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The pure testing, the Linux Kernel/BSP based on the Yocto project.
The goal of pure is to deliver a test suite which contained a subset of automated
testing cases that were accumulated from the experience of the past few years on
testing the Linux kernel and BSPs as well as publishing the resultes of tests. The
entire testing automation execution on the targets should be controlled by the file
main_test.sh from the top directory, the execution process would be deployed and
implemented by its own processing, without any remote management server.
aztree library is an implementation of most types of tree data-structure in C language. The library will implement these different type of trees. Binary, Self-balancing binary search, B-trees, Tries, BSP, Non-binary and few used in Computer Graphics
SafetyCulture iAuditor is designed for companies who need to conduct safety inspections & quality audits
Equip your team with a simple safety inspection and observation app that anyone can learn in minutes, so you can get safely back to business from wherever you are.
DDesk is a ticket, task and issue management application. Profiled for desk-side support companies. Includes client UI, partner and internal UI. (Not in active development since 2006) Released under Apache License 2.0, user, reuse as you will.
PEMS is a system that allows the execution of BSP-like algorithms (implemented as MPI programs) with extremely large data sets that exceed the size of RAM.
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
osgModeling is a modeling library for OpenSceneGraph(OSG), which helps generate parametric curves and surfaces (Bezier, NURBS, etc.), implement polygon technologies (subdivisions, etc.) and do boolean operations based on BSP.
DeFrag Recam Editor - a Scripting Recam Editor for the Quake3 Trickjumping mod DeFrag.
It features a full debug system + a 3D Editor to load full Quake3 BSP maps with Shader and Curved Surfaces support.
PixelX is an open source game engine written in C++ and OpenGL. Its features are:
Quake 3 BSP File rendering, lightmaps, pvs culling, collision detection, simple particle systems, MD2 and MD3 model loading, Audio support.
PinguX is an OpenGL Based render library. It will fully support model loading and probably bsp etc too, right now it already has a fully functional 2D Renderer and can render 3D Vertices feed to the engine.
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
MAP3BSPC aims to provide a replacement, written completely from scratch, for the Quake 3 BSP-compiler provided by ID-software, free of the license restrictions of the original.
Q3-style Rendering Engine ; Able to potentially render Q3 .bsps(missing cl/sv framework to render the bsp in q3-fashion ,if you want a working bsp renderer you should use aftershock 0.1 from www.planetquake.com/aftershock);Supports UI;full .md3 support