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// Sphere_Sky.cc - Spherical image mapping for Caelum.
//
// Copyright (C) 2003 Sam Varner
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _SPHERE_SKY_H_
#define _SPHERE_SKY_H_
#include <string>
#include <vector>
#include "Sky.h"
class Sphere_Sky : public Sky
{
// Pre-calculated angles.
std::vector <double> m_theta;
std::vector <double> m_phi;
// Plot a vertex and its texture coordinates.
void vertex (double x, double y, double z, double theta, double phi);
// Render a view.
void draw ();
public:
// divisions - # of latitude divisions.
// image - the name of the image file.
// width - the width of each viewport.
// height - the height of each viewport.
Sphere_Sky (int divisions, std::string image, int width, int height);
// Respond to keystrokes.
void key_press (int key);
};
#endif // not _SPHERE_SKY_H_