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The OCS CS-Manager is a Remote Counter-Strike Observation/Administration software. It`s primary features include managing player lists and relaying info to stat-servers. It`s an EasyUsed, Fast and Reliable way to manage your CS-Server.
Simple meta-server for locating other multiplayer servers
The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games.
One particular strength of the player-hosted games setup is that it places the burden of Internet traffic on the player base and not a central server. OverServer tries not to violate this strength by keeping the query and response length very low to cut down on overhead from running the metaserver.
I designed OverServer with a few lessons in mind from Valve and Won's metaserver setup for Half-life. It is at least somewhat resistant to attack through a challenge-response system for incoming requests. I also wanted the tool to be very simple to "snap in" to an existing application.
MATRIX is a world-class, award-winning learning management system (LMS) for businesses.
For small, medium, and large sized corporations, as well as associations and public organizations
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PANG - Protocol for Arcade Network Gaming
Provides multiplayer arcade games with frame synchronization and packet reliability. The PANG protocol is UDP-based, written in the C language, and developed for Linux, Unix, and Solaris systems.
Pitchers Duel is a Baseball simulation focusing on the one-on-one contest between a batter and a pitcher. Will include both against-the-computer and networked interplayer variations.
PlayerGraph is a game information tool. It can collect information like player count, frags, kills, ping, current map, server name and more. This all works from a template system either live or as a cron job! Supports 30+ games.
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
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Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
Linux game server UDP flood analyzer and protector
ServerArk is a application for Linux gaming servers that samples and analyzes incoming UDP packets at the kernel level in real time to determine if any packets are part of a UDP flood attack. Flood attacks on gaming servers are typically designed to make the players on the server lag to the point where the game is not playable. It can even crash some game servers.
ServerArk automatically detects when a UDP flood attack occurs and uses kernel-level iptables rules to dynamically block those packets from being processed by the game server at all. It essentially lifts the game server "above the flood" and allows the game to still be playable, even under very heavy attacks.
It can be run interactively with a high level of verbosity (to watch its logic in action), or it can be run unobtrusively as a daemon with output to daily log files (typical usage).
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
A complete management solution for LAN Houses, CyberCafes and Internet Services Bureaus, and also a higly customizable and reliable substitute for expensive and poorly designed proprietary tools.
Resources: Access/MSDE, TCP/IP, UDP and DirectSpeech.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
UnrealProxy is a client/server application to make possible to host an Unreal Server on connections behind a NAT router (tested with Italian Fastweb ISP). All Unreal netcode based games should work as well (full tested with Unreal and UT). Uses wxWindows
The purpose of this project is to create the ability to play LAN enabled GameCube games over a wide area network. Three LAN based games released in 2003 will be supported by Warp Pipe; Kirby Air Ride, Mario Kart: Double Dash, and 1080°: Avalanche.
Weiss is a server for MMORPGs. Written in Delphi the program is very versatile and provides a big community supporting it with NPCs, Warps and mods. Weiss is a continuation of the eWeiss project using the original name.
A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
XBashServ is a program written in Tcl to help set up and run game server programs and some other general network server programs on UNIX systems. It also works on Microsoft Windows but is experimental.
2D tilebased/networked game development libraries. Include functionality
for different configuration files (INI-style, XML) and IFF (ancient format
design from Electronic Arts). All is based on the Simple Directmedia Layer
and related libraries.