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Showing 4 open source projects for "architecture rendering"

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    Glow OS

    Glow OS

    System Analysis Software

    Glow is an educational, hobbyist operating system written in C and Assembly, developed to help learners understand the internals of OS design and kernel development. Targeting x86_64 systems, Glow features its own kernel, bootloader, and minimal userland. With clear code structure and a simple design, it serves as a playground for experimenting with low-level systems programming, boot sequences, interrupt handling, and basic UI components like shells and text rendering.
    Downloads: 3 This Week
    Last Update:
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  • 2
    Play!

    Play!

    Play! - PlayStation2 Emulator

    ...It emulates primary components like the Emotion Engine CPU and graphics synthesizer, translating game code and hardware calls into host system operations, while providing users with controls to load disc images, manage states, and configure rendering options. Because the PS2’s architecture is complex and proprietary, Play! pursues compatibility incrementally, with many titles playable to varying degrees and an active compatibility tracker detailing individual game status. The project supports optimizations such as JIT code generation on compatible platforms to improve performance and offers a broad set of build targets so developers and users can experiment with different back ends and environments.
    Downloads: 7 This Week
    Last Update:
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  • 3
    Fireplace

    Fireplace

    Modular wayland window manager written in rust

    Fireplace is a lightweight, modular Wayland tiling window manager written in Rust. Built on Smithay or wlc (in older code), it supports floating windows, BSP-style tiling, layer-shell basics, and workspace concepts. It aims to serve as a rapid-development playground for rich, keyboard-driven desktop workflows with GNOME compatibility goals.
    Downloads: 3 This Week
    Last Update:
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  • 4
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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