...The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish abstractions compared to raw graphics APIs. The engine supports a broad set of target platforms — desktop OSes and in principle, future expansion — and tries to simplify the pain of dependency management and cross-compilation, making it easier to build and deploy across systems without complex toolchains. Mach’s philosophy emphasizes composability and modularity: rather than pushing a “big engine with everything included,” it gives developers the building blocks to create exactly what they need.