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From: Bernhard W. <be...@bl...> - 2004-10-25 18:02:55
|
Hi Mohammed > When I compile TORCS, I am getting an error that Plib 1.6.0 was not detected > and when I execute TORCS, I am getting this: > > WARNING: slScheduler: Needs a sound card that supports 8 bits per sample. I have no idea what the problem is with that, but I guess it's an alsa or oss problem. If possible try the other driver alsa<-->oss and/or try a newer version. If you find a solution please post it. > linuxModLoad: ... /home/lib/torcs//drivers/cylos1/cylos1.so: cannot open shared object file: No such file or directory > Pb with loading /home/lib/torcs//drivers/cylos1/cylos1.so driver > No driver for that race... I guess you have not changed the starting list before running your first race and you have not all robot packages installed. Deselect all drivers in the (left) list and fill in opponents which really are installed. > >>From TORCS FAQ, I found for such type of errors, > slDSP: open: Device or resource busy > WARNING: slScheduler: soundcard init failed. > it says to apply the patch to plib 1.6.0. After that you need to recompile and reinstall plib and TORCS. That is just for PPC (power pc), plib 1.6.0 should work with x86 out of the box. > I installed the plib 1.8 and plib 1.6.0 versions, it didn't work. > I am getting the same message of plib 1.6.0 version not detected. > > Another problem, I have is the directory link has double slashes torcs//drivers/ Hmm, I guess you can safely ignore that. Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Mohammed M. <ms...@ya...> - 2004-10-25 16:06:52
|
Hi, When I compile TORCS, I am getting an error that Plib 1.6.0 was not detected and when I execute TORCS, I am getting this: WARNING: slScheduler: Needs a sound card that supports 8 bits per sample. linuxModLoad: ... /home/lib/torcs//drivers/cylos1/cylos1.so: cannot open shared object file: No such file or directory Pb with loading /home/lib/torcs//drivers/cylos1/cylos1.so driver No driver for that race... From TORCS FAQ, I found for such type of errors, slDSP: open: Device or resource busy WARNING: slScheduler: soundcard init failed. it says to apply the patch to plib 1.6.0. After that you need to recompile and reinstall plib and TORCS. I installed the plib 1.8 and plib 1.6.0 versions, it didn't work. I am getting the same message of plib 1.6.0 version not detected. Another problem, I have is the directory link has double slashes torcs//drivers/ I will appreciate any help. Thanks! --------------------------------- Do you Yahoo!? vote.yahoo.com - Register online to vote today! |
|
From: Christos D. <dim...@id...> - 2004-10-24 18:00:11
|
I have made a new road track, which has some nice textures and a rather large shadow file for environment mapping, should be in torcs/data/tracks/road/ole-road-1 I probably need to smooth out the terrain's 3d data because the one generated with trackgen from the elevation file tends to create strange subdivisions. -- Christos Dimitrakakis IDIAP (http://www.idiap.ch/~dimitrak/main.html) |
|
From: <be...@bl...> - 2004-10-23 20:12:18
|
Hi Mihnea >I was wondering if torcs supports force feedback. Thanks, No. I think it would take 5 hours to build a prototype and up to 30 hours for a nice implementation (menu for adjustments, effects, portability, etc.). I think various people already implemented some kind of force feedback for TORCS, but their code made it never to us (e.g. look at the link on the end of the FAQ):-( Bye, Bernhard. |
|
From: Mihnea G. <mga...@fr...> - 2004-10-22 20:19:23
|
I was wondering if torcs supports force feedback. Thanks, Mihnea (Mike) Galeteanu Software Developer FreeBalance - global leaders in e-Government software Tel: +1 613 236 5150 ext 339 Fax: +1 613 236 7785 mga...@Fr... FreeBalance proudly welcomes Influatec to the FreeBalance family. You can find out more at www.FreeBalance.com. |
|
From: Bernhard W. <be...@bl...> - 2004-10-19 19:32:30
|
Hi Mihnea > Does anybody know if it is at all possible to put animation type files for textures? Basically what I need is to look at a wall that has a texture on it and see it change. I don;t care what file format the texture needs to be in to be animated as long as I can animate something. Any help would be greatly appreciated No, I'm quite sure that plib does not support that without further work. You have to implemnent it yourself. Depending on your animation type you can: - Put all pictures to textures or better into one big texture if possibe. Depending on your choice you can animate with changing the texture object or the texture coordinates. The latter choice is better (look for background information on several OpenGL sites/discussions/papers/newsgroups, opengl.org, nvidia.com, ati.com, ...). - If your animation is large (e.g. a movie) you have to generate a texture object on the fly for every movie-frame. On PCI and AGP cards this is quite an expensive operation, I heard PCI-Express is better for such kind of operations (I have not touched such a card yet). The issues are the bus bandwith, latency and the texture caching of the card. A partial example for what you are looking for is the rear mirror, you have just to get the texture not from the framebuffer (e.g. if you would like to implement a huge display for the spectators it would work like the rear mirror). Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Mihnea G. <mga...@fr...> - 2004-10-18 23:22:02
