There are not that many full-fledged lock-free queues for C++. Boost has one, but it's limited to objects with trivial assignment operators and trivial destructors, for example. Intel's TBB queue isn't lock-free, and requires trivial constructors too. There're many academic papers that implement lock-free queues in C++, but usable source code is hard to find, and tests even more so. This queue not only has less limitations than others (for the most part), but it's also faster. It's been fairly well-tested, and offers advanced features like bulk enqueueing/dequeueing (which, with my new design, is much faster than one element at a time, approaching and even surpassing the speed of a non-concurrent queue even under heavy contention). In short, there was a lock-free queue shaped hole in the C++ open-source universe, and I set out to fill it with the fastest, most complete, and well-tested design and implementation I could.