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#define BOOST_TEST_MAIN
#define BOOST_TEST_MODULE Rigid_Body
#include <boost/test/unit_test.hpp>
#include <boost/test/floating_point_comparison.hpp>
#include "Car.h"
using namespace Vamos_Body;
using namespace Vamos_Geometry;
bool vector_equal (const Three_Vector& v1, const Three_Vector& v2)
{
if ((v1 - v2).magnitude () > 1e-6)
{
std::cerr << v1 << " != " << v2 << std::endl;
// Can't do the obvious std::cerr << v1 << " != " << v2 << std::endl;
// because << needs to be overloaded in namespace std for boost. See
// comment at end of Three_Vector.h.
return false;
}
return true;
}
struct Crash_Box_Fixture
{
Crash_Box_Fixture ()
: v (1.0, 1.0, 1.0)
{
crash_box.front = 1.0;
crash_box.back = 0.0;
crash_box.left = 1.0;
crash_box.right = 0.0;
crash_box.top = 1.0;
crash_box.bottom = 0.0;
}
Car::Crash_Box crash_box;
Three_Vector v;
Three_Vector null;
Three_Vector x;
};
BOOST_AUTO_TEST_CASE (outside_of_box)
{
Crash_Box_Fixture f;
f.x = Three_Vector (2.0, 2.0, 2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (-2.0, -2.0, -2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (-2.0, 2.0, 2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (2.0, -2.0, -2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (2.0, 0.5, 0.5);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (-2.0, 0.5, 0.5);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (0.5, 2.0, 0.5);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (0.5, -2.0, 0.5);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (0.5, 0.5, 2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
f.x = Three_Vector (0.5, 0.5, -2.0);
BOOST_CHECK_EQUAL (f.crash_box.penetration (f.x, f.v, false), f.null);
}
BOOST_AUTO_TEST_CASE (inside_box)
{
Crash_Box_Fixture f;
f.x = Three_Vector (0.1, 0.5, 0.5);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (-0.1, 0.0, 0.0)));
f.x = Three_Vector (0.5, 0.1, 0.5);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (0.0, -0.1, 0.0)));
f.x = Three_Vector (0.5, 0.5, 0.1);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (0.0, 0.0, -0.1)));
f.x = Three_Vector (0.9, 0.5, 0.5);
f.v = Three_Vector (-1.0, -1.0, -1.0);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (0.1, 0.0, 0.0)));
f.x = Three_Vector (0.5, 0.9, 0.5);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (0.0, 0.1, 0.0)));
f.x = Three_Vector (0.5, 0.5, 0.9);
BOOST_CHECK (vector_equal (f.crash_box.penetration (f.x, f.v, false),
Three_Vector (0.0, 0.0, 0.1)));
}