|
Does anybody know if it is at all possible to put animation type files = for textures? Basically what I need is to look at a wall that has a = texture on it and see it change. I don;t care what file format the = texture needs to be in to be animated as long as I can animate = something. Any help would be greatly appreciated -----Original Message----- From: Eric Espie [mailto:eri...@fr...] Sent: Sunday, October 17, 2004 4:43 PM To: Mihnea Galeteanu Cc: TORCS Devel List Subject: Re: [Torcs-devel] Texttures and the internet Mihnea Galeteanu wrote: > what package is that in? Check PLIB documentation on plib.sf.net the ac loader is from the PLIB library. the acc loader is in src/module/graphic/ssggraph/grloadac.cpp Eric. >=20 > -----Original Message----- > From: Eric Espie [mailto:eri...@fr...] > Sent: Sunday, October 17, 2004 4:33 PM > To: Mihnea Galeteanu > Cc: TORCS Devel List > Subject: Re: [Torcs-users] Texttures and the internet >=20 >=20 > Too bad :-( it's the PLIB loader that is used for that. > well you'll have to add some additional parameters to the loader > in order to use your own image loader, check the ssgLoaderOptions > for that. >=20 > Eric. >=20 > Mihnea Galeteanu wrote: >=20 >>It seams that grutil is not invoked for textures loaded from the ac or = acc file, but only for those defined in the xml file. >> >>-----Original Message----- >>From: Eric Espie [mailto:eri...@fr...] >>Sent: Sunday, October 17, 2004 4:08 PM >>To: Mihnea Galeteanu >>Cc: tor...@li... >>Subject: Re: [Torcs-users] Texttures and the internet >> >> >>Mihnea Galeteanu wrote: >> >> >>>I want to add an extension to torcs that will allow me to demonstrate = >>>textures being downloaded from the web. Where would I start this=20 >>>endeavour? I'm new to torcs and from what I understand, textures are=20 >>>defined in the track's xml definition file. Am I wrong? What would I=20 >>>need to do to be able to put a url as the source of the texture? = Thanks, >>> >>>Mihnea (Mike) Galeteanu >>> >>> >> >> >>The textures are loaded in the src/modules/graphic/ssggraph/grutil.cpp >>file. They are defined in the 3D files (*.ac and *.acc) >> >>Eric. >=20 >=20 >=20 --=20 =3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D= +=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D TORCS - http://torcs.org The Open Racing Car Simulator AKA The Other Release Coming Soon (Skin'r) How soon is soon ? (RaceBlizter) =3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D= +=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D |
|
From: Eric E. <eri...@fr...> - 2004-10-17 20:42:36
|
Mihnea Galeteanu wrote: > what package is that in? Check PLIB documentation on plib.sf.net the ac loader is from the PLIB library. the acc loader is in src/module/graphic/ssggraph/grloadac.cpp Eric. > > -----Original Message----- > From: Eric Espie [mailto:eri...@fr...] > Sent: Sunday, October 17, 2004 4:33 PM > To: Mihnea Galeteanu > Cc: TORCS Devel List > Subject: Re: [Torcs-users] Texttures and the internet > > > Too bad :-( it's the PLIB loader that is used for that. > well you'll have to add some additional parameters to the loader > in order to use your own image loader, check the ssgLoaderOptions > for that. > > Eric. > > Mihnea Galeteanu wrote: > >>It seams that grutil is not invoked for textures loaded from the ac or acc file, but only for those defined in the xml file. >> >>-----Original Message----- >>From: Eric Espie [mailto:eri...@fr...] >>Sent: Sunday, October 17, 2004 4:08 PM >>To: Mihnea Galeteanu >>Cc: tor...@li... >>Subject: Re: [Torcs-users] Texttures and the internet >> >> >>Mihnea Galeteanu wrote: >> >> >>>I want to add an extension to torcs that will allow me to demonstrate >>>textures being downloaded from the web. Where would I start this >>>endeavour? I'm new to torcs and from what I understand, textures are >>>defined in the track's xml definition file. Am I wrong? What would I >>>need to do to be able to put a url as the source of the texture? Thanks, >>> >>>Mihnea (Mike) Galeteanu >>> >>> >> >> >>The textures are loaded in the src/modules/graphic/ssggraph/grutil.cpp >>file. They are defined in the 3D files (*.ac and *.acc) >> >>Eric. > > > -- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TORCS - http://torcs.org The Open Racing Car Simulator AKA The Other Release Coming Soon (Skin'r) How soon is soon ? (RaceBlizter) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= |
|
From: Eric E. <eri...@fr...> - 2004-10-17 20:33:02
|
Too bad :-( it's the PLIB loader that is used for that.
