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Allows the user to simulate a set number of seasons of their choice and view all results and standings during those seasons, using a realistic match engine, regional divisions and team strengths.
Atan is an interface to the RoboCup Soccer Server for the 2D simulation league. It should allow you to concentrate on the job of controlling your clients without having to worry about the communication syntax with SServer or creating the UDP connections.
A text-based soccer match generation engine. Reproduces the match with statistics and report. To be used as a library by integrating with 'host' applications. Download 'desktop' version or try it at http://www.pubsoccermanager.com
Fast jeder hat schon einmal von den "Fußball-Robotern" gehört, die regelmäßig zum Robocup antreten. Etwas unbekannter ist die Simulation League, in der "nur" Software gegeneinander antritt - der ganze Rest wird simuliert. Aber wie können elf separat programmierte Spieler zu einer Mannschaft geformt werden?
In einem Seminar an der FHWS Würzburg-Schweinfurt entwickeln Studierende der Vertiefung Medieninformatik ein System autonomer Agenten, das diese Herausforderung meistert.
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Java open source try to create a soccer game, in sensible soccer game style...
Voluntary project, every kind of help and collaboration is accepted...
Wanted java developers, graphics designers, team data providers and translaters for every language...
RoboBeans is an interface to the "Robocup 2D SoccerSimulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
TOS is a multi-player soccersimulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
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A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
JSoccerLab provides an advanced Integrated Development Environment (IDE) for RoboCup 3D SoccerSimulation developers. It helps developers to debug, and visualize what agents think. Also it is able to connect to 3D-Soccer Server as a monitor.
The aim of the project ist to build a soccer team for the RoboCup Simulation Leage ontop the JIAC Java-based Intelligent Agent Componentware. The key technology are
intelligent software agents.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
FootballManager is a turn based multi-player football (soccer) league. Players manage all aspects of their club finances, teams, lineups, tactics etc. Project is implemented in Java with pluggable back-end RDBMS.
This project is an example of a software agent for playing simulated soccer. The agent uses a FSM library and an Expert System library to make decisions.