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// Fuel_Tank.cc - a particle that holds fuel for the engine.
//
// Copyright (C) 2002 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "Fuel_Tank.h"
//** Constructor
Vamos_Body::Fuel_Tank::
Fuel_Tank (const Vamos_Geometry::Three_Vector& position,
double capacity,
double volume,
double density,
const Frame* parent)
// The mass of the Particle is initially set to 0.0. The real mas will be
// calculated by the call to update_mass () in the constructor body.
: Particle (0.0, position, parent),
m_capacity (capacity),
m_volume (volume),
m_density (density)
{
update_mass ();
}
// Put fuel in the tank. With the default VOLUME of -1.0, the tank is
// filled to capacity. With any other negative VOLUME, or zero, the
// tank is emptied, i.e. the volume is set to zero.
void Vamos_Body::Fuel_Tank::
fill (double volume)
{
if (volume == -1.0)
{
m_volume = m_capacity;
}
else
{
m_volume = volume;
}
update_mass ();
}
// Return the volume of fuel remaining.
double Vamos_Body::Fuel_Tank::
consume (double amount)
{
m_volume -= amount;
if (m_volume < 0.0)
{
m_volume = 0.0;
}
update_mass ();
return m_volume;
}