// Controls.h - a class for handling control events.
//
// Vamos Automotive Simulator
// Copyright (C) 2003 Sam Varner
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _CONTROLS_H_
#define _CONTROLS_H_
#include "../geometry/Constants.h"
#include <vector>
#include <map>
#include <iostream>
namespace Vamos_World
{
class Control;
// The base class for classes that can set control callbacks
class Control_Handler
{
public:
virtual Control& joystick () = 0;
virtual Control& keyboard () = 0;
virtual Control& mouse () = 0;
};
// The callback function pointer type
typedef bool (Control_Handler::* Callback_Function) (double, double);
struct Calibration
{
Calibration (bool neg = true,
bool pos = true,
double fact = 1.0,
double off = 0.0,
double dead = 0.0,
double upper = 0.0)
: negative (neg),
positive (pos),
factor (fact),
offset (off),
deadband (dead),
upper_deadband (upper)
{};
bool negative;
bool positive;
double factor;
double offset;
double deadband;
double upper_deadband;
};
// A class for managing callbacks
class Callback_List
{
public:
void add (int index,
Control_Handler* object,
Callback_Function function,
const Calibration& calibration,
double argument = 0.0);
void call (int index, double value);
private:
struct Callback
{
Callback (int i,
Control_Handler* obj,
Callback_Function func,
const Calibration& cal,
double arg = 0.0);
int index;
Control_Handler* object;
Callback_Function function;
Calibration calibration;
double argument;
double transform (double value) const;
};
std::vector <Callback> m_callbacks;
};
class Control
{
public:
void bind_action (int index,
Vamos_Geometry::Direction direction,
Control_Handler* object,
Callback_Function function,
double time);
void bind_motion (int axis,
Vamos_Geometry::Direction direction,
Control_Handler* object,
Callback_Function func,
double factor,
double offset,
double deadband,
double upper_deadband);
void move (int axis, int position);
void press (int index);
void release (int index);
void set_axis_range (int axis, int low_raw_value, int high_raw_value);
protected:
double transform (int axis, int value) const;
private:
Callback_List m_press_callbacks;
Callback_List m_release_callbacks;
Callback_List m_motion_callbacks;
std::map <int, std::pair <int, int> > m_ranges;
};
}
#endif // not _CONTROLS_H_