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0d. Rewiring the bg output data
Furthermore, we need to eliminate the top row of sound tiles so that we
can use it for optional text space.
'tech1d' has a sample narrative renderer. Because it assumes that HL points
to the raw text, the value of 'A' will be preserved instead.
The table at $8000-80B1 ($59*2) goes in a [top tile, low tile] format. To
compensate for the tiles above VRAM $0FF, we propose changing the table:
[low byte NT, high byte NT].
The table will be shrunk to $8000-80A0 ($4A*2) to eliminate the control code
overlap.