// Copyright (C) 2001-2019 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// Vamos is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vamos is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vamos. If not, see <http://www.gnu.org/licenses/>.
#ifndef _MATERIAL_H_
#define _MATERIAL_H_
#include "Three_Vector.hpp"
#include "Two_Vector.hpp"
#include <string>
namespace Vamos_Geometry
{
class Material
{
public:
enum Material_Type
{ RUBBER, METAL, ASPHALT, CONCRETE, KERB, GRASS, GRAVEL, DIRT, AIR, UNKNOWN };
Material(Material_Type type, double friction, double restitution, double rolling, double drag,
const Two_Vector &bump_amplitude, double bump_wavelength,
std::string texture_file_name, bool smooth, bool mip_map, double width, double height);
Material(Material_Type = UNKNOWN, double friction = 1.0, double restitution = 1.0);
std::string texture_file_name() const { return m_texture_file_name; }
double friction_factor() const { return m_friction_factor; }
double rolling_resistance_factor() const { return m_rolling_resistance_factor; }
double drag_factor() const { return m_drag_factor; }
double restitution_factor() const { return m_restitution_factor; }
Three_Vector bump(double x, double y) const;
Material_Type type() const { return m_type; }
bool smooth() const { return m_smooth; }
bool mip_map() const { return m_mip_map; }
double width() const { return m_width; }
double height() const { return m_height; }
private:
Material_Type m_type;
// The frictional properties of the car are muliplied by these factors
// for this particular surface. They should all be 1.0 for pavement.
double m_friction_factor;
double m_restitution_factor;
double m_rolling_resistance_factor;
double m_drag_factor;
Two_Vector m_bump_amplitude;
double m_bump_wavelength;
std::string m_texture_file_name;
bool m_smooth;
bool m_mip_map;
double m_width;
double m_height;
};
} // namespace Vamos_Geometry
#endif