// Brake.cc - a brake for a wheel.
//
// Copyright (C) 2001--2002 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "Brake.h"
#include <cmath>
//* Class Brake
//** Constructor
Vamos_Body::Brake::
Brake (double sliding, double radius, double area, double max_pressure,
double bias) :
m_friction (sliding),
m_radius (radius),
m_area (area),
m_max_pressure (max_pressure * bias),
m_bias (bias),
m_threshold (4.0e-4),
m_is_locked (false)
{
}
// Return the torque exerted on the wheel by the brake.
double Vamos_Body::Brake::
torque (double factor, double rotational_speed)
{
// `factor' is the fraction of maximum pressure applied.
double pressure = factor * m_bias * m_max_pressure;
double normal = pressure * m_area;
double torque = m_friction * normal * m_radius;
double velocity = m_radius * rotational_speed;
if (velocity < 0.0)
torque *= -1;
// See if the brake is locked.
if (std::abs (velocity) < (m_threshold * normal))
{
m_is_locked = true;
torque = 0.0;
}
else
{
m_is_locked = false;
}
return torque;
}