// Clutch.h - a clutch for the drivetrain.
//
// Copyright (C) 2001 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _CLUTCH_H_
#define _CLUTCH_H_
namespace Vamos_Body
{
//* A clutch for the drivetrain.
class Clutch
{
// The coefficient of friction for the clutch plates.
double m_sliding_friction;
// The effective radius of the clutch plates.
double m_radius;
// The contact area.
double m_area;
// The current pressure on the plates.
double m_pressure;
// The maximum allowed pressure on the plates.
double m_max_pressure;
// The locking threshold. The clutch pretends to be fully engaged
// when engine speed - transmission speeds < m_threshold * normal
// force.
double m_threshold;
// true if the clutch is fully engaged, false otherwise.
bool m_engaged;
public:
//** Constructor
Clutch (double sliding, double radius, double area, double max_pressure);
// Return the drag caused by friction between the clutch plates.
double drag (double engine_speed, double drive_speed);
// Set the pressure on the plates to FACTOR * m_max_pressure. If
// FACTOR >= 1.0, the clutch is fully engaged.
void position (double factor);
// Return the current pressure.
double pressure () const { return m_pressure; }
// Return the maximum presure.
double max_pressure () const { return m_max_pressure; }
// Return true if the clutch is fully engaged, false otherwise.
bool engaged () const { return m_engaged; }
};
}
#endif // !_CLUTCH_H_