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#425 Crash during Jump

SVN
open-out-of-date
nobody
Crashes (68)
5
2011-11-26
2008-04-10
JF Miller
No

While playing single player in SVN 12127

I Jumped between two systems. As usual the jump turned red then the game paused (assuming it was loading the new sector) Instead of appearing in the new sector, I received a dialog box telling me that the program had exited abnormally.

Circumstances:

I had one pending cargo mission
I had just killed 2 pirate vessles, the first kills of this game
I received a bounty for killing one of the pirates
The entire squadron of pirates was killed when I jumped
I had failed to rescue an ejected pilot.

System:
Win2k, AMD 1.5Ghz, 768Mb ram, NVIDIA GForce 6200(driver version 8.4.2.1)

This bug is not currently repeatable.

Discussion

  • JF Miller

    JF Miller - 2008-04-10

    Zip file containing stdout.txt and stderr.txt

     
  • Patrick Horn

    Patrick Horn - 2008-04-13

    Logged In: YES
    user_id=284053
    Originator: NO

    I am pretty convinced this happened because you ran out of memory.

    Did you modify the Setup? The default was a "1024 Mb Ram" setting if you didn't change it.
    The 1024 Mb Ram specified an insane 15 system limit for number of systems in RAM, and you were approaching this limit when you crashed.

    I did some experimentation, and I found each new system you jump to uses 75 Mb if it keeps it in memory, or just 25 Mb without. You were probably approaching the maximum addressable memory limit of 2GB in 32-bit Win2k, so C++'s new operator threw an exception.

    I committed a lower "numoldsystems" variable at 5 systems instead of 15, so memory usage should top out at 1 Gb max, or on average about 800 Mb.
    (Don't freak out when you see the ram usage statistic... it is very high, but the operating system will swap out memory it does not need onto your hard disk, so it's actually quite possible that you were using 1.5-2Gb of memory.)

    See if you get it with the new configuration change. (keep playing on the same settings you were using before).

    Thanks for reporting this.
    -Patrick

     
  • Pheonix Rising

    Pheonix Rising - 2011-11-26
    • status: open --> open-out-of-date
     
  • Pheonix Rising

    Pheonix Rising - 2011-11-26

    Submit comment if this still affects you.

     

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