Marki3810M
Marki3810
M
This game sucks. I played it before on my switch and was left feeling that it was painfully mediocre. My playthrough on pc though was awful. But before we get into the bad, which there is a lot of, lets talk about the good.
The game looks and runs extremely well, except during the cutscenes which we'll get to later. No graphical errors and the game rocked a framerate well above 100 fps at all times (except during cutscenes). The character creator is a bit limited, but overall it is fun to customize your "buddy" with the tons of cosmetics at your disposal that you get through unlocks and free DLC. The music is also pretty decent, some typical cheesy sonic stuff alongside a few genuinely good songs. The story is also really dumb, which I like. The tone is so jarring and I love it. Another highlight is when the game ended. Also, Classic Sonic has the drop dash from mania so I guess that's cool, shame that the game feels like ass to control.
Onto the bad, Classic Sonic feels awful to control. He doesn't carry momentum very well and precision platforming feels clunky and unwieldy. This criticism also applies to Sonic and the "buddy" as well, although they are more enjoyable to play thanks to the homing attack and 3D gameplay segments. These clunky controls makes platforming extremely frustrating and building speed as Classic Sonic feels pointless as he is just gonna arbitrarily slow down in a few seconds. The "buddy" whom is the create a character just feels super similar to sonic but worse. Their homing attack feels clunky thanks to a delay caused by them using a grappling hook. They also have access to a selection of weapons that are comically overpowered and help remove what little challenge the game has. Sonic feels the best to control of the two, only really suffering from 2D segments and moving side to side while boosting. Next up, the levels range from boring to frustrating. Most levels are just beaten by holding forward while pressing a button every now and then. 2D levels are just abysmal thanks to lame gimmicks and bad controls. Lastly, the cutscenes look awful since most of them are pre-rendered in-engine footage that is horribly compressed. The only time that the cutscenes don't have this awful compression is when the "buddy" is on screen. Another thing worth noting is that the cutscenes, pre-rendered or not, were capped at 30 fps. This personally didn't bother me but others may find it annoying.
tl;dr Sonic Forces is a dull frustrating experience with little redeeming qualities. Unfortunately, another addition into the hall of bad Sonic games.
The game looks and runs extremely well, except during the cutscenes which we'll get to later. No graphical errors and the game rocked a framerate well above 100 fps at all times (except during cutscenes). The character creator is a bit limited, but overall it is fun to customize your "buddy" with the tons of cosmetics at your disposal that you get through unlocks and free DLC. The music is also pretty decent, some typical cheesy sonic stuff alongside a few genuinely good songs. The story is also really dumb, which I like. The tone is so jarring and I love it. Another highlight is when the game ended. Also, Classic Sonic has the drop dash from mania so I guess that's cool, shame that the game feels like ass to control.
Onto the bad, Classic Sonic feels awful to control. He doesn't carry momentum very well and precision platforming feels clunky and unwieldy. This criticism also applies to Sonic and the "buddy" as well, although they are more enjoyable to play thanks to the homing attack and 3D gameplay segments. These clunky controls makes platforming extremely frustrating and building speed as Classic Sonic feels pointless as he is just gonna arbitrarily slow down in a few seconds. The "buddy" whom is the create a character just feels super similar to sonic but worse. Their homing attack feels clunky thanks to a delay caused by them using a grappling hook. They also have access to a selection of weapons that are comically overpowered and help remove what little challenge the game has. Sonic feels the best to control of the two, only really suffering from 2D segments and moving side to side while boosting. Next up, the levels range from boring to frustrating. Most levels are just beaten by holding forward while pressing a button every now and then. 2D levels are just abysmal thanks to lame gimmicks and bad controls. Lastly, the cutscenes look awful since most of them are pre-rendered in-engine footage that is horribly compressed. The only time that the cutscenes don't have this awful compression is when the "buddy" is on screen. Another thing worth noting is that the cutscenes, pre-rendered or not, were capped at 30 fps. This personally didn't bother me but others may find it annoying.
tl;dr Sonic Forces is a dull frustrating experience with little redeeming qualities. Unfortunately, another addition into the hall of bad Sonic games.
A pack of achievements that comes with a bad puzzle game. At least it's short and you can spells things with the achievements in a profile showcase.
«Boooring»
A pack of achievements that comes with a bad puzzle game. At least it's short and you can spells things with the achievements in a profile showcase.
«Boooring»
A pack of achievements that comes with a bad puzzle game. At least it's short and you can spells things with the achievements in a profile showcase.
«Boooring»
Fallout 76 simply isn't for me. It's past failings have forever tainted it for me. Even when trying to look past its past issues I still can't say that I find much to be enjoyable here. All of the quest that my friends and I tackled were extremely dull, albeit with one exception; when we stormed a stronghold of bandits. Also, I didn't really know what we were even doing as I had to choose to either listen to my friends or listen to whatever dialogue was being spoken, and I often found myself listening to friends as that was far more interesting. Gameplay is pretty much the same as Fallout 4 except that Vats doesn't slow time down, so do with that what you will.
Maybe the game gets more fun later on, but, I played for over six hours and had next to none. A lot of these "MMO" type games don't lead with their best foot forward. You always have to trudge through the mediocre content to get to the best and I simply don't understand why (other than laziness). To reiterate, Fallout 76 may get better after many hours, but from what I played, I do not feel the urge to push further.
Maybe the game gets more fun later on, but, I played for over six hours and had next to none. A lot of these "MMO" type games don't lead with their best foot forward. You always have to trudge through the mediocre content to get to the best and I simply don't understand why (other than laziness). To reiterate, Fallout 76 may get better after many hours, but from what I played, I do not feel the urge to push further.
«Waste of time»
«Boooring»
A pack of achievements that comes with a bad puzzle game. At least it's short and you can spells things with the achievements in a profile showcase.
«Boooring»
A pack of achievements that comes with a bad puzzle game. At least it's short and you can spells things with the achievements in a profile showcase.
«Boooring»