VGGSfM is an advanced structure-from-motion (SfM) framework jointly developed by Meta AI Research (GenAI) and the University of Oxford’s Visual Geometry Group (VGG). It reconstructs 3D geometry, dense depth, and camera poses directly from unordered or sequential images and videos. The system combines learned feature matching and geometric optimization to generate high-quality camera calibrations, sparse/dense point clouds, and depth maps in standard COLMAP format. Version 2.0 adds support for dynamic scene handling, dense point cloud export, video-based reconstruction (1000+ frames), and integration with Gaussian Splatting pipelines. It leverages tools like PyCOLMAP, poselib, LightGlue, and PyTorch3D for feature matching, pose estimation, and visualization. With minimal configuration, users can process single scenes or full video sequences, apply motion masks to exclude moving objects, and train neural radiance or splatting models directly from reconstructed outputs.

Features

  • End-to-end 3D reconstruction from images or videos with automatic camera pose estimation
  • Outputs in standard COLMAP format compatible with NeRF and Gaussian Splatting pipelines
  • Supports over 1000 sequential frames with sliding-window video processing
  • Handles dynamic/moving scenes via optional binary masks
  • Easily integrates with gsplat for Gaussian Splat training
  • Interactive visualization using Gradio or Visdom

Project Samples

Project Activity

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Categories

Graphics, AI Models

License

Creative Commons Attribution License

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Additional Project Details

Operating Systems

Linux

Programming Language

Python, Unix Shell

Related Categories

Unix Shell Graphics Software, Unix Shell AI Models, Python Graphics Software, Python AI Models

Registered

2025-10-08