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Browse free open source Assembly Console Games and projects below. Use the toggles on the left to filter open source Assembly Console Games by OS, license, language, programming language, and project status.

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  • 1
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project has been copied to github, and any developers can now update and release new versions. Newer versions are available, maintained by other developers. If you need help, want to ask any questions or want to download newer versions (1280+), then you can find a project's branch maintained by Blackb0x here: https://gbatemp.net https://gbatemp.net/posts/8856063 https://github.com/wiidev/usbloadergx Thank you for your support all these years. Cyan
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    Downloads: 1,456 This Week
    Last Update:
    See Project
  • 2
    nesDS

    nesDS

    NES console emulator on NDS

    A open-source NES emulator for the Nintendo DS. It can be compiled with GCC(devkitPRO/devkitARM, the version supported) or ADS(the original version, no update).
    Downloads: 72 This Week
    Last Update:
    See Project
  • 3
    240p-test-suite

    240p-test-suite

    A homebrew video suite for game consoles

    Downloads are now available at https://artemiourbina.itch.io/240p-test-suite A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well. It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB. As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups. Current platforms are: Sega Genesis (Mega Drive), Sega CD (Mega CD), PC Engine/Turbografx-16, Super CD-ROM2/CD-ROM2, NES/Famicom, Super Nintendo/Super Famicom, Sega Dreamcast, Nintendo Wii and GameCube.
    Downloads: 39 This Week
    Last Update:
    See Project
  • 4

    Sylverant

    An open-source Phantasy Star Online server for *nix

    Sylverant is an open-source server for the Phantasy Star Online series of games by Sega, written primarily for Unix-like operating systems. Sylverant has at least partial support for most versions of Phantasy Star Online, from the Network Trial for the Dreamcast through Blue Burst for Windows.
    Downloads: 8 This Week
    Last Update:
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  • 5
    Daedalus is an established open-source Nintendo 64 emulator for Windows and the Sony PSP.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 6
    Program Manager Eternity

    Program Manager Eternity

    Program and Game Manager for DOS

    Program Manager Eternity is an application for launching applications in DOS. Mainly, It is for the still very active FreeDOS platform. It is built on top of the newly created QuickCrt object-oriented framework for Turbo Pascal 7.0.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    PicPong

    PicPong

    PIC16F84 based Pong Game

    This project provides the PIC16F84 source code required to program an old-fashioned pong game running on very basic hardware (schematic supplied) connected to a TV.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Network Performance Monitoring | Statseeker Icon
    Network Performance Monitoring | Statseeker

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  • 10
    Dinaao Is Not An Apple One Emulator. It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11

    NESMine

    Minesweeper game for Nintendo Entertainment System

    NESMine is a minesweeper puzzle game for the Nintendo Entertainment System. It can be used for understanding (or misunderstanding :)) of principles of programming under NES. As well as for fun.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    NATIVE SPIRIT is an adaptation of Duranik's Atari Jaguar NATIVE DEMO with a main objective of replacing all graphics from the original side-scrolling shooter.
    Downloads: 0 This Week
    Last Update:
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  • 13
    An opensource API to use with cc65 and compile games for NES, with support for different mappers, bankswitching, all graphic functions, different controllers and more.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Open Source Rapid Fire mod for the PS3 SixAxis controller. This is meant to run on the PIC12F683 micro controller. This code was initially created and developed by Hyper999.
    Downloads: 0 This Week
    Last Update:
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  • 15
    Project 2: Stampy's Cake Quest

    Project 2: Stampy's Cake Quest

    Our second homebrew retro game. This time for the Sega Master System.

    Our second homebrew retro game. This time we decided to use z80 assembly language and the Sega Master System. The game is more playable than Grail of the Laval Kingdom but not all that much. This game was largely an educational exercise and it certainly did teach us plenty.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Project 3: CASEVAC

    Project 3: CASEVAC

    A casualty evacuation game for the Sega Master System

    This game was the third retro homebrew we made. This game was written for the master system in z80 assembly. This title represents a milestone in our progression as our skills improved. That said, it is still extremely primitive and not very playable.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Project 4: Fairy forest

    Project 4: Fairy forest

    Our fourth homebrew game project.

    This was our fourth homebrew game project. This project was written for the Sega Master System and was a more playable game than previous efforts. That said, the game is small; not a lot of data was packed into the cartridge ROM because we hadn't perfected data compression at the time. Still, a strong milestone in the progression of our homebrew development skill set.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Riley's Letter Recycle
    A Sega CD homebrew game (a Sega Genesis ROM is also provided). It is a letter based educational game for young kids.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    SYSTEM 16

    SYSTEM 16

    Sega system-16 emulator

    This program emulate the Sega's System 16 arcade boards used by many Sega arcade game between 1987 & 1989 like Shinobi, Altered Beast or E-Swat. There is more than 20 existing System 16 games. The System 16 board uses a Motorola 68000 cpu at 10Mhz for the main program and a Z80 and on YM2151 for the sound. The actual version of the emulator emulate many more than the single System 16 board because now you can play with System 18 games like Shadow Dancer, with pre-System 16 games like Quartet II and even with some dual 68000 games like Hang-On and Space Harrier. This program is an emulator and it needs roms to run, please, don't e-mail be to get roms, i'll ignore your requests !
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    A version of the classic game Space Invaders developed in MIPS Assembly and implemented on the Altera DE2 board.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
    Last Update:
    See Project
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