// Drivetrain.h - manages the engine, clutch, transmission and differential.
//
// Copyright (C) 2001--2002 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _DRIVETRAIN_H_
#define _DRIVETRAIN_H_
#include "Engine.h"
#include "Clutch.h"
#include "Transmission.h"
#include "Differential.h"
#include "../geometry/Constants.h"
namespace Vamos_Body
{
//* The drivetrain manages the engine, clutch, transmission and
// differential.
class Drivetrain
{
//** The components that make up the drivetrain.
Engine* mp_engine;
Clutch* mp_clutch;
Transmission* mp_transmission;
Differential* mp_differential;
// The throttle position.
double m_gas;
// If true, shift to neutral instead of stalling.
bool m_auto_neutral;
public:
//** Constructor
Drivetrain (Engine* engine,
Clutch* clutch,
Transmission* transmission,
Differential* differential);
//** Destructor
~Drivetrain ();
// Process the input parameters.
void input (double gas, double clutch,
double left_wheel_speed, double right_wheel_speed);
void find_forces ();
// Advance the drivetrain in time by TIME.
void propagate (double time);
void rewind ();
void reset ();
// Allow access to the components.
Engine* engine () { return mp_engine; }
Transmission* transmission () { return mp_transmission; }
Clutch* clutch () { return mp_clutch; }
// Return the torque for a driven wheel.
double torque (Vamos_Geometry::Direction side) const;
void set_auto_neutral (bool state) { m_auto_neutral = state; }
};
}
#endif // not _DRIVETRAIN_H_