Rogueh
Rogueh
J'ai créé Rogueh24.fr, une plateforme dédiée aux tests approfondis de jeux vidéo, aux actualités gaming, et aux longplays immersifs. Avec mon expertise technique, je conçois des configurations PC optimisées pour les gamers exigeants, alliant performance et esthétique. Sur YouTube, je partage des lives et des longplays, tout en construisant une communauté dynamique de passionnés.
HumanitZ is a frustrating disaster. Wanted to love this indie open-world zombie survival, but blocked in first 30 mins: can't light fires, reload guns, ladders kill you on touch, combat camera disorients constantly. Core mechanics broken — unplayable mess, unfinished and untested.
Ideas like big map, deep craft, post-apo vibe exist... on paper. But basics fail, so it all crumbles. Full French review:
https://rogueh24.fr/test-du-jeu-humanityz
«Waste of time»
Nioh 3 is exceptional — Team Ninja's best ever, and a top-tier action-RPG that masterfully evolves to open world without diluting its core: dense tension, precise difficulty, technical fights. Everything's elevated.
Samurai/Ninja switch is genius: fluid, deep, endless combos/synergies. 100h in, still learning — pure satisfaction in adaptive, deadly dances vs. foes.
Open zones: dense, scenic, era-specific (unique enemies/secrets). Gripping story, shocking twists — epic adventure, not filler.
Difficulty ramps masterfully: eases in, then crushes, but fair. Final boss (50+ tries) = Sekiro/Elden Ring highs. Souls-like perfection.
PC CPU woes (Ryzen 9 struggled), but patch late Feb fixes it. Minor vs. brilliance.
Must-have for souls fans: pushes limits, rewards mastery. Team Ninja peaks in 2026. 10/10 masterpiece.
Full French review:
https://rogueh24.fr/test-du-jeu-nioh-3-team-ninja-frappe-un-grand-coup-avec-son-chef-doeuvre-en-monde-ouvert/
Sonic Frontiers is frustrating — brilliant highs in Cyber Space races, dragged down by a clunky open world. Sonic Team's bold open-world experiment has perfect 2D-inspired levels: fluid, speedy, replayable for S ranks. If it stuck to that, easy 9/10.
But exploration is repetitive slog, riddled with menu interruptions, annoying tutorials, and flow-killing notifications. Puzzles suck (statue rotating, slab stepping, Cyloop loops), robot fights are dull, islands blur together. Great idea, poor execution.
Soundtrack slaps, late-story hits hard, Titan bosses are visual feasts. Prefer this risky swing to bland repeats like Sonic Forces.
Decent game for classic Sonic fans (Cyber Space shines), but open world frustrates. Worth it on sale — races alone justify it. Needs fixes for sequel.
Full French review:
https://rogueh24.fr/test-du-jeu-sonic-frontiers-des-courses-excellentes-gachees-par-un-open-world-frustrant/
Warhammer 40,000: Space Marine II is exceptional — the action game I've been craving for years. Saber Interactive nails the Warhammer 40K essence: brutal, over-the-top combat, massive battles, grimdark tone, and pure "For the Emperor!" energy. It's a AAA masterpiece that stands among 2024's best.
Gameplay is pure adrenaline. You feel like an unstoppable demigod mowing down hordes with seamless gun + chainsword action. The parry/execution health regen forces aggressive, no-retreat play — exactly what a Space Marine should be. Co-op PvE with friends is insanely fun, with 6 classes to grind and upgrade for endless replayability.
Visually stunning: gorgeous armors, grotesque Tyranids, explosive chaos — it looks and feels like a blockbuster. Sound design is godly — Bolter blasts, chainsword roars, alien shrieks hit hard.
Titus' story is surprisingly gripping: redemption arc, brotherly bonds with squadmates, faithful lore that's newbie-friendly too.
Tiny nitpicks: default PC controls put guns on mouse wheel (fix in 10s), and the ~8-hour campaign might feel short at full price — but co-op and PvP make it worth every penny.
If you want intense action, dark epic sci-fi, or Warhammer vibes — buy this now. Gears of War and Helldivers 2 are solid, but Space Marine II is superior. Full French review:
https://rogueh24.fr/test-du-jeu-warhammer-40000-space-marine-ii/
Pathologic 3 left me with mixed feelings. On one hand, it fully captures the series’ signature psychological survival horror. The plague-ridden town, constant moral dilemmas, and the relentless pressure of the 12-day structure create a uniquely oppressive atmosphere. Ice-Pick Lodge still excels at building discomfort, and the Pathologic universe remains deeply fascinating.
On the other hand, technical shortcomings significantly undermine the experience. Dialogue often feels stiff, facial animations are lifeless, and the complete absence of French localization (even subtitles) is a major barrier for many players. The game’s ambition clearly exceeds its means — the 3D visuals aim high but fall short, lacking polish and consistency.
At times, it feels like the project would have benefited from a different artistic direction. A stylized pixel-art approach could have reduced costs, allowed for tighter writing and mechanics, and given the game a stronger visual identity. Instead, Pathologic 3 tries to stand alongside much larger productions without the budget to fully support that vision. The slow, repetitive gameplay loop doesn’t help either, often replacing urgency with frustration.
At 27.99 € on sale (34.99 € full price), Pathologic 3 is hard to recommend without caveats. Fans of experimental, atmospheric, and deeply unconventional games — especially those comfortable with English — may still find value here. For everyone else, the flaws are hard to ignore. A game full of potential, but one that needed either more time or a more restrained scope to truly shine. Full French review:
https://rogueh24.fr/test-du-jeu-pathologic-3/
Persona 5 Royal is a modern JRPG masterpiece — bold, stylish, and endlessly ambitious. Atlus didn’t just refine the genre here; it set a new standard. From the iconic red-and-black visual identity to Shoji Meguro’s unforgettable soundtrack, every detail feels meticulously crafted.
