#ifndef _DRIVER_H_
#define _DRIVER_H_
#include "Controls.h"
#include <vector>
namespace Vamos_Body
{
class Car;
}
namespace Vamos_World
{
struct Car_Information;
class Driver
{
public:
Driver (Vamos_Body::Car* car_in)
: mp_car (car_in)
{
}
virtual ~Driver () {}
virtual void set_cars (const std::vector <Car_Information>* cars) {}
/// Start driving.
virtual void start (double to_go) {}
/// True if the driver is driving.
virtual bool is_started () const { return true; }
virtual void reset () {}
virtual void propagate (double time_step) {}
virtual void draw () {}
virtual bool is_interactive () const { return true; }
Vamos_Body::Car* mp_car;
};
}
#endif // not _DRIVER_H_