// Sky.cc - Helper class for Caelum.
//
// Copyright (C) 2003 Sam Varner
//
// This file is part of Caelum.
//
// Caelum is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Caelum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Caelum. If not, see <http://www.gnu.org/licenses/>.
#ifndef _SKY_H_
#define _SKY_H_
#include <string>
namespace Vamos_Media
{
class Texture_Image;
}
class Sky
{
public:
// image - the name of the image file.
// width - the width of each viewport.
// height - the height of each viewport.
Sky (std::string image, int width, int height);
virtual ~Sky ();
// Render the entire scene.
void display ();
void key_press (int key);
protected:
// Render a view.
virtual void draw () = 0;
double z_pos () const { return m_z_pos; }
double z_mag () const { return m_z_mag; }
double z_rot () const { return m_z_rot; }
private:
// The texture image.
Vamos_Media::Texture_Image* mp_image;
// The size of the viewports.
int m_width;
int m_height;
// The z-position of the image.
double m_z_pos;
// The z-magnification of the image.
double m_z_mag;
// The orientation of the image around the axis.
double m_z_rot;
};
#endif // not _SKY_H_