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Graphics library (GRAPHICS.H) for C, C++, WebAssembly, and Python.
SDL bgi is a graphics library (GRAPHICS.H) for C, C++, WebAssembly, and Python. It's based on SDL2 / SDL3 and it's portable on many platforms.
SDL_bgi is functionally compatible with the original BGI in Turbo C and Borland C++, and also with another implementation, WinBGIm.
In addition, SDL_bgi provides extensions for ARGB colours, mouse support, vector fonts, and multiple windows.
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* Symbol completion works like other modern IDE (like IDEA and VS code)
* UTF-8 encoding support
* Greatly improved search/replace function
* Refactor: rename symbols, extracting marco
* new project templates like graphics.h, turtle graphics, GLFW+GLEW,GLUT,etc.
And more , see News.txt
Issues can be reported at https://github.com/royqh1979/Dev-CP
Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats.
High-scores are recorded into a text file for later perusal.
Graphics Library for C/C++, initially, to be used with TurboC++ 3/3.1 IDE. Supports most of the Borland Graphics Interface (bgi) 'graphics.h' functions, but at a higher resolution (upto 2000x1600) and color depth (upto 32 bit)