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// Aan audio sample class.
//
// Copyright (C) 2003-2019 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// Vamos is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vamos is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vamos. If not, see <http://www.gnu.org/licenses/>.
#ifndef _SAMPLE_H_
#define _SAMPLE_H_
#include "../geometry/Three_Vector.hpp"
#include <AL/alut.h>
#include <string>
namespace Vamos_Media
{
struct Missing_Sound_File : std::exception
{
Missing_Sound_File(std::string file)
: message("Can't find the sound file \"" + file + '\"') {}
virtual const char* what() const noexcept override { return message.c_str(); }
std::string message;
};
class Sample
{
public:
Sample(std::string file, double base_volume, double base_pitch, bool loop);
~Sample();
// Set the sample's volume as volume_factor * m_base_volume.
void volume(double volume_factor);
// Set the sample's pitch as pitch_factor * m_base_pitch.
void pitch(double pitch_factor);
void position(const Vamos_Geometry::Three_Vector &v);
void velocity(const Vamos_Geometry::Three_Vector &v, bool relative = false);
void play();
void pause();
void stop();
private:
double m_base_volume;
double m_base_pitch;
bool m_loop;
ALuint m_buffer;
ALuint m_source;
};
} // namespace Vamos_Media
#endif // not _SAMPLE_H_