Fall Ball Fall
WARNINGS
There is no save feature in this version, I couldn't get around to it :(
This game leans on the strategic side. If you get stuck because of your build, prestige to reset and try again!
Buying towers will raise their cost in all stages. Plan your economy to account for this.
FUTURE PLANS
I am currently working on a full version of this game that will be targeting mobile platforms. The update will have dozens of new weapons, content, and a whole lot more than an hour of gameplay :)
Join my Discord for updates and game chats! https://discord.gg/feafSea
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (512 total ratings) |
Author | PeachTreeOath |
Genre | Strategy |
Tags | Idle, Incremental, Tower Defense |
Comments
Log in with itch.io to leave a comment.
this is a bit similar to Tower Ball by wafflestack studio....
Yes, TB is based on FBF.
sorry for spelling
wil it ever com to Steam
I've debated this but for the sake of simplicity I haven't been targeting Steam in the near future.
so fun
ty!
Splitter seems both very balanced and very unbalanced. While more balls falling to the lower levels is definitely good for economy, it also runs the risk of lacking damage at the 3rd stage since it's the only % damage in this game thus far
Great game btw
Ty, I hope to make decisions a bit trickier next time around.
thank you for the game
Thank you for playing!
Thanks for the game, it's fun to play.
Thanks for playing!
Im playing on mobile and its working well ,but is it normal that there is no music ?
(Also can't wait for the full game!)
Yep there is no sound. I always skip that when doing gamejam games just to throw in more content. And thank you!
Oh didint knew this was part of a gamejam
Hi, I don't have a pc, will you be adding a mobile version?
Sorry it'll be a while before that's out.
After 1 Month still no Save Game option?
Nah I don't intend to update this jam version. It's really meant to just be beaten in one sitting since it's a short game.
i love this game, but there are some things i would change.
- more stages/layers!! make like 5-10 layouts that repeat infinitely, gate it by making not only the stage, but your choice of weapon cost money with the same exponential growth scheme as purchasing the circles. make the income scale linearly. i "beat" the game in like 10 mins and i want more. lol make weapons and stages purchasable via GB, then do away with prestiege. prestiege in this case makes the system very closed and finite.
- the spillter is too easy, obv people want to put that on the lower stages cause increasing the number of balls massively increases your income. 10 way split is kinda OP, but you can say reduce the income of the 10 way split balls by like 75% or something to even it out. thats still much more money than you wouldve got for the one ball, but not as game breaking.
- reduce overall damage by about 90%, but make damage its own scaleable/puchasable trait per layer. this will make the game start slower, but overall that will be a good thing. brings in more "cookie clicker" vibes. you get one layer up and running, and even tho its slow, it generates income that can be used on upper layers, that then increase the drop rate in the lower layers and you get your gameplay loop.
- more weapons, and purchasable clauses to increase income you could add something like a gate to the bottom funnel that only opens when you weigh it down with enough balls/the number of the balls adds to certain amount, and opening the gate will bring you 100x(1^1.{layer number x upgrade level}) income or something would be dope.
then your off to the races, great game, great concept, this will be super fun as a mobile game. thank you for coming to my ted talk.
Thanks for the thorough suggestions! I have not been suggested the latter 2 before and those are interesting ideas. Adding layers to the economy can certainly absorb a lot the money gains that are currently in the game.
same
big agree
I may have a obsession
ok, that's pretty innovative lol. Never thought about doing that. Even better if you stack them vertically!
pls make more of this
Thanks for playing!
you should make a one that shoots out spikes.
and it should have rapid fire
I'd expect no less from someone named Sir Pain.
thanks you should make more golden ball upgrades i have over2600
and you should make a funny fecture that you can turn on in sectings that adds blood
and music
lol yea
Thanks for playing!
you can play on mobile rn
That's not my game, unless you literally mean this itch version can be played, which would be surprising!
it is its on itch. Io
This game was honestly so much fun just wish it had more progression !
![]()
![]()
Thanks so much :)
truly and addictive game, cant wait for android port and future version
Thanks for playing!
peak gaming
Thanks gamer.
very nice game it is addicting and fun to play. it has a lot of potential if you grow the game and also upload it to bigger platform
Thank you, that's the goal!
now i have the time to beat this.
Thanks for playing.
Nice concept! Very addictive base loop. Seems like it can be easily expanded into a very long experience with a few extra stages and tweaked scaling
Thanks so much :)
Please point out at the beginning that this game doesn't have a save function. I just lost 10 hours :( I know it's at the end of the description, but many people don't read it.
I like the game and look forward to more updates.
Ahh, sorry to hear that! At the very least I'll move the desc around a bit for now.
Much better :D
very good game should add 2-3 more upgrades for each stage
Thanks for playing!
add a new tower where its a combnation of slipter shrinkray and magic
The Megazord of towers.
this game lwk easy, took me like 30 minutes to max out all 3 boards and get all upgrades, good game though, wish it had more of a challenge
Also you should buff magic, it's kinda meh compared to splitter and shrink ray
Will def consider it!
I managed to completely fill up all 3 boards and get all upgrades.
I just got over 900 Golden Balls for prestiging.
Thanks for playing :)
I think the best way to make the most money is the not upgrade the buzzsaw so you can split the balls into more
Outside of the box thinking, I like how you think!
guess who has over 250 golden balls? and all golden ball upgrades?
Edit 1: over 300 golden balls.
Edit 2: over 400 golden balls
Edit 3: over 500 golden balls? That's INSANE.
You're balling out out here!
middle two + double range for meter = good, you can start getting income from that.
you should make the golden balls give buffs, like for every one +0.1 total damage or stm
Possibly, could be tricky for balance.
i got a suggestion when you upgrade using gb when you purchase a upgrade a replacement upgrade apears
That would definitely increase the playtime.
Tx for replying didn't think you would
you is famous
Yeah, Idle Cub Also Made a Video, I Came Know About This From There.
I've definitely been pretty surprised by the huge influx of players lately, much less even being covered at all.
Well, You Deserve It Sir... 🙂
How do I choose a different weapon?
If I chose magic, how do I go back and chose shrink ray?
Prestiging will reset the weapons you're using in each zone
ya cant
press prestigue
The splitter is great. I think its right and good but the value you get out of it is the bit that needs to be nerfed. Maybe when the ball is split its monetary value is also split with maybe an upgrade to give it a 20% chance to keep value or something. very good game, I'm looking forward to a longer version :)
That's fair, and I can think of a few upgrades/mechanics that can make that % split still worthwhile.
game good,
make splitter split once but multiple balls at a time
That's an interesting variant.
How to play on mobile
The game doesn't support mobile atm.
i would definitely make the splitter appear later in the game, early on it's just too much, and nerfing the splitter will hurt me personally and i will be pressing charges
I will do my best to appease the splitter gang.