<?xml version="1.0"?>
<track name="Jump">
<sky>
<sides>textures/sky_sides.png</sides>
<top>textures/sky_top.png</top>
<bottom>textures/sky_bottom.png</bottom>
<smooth/>
</sky>
<!-- Material Properties -->
<material name="track" type="asphalt">
<friction>1.0</friction>
<restitution>0.1</restitution>
<rolling>1.0</rolling>
<drag>0.0</drag>
<bump-amplitude>0.01</bump-amplitude>
<bump-wavelength>100.0</bump-wavelength>
<texture>
<file>textures/track2.png</file>
<length>200.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="grass" type="grass">
<friction>0.7</friction>
<restitution>0.1</restitution>
<rolling>5.0</rolling>
<drag>20.0</drag>
<bump-amplitude>0.03</bump-amplitude>
<bump-wavelength>2.0</bump-wavelength>
<texture>
<file>textures/grass.png</file>
<width>10.0</width>
<length>12.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="gravel" type="gravel">
<friction>0.8</friction>
<restitution>0.0</restitution>
<rolling>40.0</rolling>
<drag>200.0</drag>
<bump-amplitude>0.05</bump-amplitude>
<bump-wavelength>2.0</bump-wavelength>
<texture>
<file>textures/gravel3.png</file>
<width>10.0</width>
<length>10.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="tires" type="rubber">
<friction>1.0</friction>
<restitution>0.8</restitution>
<rolling>1.0</rolling>
<drag>5.0</drag>
<bump-amplitude>0.0</bump-amplitude>
<bump-wavelength>1.0</bump-wavelength>
<texture>
<file>textures/tires.png</file>
<width>0.33</width>
<length>3.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="rail" type="metal">
<friction>1.0</friction>
<restitution>0.1</restitution>
<rolling>1.0</rolling>
<drag>0.0</drag>
<bump-amplitude>0.0</bump-amplitude>
<bump-wavelength>1.0</bump-wavelength>
<texture>
<file>textures/rail.png</file>
<width>0.5</width>
<length>10.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="wall" type="concrete">
<friction>1.0</friction>
<restitution>0.1</restitution>
<rolling>1.0</rolling>
<drag>0.0</drag>
<bump-amplitude>0.0</bump-amplitude>
<bump-wavelength>1.0</bump-wavelength>
<texture>
<file>textures/wall.png</file>
<width>1.0</width>
<length>10.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<material name="kerb" type="kerb">
<friction>1.0</friction>
<restitution>0.1</restitution>
<rolling>1.0</rolling>
<drag>0.0</drag>
<bump-amplitude>0.06</bump-amplitude>
<bump-wavelength>2.0</bump-wavelength>
<texture>
<file>textures/kerb.png</file>
<width>2.0</width>
<length>4.0</length>
<smooth/>
<mipmap/>
</texture>
</material>
<!-- Segment Properties -->
<segment name="straight">
[ wall grass grass track grass grass rail ]
</segment>
<segment name="end">
[ tires gravel gravel gravel gravel gravel tires ]
</segment>
<!-- The Road -->
<road segment="straight">
<resolution>10.0</resolution>
<length>1120.0</length>
<left-width>[ 0.0, 50.0 ]</left-width>
<right-width>[ 0.0, 50.0 ]</right-width>
<left-road-width>[ 0.0, 8.0 ]</left-road-width>
<right-road-width>[ 0.0, 8.0 ]</right-road-width>
<left-wall-height>2.0</left-wall-height>
<right-wall-height>2.0</right-wall-height>
<elevation>[ 500.0, 0.0 ]</elevation>
<elevation>[ 550.0, -5.0 ]</elevation>
<elevation>[ 570.0, 5.0 ]</elevation>
<elevation>[ 620.0, 0.0 ]</elevation>
<elevation>[ 1120.0, 0.0 ]</elevation>
<camera>
<position>[ 200.0, -20.0, 10.0 ]</position>
<range>500.0</range>
</camera>
<camera>
<position>[ 800.0, -20.0, 10.0 ]</position>
<range>3000.0</range>
</camera>
</road>
<road segment="end">
<resolution>10.0</resolution>
<length>200.0</length>
<elevation>[ 200.0, 0.0 ]</elevation>
</road>
</track>