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A downloadable game for Windows and macOS

Once Upon a Shell is a roguelike racing game of ridiculous speed and wild upgrades. As a tortoise, use your shell to your advantage and slide downhill to generate speed. Build movement combos between races and prove that even a tortoise can lift The Hare Cup.

Controls:

ActionControllerKeyboard & Mouse
Running and Rotating  
Slide in your Shell
Jumping

Features:

  • Race at Ridiculous Speeds
    Outrun a pack of overconfident hares in chaotic, fast-paced races where momentum is everything.

  • Master the Shell Slide
    Tuck into your shell to drift around the grasslands with ecstatic speed.

  • Evolve Your Movement
    Unlock movement upgrades that influence how you gain speed and how fast you become .

  • Claim the Hare Cup
    Conquer all four divisions in a single run to prove, once and for all, that the tortoise can beat the hares.

  • A Living Fable
    Explore a charming watercolor storybook world that continues the classic tale of The Tortoise and the Hare.

Credits:

Game Director Vladimír Hořký
Producer Viktor Máni Mønster
Game Designer Anita Tiwari
Level Designer Mikkel Gam-Pedersen
Composer Niels De Fine Olivarius
Audio ProgrammerAsger Fihl Hedegaard Nielsen
Art Director Emili Mikkelsen
Visual Artist Lucia Šupová
Technical Artist Jacob Kjerulf- Thomasen
Lead Programmer Philip Hviid-Wodschow
Programmer Claudiu Mihai Jechel
Programmer Sebastian Giovanni Murgia Kristensen
Programmer Viktor Krarup Andersen

This game was created as part of the DADIU 2025 program in Copenhagen.

Download

Download
Windows Release 145 MB
Download
Mac Release 157 MB

Comments

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Cute little concept that is well-executed, running and sliding feels natural, although the camera controls are a bit non-standard. Nevetheless the racing is fun, and clenching a win by sliding at the end and giving the hares what they deserve feels very good 🐢

And yes, the gameplay requirement of winning every race sort of clashes with the narrative of beating the hares.

(+1)

Nice idea! Sliding felt intuitive and I won the first 2 races on the first try. The third one I lost because there was almost no hill to gain speed on in the start. No sure if the levels are random. 
In terms of the narrative, it feels a bit off that you have to win every race. If you beat the rabbits in the first race, you kinda proved you are better. I thought the idea would be that you couldn't win, but slowly upgraded your skills to win the final race. 

The speedometer is a nice touch!