eCornomics
Enjoy a photorealistic incremental corn game!
Shell the corn to get money! The goal is to get 1 million dollars!
(This game contains an AI generated Image)
This is a project for NYU Prototype Studio, made in 1 week~
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Phoeniverse |
Genre | Rhythm |
Made with | Unity |
Tags | Clicker, corn, Incremental, Photorealistic |
Comments
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So good. very satisfying
Союз не рушимых республик свободных
спалила на векивеликая русь!
...
себп в конце просто убил! ХАХАХАХАХХАХАХХАХХА
I was a bit worried this game didn't have an ending, but it did.
So, hey; is the thumbnail/final goal screen AI generated?
Thanks for your comment!!
The image was originally a vertical historical photo — I used AI to expand it into a horizontal composition so the aspect ratio fits better.
I thought selecting “Yes” for the AI generation disclosure on itch would automatically show it on the page, but apparently it doesn’t.
The missing manual:
Your goal is to get $1,000,000 from corn. To start, you are grabbing corn by hand - click the mouse to grab some corn. Every time you grab all the corn from a cob, a new one will drift in from the right.
As you gain money, you can use the shop to buy weapons. The amount of money gained from corn increases as you buy more expensive weapons, and bought weapons replace the current one, you can't switch to earlier weapons.
There are two types of weapons, and they alternate. Your hand is a "blunt" weapons; this grabs corns in an area with each click. The cheapest weapon you can buy is a "sharp" weapon; with these, you hold the mouse button and move back and forth over the cob to cut corn off. The next weapon is blunt, then sharp, then blunt, until the final weapon (which is sharp).
Sharp weapons are, with the exception of the last one, undeniably worse than the blunt weapons. You will always wind up cleaning off most of the corn, then spending far too long trying to find the sweet spot to get the final pieces off. Blunt weapons, while more effort to use, are far more reliable.