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My plan for the 14DRL jam was to use the time to work on the RL2 engine and add in various common turn-based rogue-like features which I have gone an embarrassingly long time never bothering to implement. Finishing an actual game was a secondary goal, but I have put together a dungeon crawler to demonstrate some of the features. The gameplay is focused on tactical maneuvering and resource management with my inspirations coming from Monk Tower, Sproggiwood, DCSS and The Depths of Tolagal.

==INSTRUCTIONS==

Descend into the dungeon 12 floors, collect the rouge crystal, then ascend back up to where you started to escape the dungeon.

==CONTROLS==

  • MOVING (4 Directional)
    • WASD
    • Numpad 2486
    • Arrow keys
    • Mouse (click tile)
  • WAITING
    • Spacebar
    • Numpad 5
    • Mouse (click self)
  • USING STAIRCASES + OPENING/CLOSING DOORS
    • Enter
    • Numpad Enter
    • Mouse (click self)
  • USING SKILLS
    • Numbers 1-5
    • Mouse (click skill icon)
  • CANCEL TARGETTING
    • Backspace
    • Mouse (right click)

===KNOWN ISSUES===

- I have identified 2 cases where the game can freeze. I have been unable to successfully troubleshoot and fix yet. I'm so sorry in advance if this happens while playing :'(

  • Sometimes during the ascension phase of the game. (should be fixed in 0.3.6)
  • Sometimes when using the mouse on treasure selection.

- Performance greatly varies across different OS/browser combos. Hopefully those playing can reliably get around 60fps, but if not I hope to get this build optimized as I learn more about WebAssembly.

==CREDITS==

made by rentonl

fonts by VEXED + Rob Ruana

sprites by VEXED, bdragon1727, and some edits by rentonl.

Comments

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(+1)

Didn't notice any problems playing the game. Well Done.

Thanks for checking it out DFuxa! Always a pleasure watching your vids. Sorry the framerate was so bad for you. Hopefully this is something I can improve on later games.

(+1)

Hi, it seems to have made a map that you cannot get to the door of (I got magic mapping and could see it).

Ahh I even wrote custom code to validate the map after generation... Sorry about that. I'll try to reproduce and get it fixed

(+1)

Reminds me of old school Ys.
Really fun to play, great job!

(+1)

Fun! I didn’t get very far, but I definitely got the feel of it. Unfortunately, I can’t give it a high score for innovation, but it’s a perfect game for a casual, laid-back run.

Pygame Zero let's you make games with less code. One of  my few first games I built was with the help of that framework. It saved me a lot of time and effort. Check it out on my itch portfolio. 

will do! I was actually just looking into pygame zero yesterday