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Search Results for "maze game code in unity"

Showing 21 open source projects for "maze game code in unity"

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  • 1
    BepInEx

    BepInEx

    Unity / XNA game patcher and plugin framework

    Unity / XNA game patcher and plugin framework. BepInEx is a plugin / modding framework for Unity Mono, IL2CPP, and .NET framework games (XNA, FNA, MonoGame, etc.) Stable builds are released once a new iteration of BepInEx is considered feature-complete. They have the least bugs, but some newest features might not be available. Bleeding edge builds are available on BepisBuilds.
    Downloads: 424 This Week
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  • 2
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 4 This Week
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  • 3
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability.
    Downloads: 2 This Week
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  • 4
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    ...You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues! The purpose of JEngine is to provide lean, beautiful and efficient code functions for game developers.
    Downloads: 2 This Week
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  • 5
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    ...Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.
    Downloads: 0 This Week
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  • 6
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g....
    Downloads: 1 This Week
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  • 7
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! ...
    Downloads: 5 This Week
    Last Update:
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  • 8
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    ...Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too.
    Downloads: 3 This Week
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  • 9
    AICommand

    AICommand

    ChatGPT integration with Unity Editor

    AICommand is a proof-of-concept integration that lets you control the Unity Editor using natural language via ChatGPT. Instead of manually hunting through menus or writing editor scripts, you can prompt the editor to perform tasks, generate snippets, and automate actions. The project showcases an emerging workflow where LLMs augment game and tooling development by understanding intent and producing editor-side outcomes. It provides a minimal setup that connects your OpenAI API key and...
    Downloads: 1 This Week
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  • 10

    Realistic 3D Roulette Sim Unity

    Realistic 3D roulette simulation:I wrote this for fun. big description

    ...*Currently it has basic virtual coins betting system implemented: colour red/black bet,a single number bet-source code that is easily extendable to other standard roulette bets *Can change the camera view from above roulette table to near wheel,code can easily be extended for other views. If you know what you are doing you can control the game more precisely such as exactly how wheel+ball spins. The game is modelled using realistic physics of Unity engine.so its easy to tweak using the unity GUI.Lots of tweak&changes you can try (e.g. time for a spin,long/short already coded.
    Downloads: 1 This Week
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  • 11
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. ...
    Downloads: 0 This Week
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  • 12
    Arcadia

    Arcadia

    Clojure in Unity

    Arcadia integrates Clojure with the Unity3D game engine, enabling live coding of functional and dynamic Lisp code directly inside Unity. Built on the Clojure-CLR port, it brings REPL-driven development and functional programming to Unity's cross-platform environment. Arcadia is the integration of the Clojure programming language and the Unity 3D game engine. Bringing the expressive, live-coded power of a modern Lisp to the industry-standard game development platform has made our own work a lot more powerful, and we hope it can do the same for you.
    Downloads: 0 This Week
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  • 13

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an...
    Downloads: 0 This Week
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  • 14

    CodeRunnerGame

    Navigate through this plat former as you are trapped in code!

    Code Runner is a 2D platformer running on the unity game engine in which you have to follow Java code that is shown in the background to complete the levels. As you traverse the levels, the code given to you changes, for example on level may require the player's character to follow a simple if statement while another level will have you traversing a loop until you satisfy a condition to break it.
    Downloads: 0 This Week
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  • 15
    Mouse Run

    Mouse Run

    Programming Game, A Practice Tool for Building Intelligent Things

    Mouse Run is a programming game where programmers can implement a mouse and let it run in a maze to hunt of cheese. It is a battle among programmers to test who can build the most intelligent mouse, given limited information during the game. Programmers need only implement one code file, extending from an abstract class that will contain the logic of the individual mouse.
    Downloads: 0 This Week
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  • 16

    Spare Parts: Faeries

    Faerie Sample code

    Spare Parts: Lutin's Folly is a game in which you explore a beautiful environment, get chased by a giant robot, then fight it in a giant arena. This is a Unity project that my team has been working on for about a year. The finished game will be available on our website. This code is sample code for the Faeries that attack the player in the exploration phase of the game.
    Downloads: 0 This Week
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  • 17
    A Maze Game Programmed in Batch 819 LINES OF CODE!!!
    Downloads: 0 This Week
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  • 18
    steampac

    steampac

    A Maze Game in 3D - Un juego de laberinto en 3D

    Steampac is a maze game inspired by the popular Pac-man (also known in Spain as "Comecocos"), even with a different aesthetic (steampunk style) and with characters and scenes made ​​in 3D. This game is fully developed with Blender and uses his game engine. Except a couple of lines of code in python, all programming has been carried out by "logic bricks".
    Downloads: 0 This Week
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  • 19

    DhaScene

    A video game: unbeatable

    A Game in which you are in an unbeatable maze in which you must shoot down your enimies to continue. Not even the best of the best can complete this game. This game is based on the source to AngryBots. The Source Code for the newest version of this project can be found in the Source Code folder in the files link
    Downloads: 0 This Week
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  • 20

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
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  • 21
    A simplistic first-person game base built around the idea of a single-floor grid of cubes layout. In its current state, it allows navigating around a 3D maze. It utilises SDL and OpenGL. Its source code is released into the public domain.
    Downloads: 0 This Week
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