// Sounds.h - sound management
//
// Vamos Automotive Simulator
// Copyright (C) 2003--2004 Sam Varner
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _SOUNDS_H_
#define _SOUNDS_H_
#include "../media/Sample.h"
#include "../media/XML_Parser.h"
#include <string>
namespace Vamos_World
{
class Souds_Reader;
class Sounds
{
friend class Sounds_Reader;
enum Sound_Type
{
TIRE_SQUEAL,
KERB,
GRASS,
GRAVEL,
SCRAPE,
WIND,
SOFT_CRASH,
HARD_CRASH,
NONE
};
private:
std::string m_data_dir;
std::string m_sounds_file;
// The sound for tires slipping on a hard surface.
Vamos_Media::Sample* mp_tire_squeal_sound;
// The sound for driving on kerbs.
Vamos_Media::Sample* mp_kerb_sound;
// The sound for driving or sliding on grass.
Vamos_Media::Sample* mp_grass_sound;
// The sound for driving or sliding on gravel.
Vamos_Media::Sample* mp_gravel_sound;
// The sound for hard surfaces sliding.
Vamos_Media::Sample* mp_scrape_sound;
// Wind noise.
Vamos_Media::Sample* mp_wind_sound;
// The sound for a crash into a soft surface.
Vamos_Media::Sample* mp_soft_crash_sound;
// The sound for a crash into a hard surface.
Vamos_Media::Sample* mp_hard_crash_sound;
void add_sample (std::string file, Sound_Type type,
double volume, double pitch);
public:
Sounds ();
~Sounds ();
// Set the master volume level 0.0 -- 1.0.
void master_volume (double volume);
// Read the sound definition file.
void read (std::string data_dir = "",
std::string sounds_file = "");
// The other sounds are adjusted by these functions.
void play_tire_squeal_sound (double slide,
const Vamos_Geometry::Three_Vector& position);
void play_kerb_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_grass_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_gravel_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_scrape_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_wind_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_hard_crash_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
void play_soft_crash_sound (double speed,
const Vamos_Geometry::Three_Vector& position);
// Pause all sounds.
void pause ();
};
class Sounds_Reader : public Vamos_Media::XML_Parser
{
void on_start_tag (const Vamos_Media::XML_Tag& tag);
void on_end_tag (const Vamos_Media::XML_Tag& tag);
void on_data (std::string data_string);
Sounds* mp_sounds;
std::string m_file;
double m_pitch;
double m_volume;
int m_rate;
// The number of seconds of sound buffered for playing. Delay in
// responding to a change in a sound may be as long as this.
double m_buffer_duration;
public:
Sounds_Reader (std::string file_name, Sounds* sounds);
};
}
#endif // not _SOUNDS_H_