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Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig).
This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI.
C# has the main environment of the game and the GUI
The GUI was created using WPF , Windows Presentation Foundation
Prolog is used as the knowledgebase of the agent of Wumpus World
In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog.
Author: Abdulrahman Zakrt
Date: Jan.02, 2018
Requirements
This implementation of Wumpus World uses prolog and is based on Dotnet and requires the following:
64 bit windows machine , Currently the game only supports 64 bit machines
SWIPL(v6.6.6) 64 bit (Installed automatically by the game if not available)
Latest Version of DotNet (Installed automatically by windows)
How to Use
In order to use the GUI only you can use the setup.exe in the SetupFiles.
Artificial Intelligence techniques applied to common software tasks, using First Order Logic; N3, OWL ontologies and rules. Enables component-based application building, platform independence, user-friendliness. Leverage on Euler inference engine + GUI.
A lightweight IDE for Artificial Intelligence. Started as GUI for the Euler reasoning engine. The sources can be N3, RDF, OWL, UML, eCore, plain XML or XSD, files or URL's. Wraps Drools (or CWM, FuXi) as N3 rules engines. Model based app. generation.
JLog is a Prolog interpreter written in Java. It is fast and perfectly suited for education. It includes source editor, query panels, online help, animation primitives, and a GUI debugger. JScriptLog is Prolog in JavaScript.
Monitoring, Securing, Optimizing 3rd party scripts
For developers looking for a solution to monitor, script, and optimize 3rd party scripts
c/side is crawling many sites to get ahead of new attacks. c/side is the only fully autonomous detection tool for assessing 3rd party scripts. We do not rely purely on threat feed intel or easy to circumvent detections. We also use historical context and AI to review the payload and behavior of scripts.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
The project will integrate viable aspects of the semantic web technologies
for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this
project is develop a GUI Application for a Suite of ECM Services.