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FKDT est une team qui développe sur Kobold en français. Nous développons des scripts python et une base de donnée MySQL pour Kobold, le tout en français.
This is an open source clone of the well-known arcade game breakout(arkanoid). It is made in C++ (Dev-C++) with OpenGL. This software is meant to be competetive to shareware clones. It includes many features, like flaming balls and profiles.
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
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This is a testbed for Freeciv development. If you want access, ask on the freeciv-dev mailing list. The official web page is at http://www.freeciv.org/
Language: C using the GNOME libraries.
Dev tools: Anjuta and Glade-2.
OS: main Linux distributions.
I wrote this game to gain knowledge of the GNOME environment.
Garfunkel is a Linux implementation of the Simon game from the 80s.
A modification of the Quake 1 engine.
To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.
OpenGL Depth Of Field/Anti Aliasing/Motion Blur
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries
In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
GTK-Manie it' s a card game for Linux , windows plateforms. This game is build with gcc and gtk 1.4 (2.0) for linux and dev-cpp and gtk for windows.
GTK-Manie play with three A.I. and one user.
We proposed this games with GNU/GPL license.
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Squarehard is a simple game for Nintendo DS. It's an homebrew using PAlib. See at www.risike.com/dev for more information.
It's based on a flash game : Square2, but it's different !
Try it and don't hesitate to tell me about it and report some bugs.
Catastrophe is being created from the huge lack of good MMO engines for indies, Catastrophe will be a whole mmo dev approach, including every editor you will need, sound, particle, level , and model editors.