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Showing 2 open source projects for "usb video capture"

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    MediaDevices

    MediaDevices

    Go implementation of the MediaDevices API

    mediadevices is a Go library developed by the Pion WebRTC team that enables real-time access to audio and video devices for building native Go applications involving media streaming and conferencing. It provides a cross-platform, unified API for capturing and manipulating media streams and is often used in combination with Pion WebRTC for peer-to-peer communications. Its support for device enumeration, media constraints, and frame processing makes it a powerful building block for custom...
    Downloads: 1 This Week
    Last Update:
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  • 2
    NES

    NES

    NES emulator written in Go

    NES emulator written entirely in Go, aimed at accurately reproducing classic Nintendo Entertainment System games in a modern, cross-platform environment. It reimplements the NES hardware in software, including CPU, PPU (graphics), and APU (audio), and then presents the output using OpenGL for video and PortAudio for sound. The emulator supports a menu mode where, if you point it at a directory instead of a single ROM, it scans all ROMs and shows a game selection screen with thumbnails fetched from an online database keyed by each ROM’s MD5 hash. Once a ROM is chosen, the emulator maps keyboard controls to NES inputs and also supports USB joysticks, letting you play with a gamepad instead of just the keyboard. ...
    Downloads: 12 This Week
    Last Update:
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