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Project Apollo - NASSP (also known as NASSP or NCPP) is an add-on for the Orbiter space flight simulator. Project Apollo simulates the Apollo missions to Earth orbit and the Moon and the planned post-Apollo missions that never flew.
slab3d is a real-time virtual acoustic environment.
slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
flowdit is a connected worker platform tailored for industry needs in commissioning, quality, maintenance, and EHS management.
Optimize Frontline Operations: Elevate Equipment Uptime, Operational Excellence, and Safety with Connected Teams and Data, Including Issue Capture and Corrective Action.
...-It uses Windows Forms as a graphical API for compatibility reasons with Emgu CV.
-All required libraries are included in the package to download.
Following releases will include:
- a DirectX viewer to allow 3D point cloud data and IFC file visualization and editing
- adjustment of processing rate of frames depending on buffer availability (send next frame serially or skip till buffer empties)
- selection of frames based on criteria (blur metric, etc.)
- introduction of error handling and help manual
- a scrollbar for video playback
Data logging and visualization in 2D and 3D for STMs.
...This software is designed for DAQ systems by BMCM (we use the USB-AD16F), but it should not be too difficult to adapt it to foreign systems.It currently supports resolutions up to 1024x1024, visualization in 2D and 3D using colors from predefined gradients, export to PNG, CSV, OBJ and more!
Requires at least .Net Framework 4.0, DirectX 9, optional: BMCM driver for your DAQ system
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For starters a DirectX (Direct3D-Panel) A suite to display simple x/y/measurements, which has to be fast, because those analogue position encoders never "rest" at the same position and we want to see our table-position in realtime (mswin-realtime)
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Brook is an ANSI C like general purpose stream programming language and is designed to incorporate the ideas of data parallel computing and arithmetic intensity into a familiar, efficient language. Has OpenMP CPU, OpenGL, DirectX 9 and AMD CTM backends.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
A set of libraries, written in C/C++, to perform multimedia operations on Windows systems. These libraries are especially suited for performing psychophysical experiments on human and animal vision.
...Allows playback of multiple video streams simultaneously, along with annotation capabilites and visualization of aggregated annotation categories. Written in C#, with c++ directX for video playback.
Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
Here we offer for download ClawHMMer, a streaming implementation of hmmsearch, running on commodity graphics. processors and parallel rendering clusters. The original HMMer version is located at http://hmmer.wustl.edu/ (also under GPL).
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
Real-time quaternion-based fractal generator / renderer for Win32. Written in C++, uses the Microsoft DirectX 9 library for graphics display. See http://cwiki.org/index.php/Julia_4D_2 for future releases.
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
Welcome to Molecubes! This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.