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// Particle.cc - a massive particle which is part of a rigid body.
//
// Copyright (C) 2001--2002 Sam Varner
//
// This file is part of Vamos Automotive Simulator.
//
// Vamos is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Vamos is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Vamos. If not, see <http://www.gnu.org/licenses/>.
#include "Particle.h"
using namespace Vamos_Body;
// Specify position and orientation.
Particle::Particle (double mass,
const Vamos_Geometry::Three_Vector& position,
const Vamos_Geometry::Three_Matrix& orientation,
const Frame* parent)
: Frame (position, orientation, parent),
m_mass (mass)
{
}
// Take the parent's orientation.
Particle::Particle (double mass,
const Vamos_Geometry::Three_Vector& position,
const Frame* parent)
: Frame (position, parent),
m_mass (mass)
{
}
// Take the parent's position and orientation.
Particle::Particle (double mass, const Frame* parent)
: Frame (parent),
m_mass (mass)
{
}
void
Particle::reset ()
{
m_force.zero ();
m_impulse.zero ();
m_torque.zero ();
}