well you'll have to add some additional parameters to the loader
in order to use your own image loader, check the ssgLoaderOptions
for that.
Eric.
Mihnea Galeteanu wrote:
> It seams that grutil is not invoked for textures loaded from the ac or acc file, but only for those defined in the xml file.
>
> -----Original Message-----
> From: Eric Espie [mailto:eri...@fr...]
> Sent: Sunday, October 17, 2004 4:08 PM
> To: Mihnea Galeteanu
> Cc: tor...@li...
> Subject: Re: [Torcs-users] Texttures and the internet
>
>
> Mihnea Galeteanu wrote:
>
>>I want to add an extension to torcs that will allow me to demonstrate
>>textures being downloaded from the web. Where would I start this
>>endeavour? I'm new to torcs and from what I understand, textures are
>>defined in the track's xml definition file. Am I wrong? What would I
>>need to do to be able to put a url as the source of the texture? Thanks,
>>
>>Mihnea (Mike) Galeteanu
>>
>>
>
>
> The textures are loaded in the src/modules/graphic/ssggraph/grutil.cpp
> file. They are defined in the 3D files (*.ac and *.acc)
>
> Eric.
--
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
TORCS - http://torcs.org
The Open Racing Car Simulator
AKA The Other Release Coming Soon (Skin'r)
How soon is soon ? (RaceBlizter)
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
|
|
From: Mihnea G. <mga...@fr...> - 2004-10-17 20:31:26
|
by loeader do you mean grutil.cpp? If in my ac file I define a texture = texture1.test, I want to have a loader that interprets that as download = this texture from www.mike.com?texturename=3Dtexture1 That's what I'm = interested in doing: intercept the texture loading process for my own = recognized extension -----Original Message----- From: Eric Espie [mailto:eri...@fr...] Sent: Sunday, October 17, 2004 4:27 PM To: Mihnea Galeteanu Cc: TORCS Devel List Subject: Texttures and the internet let say that your track uses road.rgb as a texture as defined in the .ac = file. the loader will search first in the track directory, then in the = data/texture directory, and if everything fails, you can read a parameter in your xml = file with the URL to search... look in the code for the parameters retreiving, it's not so complicated = ;-) BTW, I redirected the thread to the torcs-devel mailing list because = other people can be interested so please use "reply-all" in your mailer to = have the list in copy. Eric. Mihnea Galeteanu wrote: > i'm not sure what you mean...Basically what I need to do is define = somehow that the image on a bilboard has to come from a url. Where do I = do that? How do I bring together the xml and the ac file. Can you give = me a sample of how the xml file would look like? Can I write my own = texture loader so that I can say this track segment has texture = test.mike and when i try to load mike i go on the web and grab the test = texture? How would I define this in the track.xml file? >=20 > -----Original Message----- > From: Eric Espie [mailto:eri...@fr...] > Sent: Sunday, October 17, 2004 4:14 PM > To: Mihnea Galeteanu > Cc: 'tor...@li...' > Subject: Re: [Torcs-users] Texttures and the internet >=20 >=20 > Mihnea Galeteanu wrote: >=20 >>would i be able to define them in the xml definition of the track? >=20 >=20 > you can define an URL in the XML file and get it when you search > for the texture. > you'll just have to concat the URL and the texture file name and > load it from the network. >=20 >=20 >>-----Original Message----- >>From: Eric Espie [mailto:eri...@fr...] >>Sent: Sunday, October 17, 2004 4:08 PM >>To: Mihnea Galeteanu >>Cc: tor...@li... >>Subject: Re: [Torcs-users] Texttures and the internet >> >> >>Mihnea Galeteanu wrote: >> >> >>>I want to add an extension to torcs that will allow me to demonstrate = >>>textures being downloaded from the web. Where would I start this=20 >>>endeavour? I'm new to torcs and from what I understand, textures are=20 >>>defined in the track's xml definition file. Am I wrong? What would I=20 >>>need to do to be able to put a url as the source of the texture? = Thanks, >>> >>>Mihnea (Mike) Galeteanu >>> >>> >> >> >>The textures are loaded in the src/modules/graphic/ssggraph/grutil.cpp >>file. They are defined in the 3D files (*.ac and *.acc) >> >>Eric. >=20 >=20 > Eric. --=20 =3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D= +=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D TORCS - http://torcs.org The Open Racing Car Simulator AKA The Other Release Coming Soon (Skin'r) How soon is soon ? (RaceBlizter) =3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D= +=3D+=3D+=3D+=3D+=3D+=3D+=3D+=3D |
|
From: Eric E. <eri...@fr...> - 2004-10-17 20:26:44
|
let say that your track uses road.rgb as a texture as defined in the .ac file.
