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DungeonLab is a dungeon exploration game written in Java. It somewhat resembles MUDs and roguelike games, and in future, it will have a GUI interface and multi-player support.
Dungeon Siege developers unite! Create and share code, ideas, models, quests for the Dungeon Siege game. Team with others to create full mods or simple quests based on interests and knowledge. New weapons, armour, monsters will be added.
The Euphoric Ataxia project is an attempt to create a fast, reliable, secure and stable MUD (multi-user dungeon) server and engine entirely in the Java programming language in order to ensure portability.
Spells and Stuff is a Python based web roleplaying system, that allows a DM(Dungeon Master) to create potentially unlimited graphical worlds and will allow multiple players to graphically explore them via a standard web browser.
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My first Java program! This will be a simple dungeon game (like Zork). I don't think there will be a combat system, but if there is, it won't be implemented for a while. I will be working with a few friends, but help is welcome!
judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based game engine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
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DeltaMUD is a multi-user dungeon (MUD) gaming server based on CircleMUD which has been enhanced with many programming additions and SQL support. The software now includes many memory and stability enhancements, as well as many additional gameplay options
MudMaker is a multi-user dungeon (MUD) game engine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
The Dungeon Of Doom is a open source text based console game written in C++ Our main goal is to make a game with limitless amounts of options and ways to play, also to make the game easy to read and edit for others to view and learn from.
The Open Dungeon Crawler 3D (ODC) is a remake of the classic 90s era 3D dungeon crawlers such as "Eye of The Beholder" and "Dungeon Master". It is initially targeted at the GameCube and desktop OSes.
Das hier soll eine Art Dungeon-Crawler werden wobei ich mich auch verusche in C++ und Ogre einzuarbeiten. In wie weit das ganze ernsthaft verfolgt wird ist jedoch noch offen.
Ziele:
- ähnliche Ansicht und Steuerung wie Dungeon Keeper 2
- Kreaturen mit etwas mehr Persönlichkeit
- Dungeon Crawler über mehrere z-Ebenen
- die Welt soll an europäische Mythologie angelehnt sein
- it is good to be evil ;)
Dungeon crawling adventure engine written in lua. Written for Zen X-Fi2 and Love2D. Designed modularly for simple extending. Portraits by Antifarea (antifarea.deviantart.com),
Sprites by Redshrike (opengameart.org/users/redshrike).
Repository has been migrated to bitbucket.
Dnd4Tools is a set of multi-platform libraries and applications to allow Dungeon and Dragons 4th Edition players and dungeon masters to create and maintain characters, scenarios, monsters, and items.
NekoMUD is a Multi-User Dungeon server written in Java using the Spring framework. Individual MUD servers may be made part of a larger MUD network. Server code is licensed under the GNU Affero GPL Version 3+.
This is an attempt to modify nethack-3.4.3 plus patches to turn it into a sci-fi based roguelike game. The "dungeon" will be a derelict space station, wands will be ray guns, etc.