/* Copyright 2007 Arne Schober, Simon Effenberg
//
// This file is part of Valen3d.
//
// Valen3d is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// Valen3d is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. //*/
#pragma once
#include <asio.hpp>
#if defined _MSC_VER
#define _WIN32_WINNT 0x0500
#include <asio.hpp>
#endif
#if defined _MSC_VER
#include "Windows.h"
//#define _CRT_SECURE_NO_WARNINGS 1
//#define _WIN32_WINNT
#endif
#include <GL/gl.h>
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include "Object.h"
#include <iostream>
#include <string>
#include <assert.h>
#include <osg/NodeVisitor>
#include <osgUtil/GLObjectsVisitor>
#include <osg/Drawable>
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>