the loader will search first in the track directory, then in the data/texture
directory, and if everything fails, you can read a parameter in your xml file
with the URL to search...
look in the code for the parameters retreiving, it's not so complicated ;-)
BTW, I redirected the thread to the torcs-devel mailing list because other
people can be interested so please use "reply-all" in your mailer to have the
list in copy.
Eric.
Mihnea Galeteanu wrote:
> i'm not sure what you mean...Basically what I need to do is define somehow that the image on a bilboard has to come from a url. Where do I do that? How do I bring together the xml and the ac file. Can you give me a sample of how the xml file would look like? Can I write my own texture loader so that I can say this track segment has texture test.mike and when i try to load mike i go on the web and grab the test texture? How would I define this in the track.xml file?
>
> -----Original Message-----
> From: Eric Espie [mailto:eri...@fr...]
> Sent: Sunday, October 17, 2004 4:14 PM
> To: Mihnea Galeteanu
> Cc: 'tor...@li...'
> Subject: Re: [Torcs-users] Texttures and the internet
>
>
> Mihnea Galeteanu wrote:
>
>>would i be able to define them in the xml definition of the track?
>
>
> you can define an URL in the XML file and get it when you search
> for the texture.
> you'll just have to concat the URL and the texture file name and
> load it from the network.
>
>
>>-----Original Message-----
>>From: Eric Espie [mailto:eri...@fr...]
>>Sent: Sunday, October 17, 2004 4:08 PM
>>To: Mihnea Galeteanu
>>Cc: tor...@li...
>>Subject: Re: [Torcs-users] Texttures and the internet
>>
>>
>>Mihnea Galeteanu wrote:
>>
>>
>>>I want to add an extension to torcs that will allow me to demonstrate
>>>textures being downloaded from the web. Where would I start this
>>>endeavour? I'm new to torcs and from what I understand, textures are
>>>defined in the track's xml definition file. Am I wrong? What would I
>>>need to do to be able to put a url as the source of the texture? Thanks,
>>>
>>>Mihnea (Mike) Galeteanu
>>>
>>>
>>
>>
>>The textures are loaded in the src/modules/graphic/ssggraph/grutil.cpp
>>file. They are defined in the 3D files (*.ac and *.acc)
>>
>>Eric.
>
>
> Eric.
--
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
TORCS - http://torcs.org
The Open Racing Car Simulator
AKA The Other Release Coming Soon (Skin'r)
How soon is soon ? (RaceBlizter)
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
|
|
From: Christos D. <dim...@id...> - 2004-10-06 16:05:29
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I merged my maintainance code with the latest torcs code. This does not include any new features, but merely bugfixes of older ones and slight improvements in mature modules, such as the grsound module. Please do test, as this code changes interfaces/car.h and modules/graphic/ssgraph/grmain.h - among other things. The learning library is not touched. I think maybe I should move it to the robottools directory, it seems nicer. My work on the learning led to the development of a new learning technique, so I am busy trying it out on some experiments and writing a paper about it, though I have not tried it yet on TORCS. (still toy problems like controlling an inverted pole and stuff). However as far as TORCS is concerned, and with respect to learning, I am not sure if it is good to combine learning with an already good, but very constrained robot, or with a mediocre but quite adaptible one - hey, maybe that's a good research topic. -- Christos Dimitrakakis IDIAP (http://www.idiap.ch/~dimitrak/main.html) |