The Palace design is outstanding, with memorable boss fights and a deep, rewarding combat system built around Persona fusion and tactical planning. The Confidant system adds meaningful character development and mechanical depth, making relationships feel genuinely impactful.
That said, the pacing isn’t flawless. Long stretches of daily-life management — social stats, routines, and side activities — can slow the momentum between story peaks. While these systems are core to the experience, they may feel repetitive for players eager to stay in the Metaverse.
At 59.99 € (often cheaper on sale), Persona 5 Royal offers an enormous amount of high-quality content. For fans of deep, stylish, and narrative-driven JRPGs, it’s an essential experience and a true genre-defining title. Full review (FR):
https://rogueh24.fr/test-du-jeu-persona-5-royal/
Death Howl is a hauntingly beautiful experience that balances emotional storytelling with demanding gameplay. Its Nordic-inspired pixel art, melancholic soundtrack, and themes of grief create a powerful atmosphere, especially through side quests where helping lost souls brings genuine emotional weight. Once its deckbuilding and combat systems click, encounters can feel deeply rewarding.
However, the game doesn’t hold your hand. The lack of a proper tutorial, heavy grinding, and cryptic narrative can make the early hours frustrating and may push some players away. Death Howl is a game that asks for patience — and rewards it unevenly.
For fans of deckbuilders, soulslike tension, and artistic narrative experiments, it’s a bold and memorable journey. For others, its rough edges may overshadow its beauty.
Full review (FR):
https://rogueh24.fr/test-du-jeu-death-howl/
After 25 hours of punching, singing, and tearing up, Like a Dragon Gaiden: The Man Who Erased His Name completely won me over. The opening hours are rough — slow pacing and FedEx-style side quests for Akame test your patience — but once the story truly kicks in, it becomes an emotional whirlwind.
The final chapter delivers jaw-dropping twists, brutal cliffhangers, and revelations that reframe the entire Yakuza saga. RGG Studio proves that Kazuma Kiryu still has fire in his fists and deep scars in his heart. Sotenbori bursts with life, the combat is a beat ’em up masterclass, and the Coliseum kept me hooked for hours recruiting legendary fighters.
A sluggish start, clunky blocking, and the game’s smaller scale keep it from perfection, but for longtime fans — or anyone wanting a powerful lead-up to Infinite Wealth — this is an absolute must-play. Full review (FR):
https://rogueh24.fr/test-du-jeu-like-a-dragon-gaiden-the-man-who-erased-his-name/
Vampire: The Masquerade – Bloodlines 2 is a divisive but engaging RPG. It nails the World of Darkness atmosphere with strong writing, meaningful choices, and a moody Seattle that feels alive at night. The narrative and role-playing depth will satisfy fans of vampire lore and dark storytelling.
Unfortunately, clunky stealth mechanics and an immersion-breaking UI hold the experience back, making the game feel rougher than it should. It’s not the long-awaited masterpiece many hoped for, but it’s still a solid RPG with real potential if further polished. Full review (FR): https://rogueh24.fr/test-du-jeu-vampire-the-masquerade-bloodlines-2/
Hell is Us kept me hooked for nearly 20 hours in the unforgiving land of Hadea. Its Dark Souls–inspired level design forces you to observe every shadow, while investigations driven by dialogue — sometimes unlocked by a single casual conversation — make exploration deeply rewarding. The atmosphere of civil war is heavy and unsettling, and the Hollow Walkers are genuinely terrifying just by their presence.
Parry-focused combat delivers satisfying clutch moments, and solving its tougher puzzles brings real “eureka” highs. Some riddles can completely block progress, and combat variety does dip in certain areas, but the experience flows smoothly overall and rewards patience and attention. Think of it as a more narrative-driven Elden Ring — more linear, but just as addictive for thoughtful explorers.
At 39.99 € on sale (59.99 € base), it’s an easy recommendation on PS5, Xbox, or PC for players who value immersion and discovery.
Full review (FR):
https://rogueh24.fr/hell-is-us/
Nobody Wants to Die absolutely hooked me for its entire 8-hour runtime. Its eternal, neon-drenched New York is one of the most immersive cyber-noir worlds I’ve seen in years. The investigations are tense and engaging, the dialogue hits hard, and the story digs deep into elitism, morality, and what it means to be human. UE5 does wonders here — every scene looks incredible.
Yeah, it’s short and very linear, but that focus is exactly what makes it so effective. Think LA Noire in a cyberpunk coat, but more introspective and visually stunning. At 19.99 € on sale (39.99 € base), it’s an easy recommendation on PS5, Xbox, or PC.
Full review (FR):
https://rogueh24.fr/test-du-jeu-nobody-wants-to-die/
The Painkiller reboot delivers exactly what its co-op pitch promises: chaotic demon-slaying mayhem, over-the-top weapons, and hellish arenas built for pure, mindless fun. With friends, it absolutely clicks — fast movement, crunchy gore, and that classic boomer-shooter energy make each session a satisfying purge.
Visually, it’s surprisingly sharp for 2025, and the gunplay hits harder than anything in the failed sequels that came after the original. But once you jump into solo play, the illusion shatters fast: bots can’t match real teammates, and the nine maps start looping quickly with no DLC at launch. Fun for a night, grindy if you push longer.
It’s a decent nostalgia shot — not the legendary comeback fans dreamed of, but still a good time on PS5/PC/Xbox, especially if you grab the 29.99 € Deluxe Edition on sale and play with friends.
Full review (FR):
https://rogueh24.fr/test-du-jeu-painkiller/