Barkley 2 - Godot Port
Controls:
Check the settings for controls. Special note for the following items:
- Throw Gun (When using Gunbag gun and aiming): C
- Zauber Next: G (not working)
- Zauber Use: R (not working)
Debug:
- In the title screen, press 1, 2 and 3.
- In the mortgage minigame, press "O" or "P" (very buggy)
- Press F1 for free-camera
- Press F2 to see some player variables
- Press F3 for the debug actions
- Check the "teleport" action!
- Press F4 for 0 damage to the player.
- Press F5 for instant death.
- Press F6 to check for specific variable values.
https://github.com/sanlor/Barkley2_Godot
This is my attempt to port the unfinished game "The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa" aka "Barkley 2" from GML 1.4.9999 to Godot game engine.
Its very easy to say "I'm going to port Barkley 2 to Godot", but actually doing it is a monumental process. On Stage 0, I learned how parts of the game worked, how the original devs made certain things work and how can I port them to Godot. This helped, but its only a start. Certain scripts became autoloads, certain scripts became nodes and others were mashed together inside a simpler script.
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To be honest, its was amazing to see what could be done with such a limited game engine like GMS 1.4. Thousands of scripts, tens of thousands sprites and sfx, for the project ending up scrapped. That's very sad.
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The port is in full swing. We started porting the actual gameplay.
Now, the nightmare begins.
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I've grown used to the nightmare by this time. I´ve added a new combat system, a mix of turn-based and active combat. It was a real challenge mixing existing features with new ones, trying to recycle as much as possible from the old game.
Its very buggy, but it gives a nice proof of concept on how I'm envisioning the combat system. Is it good? Is it bad? Don't know, we will know that as time goes on.
Updated | 14 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Sanlo |
Genre | Role Playing, Action, Sports |
Made with | Godot |
Tags | Action RPG, Basketball, diaper, Godot, kusoge |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Source code |
Download
Click download now to get access to the following files:
Development log
- Gun fusion / breeding - Thought and notes14 days ago
- 2025.09.06 released39 days ago
- 2025.08.18 released59 days ago
- 2025.07.18 released89 days ago
- The combat update... finally!May 25, 2025
- Let´s talk about combat - Part 2Apr 05, 2025
- Let´s talk about combat - Part 1Mar 26, 2025
Comments
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Why is there a diaper tag?
Looks good, looking forward to the updates.