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From: TomWoolford <woo...@st...> - 2009-07-23 10:32:54
|
Does anyone know if it is possible to remove the barriers from the sides of the tracks? I am doing this to attempt to createa scenario tha resembles actual roads, with intersections. Cheers -- View this message in context: http://www.nabble.com/Track-Barriers-tp24623179p24623179.html Sent from the torcs-devel mailing list archive at Nabble.com. |
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From: Christos D. <ole...@fa...> - 2009-07-22 15:45:17
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Changed some things in the rolling resistance calculation. Now it works as advertised, i.e. sand is sticky! -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKZzP0yBv6kELa61sRAponAJ9Aj37WdXCttKZrdvUsujsEemfRCQCeNcP6 bfZbPViOrJ9wfhXcnp1zDJE= =Sb5/ -----END PGP SIGNATURE----- |
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From: Christos D. <ole...@fa...> - 2009-07-19 09:28:16
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I updated the viscous coupler so that it is symmetric. (it was a bit weird before) A full explanation is given in simuv3.tex, a new file that will describe most of the simulation eventually. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKYucWyBv6kELa61sRAsI0AJ0Q8FyBu3Brki6ADLeHyzBh/Ot/EgCdHYFk 1pKT8RR1JVptuv6DaabKQCs= =uOQ9 -----END PGP SIGNATURE----- |
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From: Pedro L. R. <ped...@gm...> - 2009-07-14 10:19:47
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Hi all, I was just wondering if you know of the bullet physics library. I could be used to implement the game physics. http://www.bulletphysics.com/ As far as I've read, it seems very complete physics library, is used by many and is distributed under the MIT license. Sorry if someone already suggested this before. Cheers -- []'s Pedro http://www.cs.nott.ac.uk/~plr/ /\ ASCII Ribbon \/ Campaign against /\ HTML e-mail / \ |
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From: Christos D. <ole...@fa...> - 2009-07-13 13:56:58
|
> > Thanks for notifying us. We'll integrate these changes as soon as possible > in our "sdl-port" branch (apparently no influence on car setups). > Looking at my logs, there is also a small change with respect to the effect of camber on the handling - so, cambered to the left, a wheel will produce a slight leftwards force. This, combined with the fact that the front wheels' camber changes when steering is applied, may make for a slight difference in handling. > Cheers, > > Jean-Philippe. > > |
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From: Annick et Jean-P. <jpm...@fr...> - 2009-07-13 13:39:27
|
Hi, Christos, and all. > Simuv3 update, in torcs cvs. > > 1. Discovered that corner velocities are not correctly calculated > 2. Stabilised CollideZ() code - removed corner velocity from calculation > of reaction forces. > > TODO > > 1. Find out the correct corner velocity calculation. This currently > works fine in an octave code which I made a few months ago, which > calculates quaternion derivatives. The torcs code, in > car.cpp::SimCarUpdateCornerPos(), uses a weird implementation. > For reference, I attach the working octave code if somebody wants to try > and implement it for TORCS. > > 2. Unify the car collision code with the border collision. > > 3. Test test test. Thanks for notifying us. We'll integrate these changes as soon as possible in our "sdl-port" branch (apparently no influence on car setups). Cheers, Jean-Philippe. |
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From: Christos D. <ole...@fa...> - 2009-07-12 09:08:53
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Simuv3 update, in torcs cvs. 1. Discovered that corner velocities are not correctly calculated 2. Stabilised CollideZ() code - removed corner velocity from calculation of reaction forces. TODO 1. Find out the correct corner velocity calculation. This currently works fine in an octave code which I made a few months ago, which calculates quaternion derivatives. The torcs code, in car.cpp::SimCarUpdateCornerPos(), uses a weird implementation. For reference, I attach the working octave code if somebody wants to try and implement it for TORCS. 2. Unify the car collision code with the border collision. 3. Test test test. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKWagTyBv6kELa61sRAvJoAJ4r6VNQ2WcohXAj8qkeVtWa0o0s+QCfdMFF 7LxW9AT2l1TlmjIYWwDeORM= =jW0p -----END PGP SIGNATURE----- |