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Publication number
TWI299985B
TWI299985B TW095133674A TW95133674A TWI299985B TW I299985 B TWI299985 B TW I299985B TW 095133674 A TW095133674 A TW 095133674A TW 95133674 A TW95133674 A TW 95133674A TW I299985 B TWI299985 B TW I299985B
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TW
Taiwan
Prior art keywords
game
character
action
screen
display
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Application number
TW095133674A
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Chinese (zh)
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TW200724107A (en
Inventor
Keiji Matsukita
Hiroaki Kobayashi
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Konami Digital Entertainment
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Publication of TW200724107A publication Critical patent/TW200724107A/en
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Publication of TWI299985B publication Critical patent/TWI299985B/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Description

1299985 - 九、發明說明 ~ 【發明所屬之技術領域】 本發明係關於記錄遊戲程式的記錄媒體,尤其是關於 用以使電腦實現於監視器顯示遊戲角色之動作畫面的遊戲 之記錄遊戲程式的記錄媒體。又,關於藉由該記錄遊戲程 式的記錄媒體所實現之遊戲裝置及遊戲控制方法。 Φ 【先前技術】 從先前提案有各種之遊戲。作爲其中之一,有使顯示 於監視器之選手角色動作而進行競技的對戰視訊遊戲,例 如,公知有棒球遊戲。在該類棒球遊戲,玩家選擇各選手 角色所屬之1隊的棒球隊,可與選擇其他棒球隊之其他玩 家及電腦對戰(例如,非專利文獻1 )。 在如此之棒球遊戲,例如,打者角色從投手角色擊出 全壘打時,重播顯示以其他角度所攝影之擊出全壘打時之 φ 打者角色的動作之動畫。具體來說,打者角色擊出全壘打 時,即時顯示球物件進入觀眾席時之樣子的以球物件爲注 視點的動畫之後,則重播顯示與球物件進入觀眾席時同一 時間動作之其他攝像機所致之以打者角色爲注視點的動畫 。在此,因爲重播顯示與打者角色擊出全壘打時同一時間 動作之其他攝像機所致之打者角色的動畫’故可於監視器 重播顯示與現實世界之棒球中繼的電視攝影機所致之電視 畫面相同的動作畫面。 [非專利文獻1]職業棒球魂2公式Guide Complete 1299985BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a recording medium for recording a game program, and more particularly to a recording game program for a game for realizing a computer to display an action screen of a game character on a monitor. media. Further, the game device and the game control method realized by the recording medium of the recorded game program. Φ [Prior Art] There are various games from previous proposals. As one of them, there is a competition video game in which a player character displayed on a monitor is operated to compete, and for example, a baseball game is known. In such a baseball game, the player selects a baseball team of one team to which each player character belongs, and can play against other players and computers that select other baseball teams (for example, Non-Patent Document 1). In such a baseball game, for example, when the hitter character hits the home run from the pitcher character, the animation of the action of the character of the hitter who hits the home run at other angles is replayed. Specifically, when the hitter character hits the home run, and immediately displays the animation of the ball object as the gaze point when the ball object enters the auditorium, the other camera that plays the same time as the ball object enters the auditorium is replayed. The animation caused by the role of the hitter is the point of attention. Here, since the replay displays an animation of the hitter character caused by other cameras that are struck at the same time as the hitter's character hits the home run, the monitor can replay the television caused by the video camera of the baseball relay of the real world. The same action screen on the screen. [Non-Patent Document 1] Professional Baseball Spirit 2 Formula Guide Complete 1299985

Edition,日本KONAMI股份有限公司,2005年4月7曰 【發明內容】 〔發明所欲解決之課題〕 在前述習知的棒球遊戲,打者角色擊出全壘打時係即 時顯示球物件進入觀眾席時之樣子的以球物件爲注視點的 動畫之後,則重播顯示與球物件進入觀眾席時同一時間動 φ 作之1台的其他攝像機所致之以打者角色爲注視點的動畫 〇 但是,在現實世界的棒球中繼,一般來說電視攝影機 係於所有位置骰置有複數台,打者角色擊出全壘打時係不 僅僅重播顯示1台之其他攝影機所致之以打者角色爲注視 點之動畫,亦將與球物件近觀眾席時同一時間動作之被擊 出全壘打的投手角色的表情、及擊出全壘打或被擊出全壘 打之球隊的選手席之選手角色的樣子以複數台其他攝影機 # 所致之以投手角色及選手席之選手角色爲注視點的動畫來 重播顯示。對此,在習知的棒球遊戲,因爲打者角色擊出 全壘打時係僅重播顯示1台其他攝像機所致之以打者角色 爲注視點的動畫,無法再現現實世界之棒球中繼的複數台 其他攝像機所致之以投手角色及選手席的選手角色爲注視 點之動畫的重播顯示,爲此,非常難以實現接近現實世界 之棒球中繼的具有真實感之棒球遊戲。 本發明的課題係於記錄遊戲程式的記錄媒體中,使具 有真實感的遊戲實現。 -5- 1299985 〔用以解決課題之手段〕 關於申請專利範圍第1項之記錄遊戲程式的記錄媒體 係記錄用以使可實現於監視器顯示遊戲角色的動作畫面之 遊戲的電腦,實現以下功能的程式的記錄媒體。 (1 )第1遊戲條件判斷功能,係判斷是否達成關於 遊戲角色之動作的特定第1遊戲條件。 # ( 2 )第1遊戲角色動作顯示功能,係於藉由第1遊 戲條件判斷功能判斷達成特定第1遊戲條件時,重播顯示 遊戲角色的第1動作畫面。 (3 )第2遊戲條件判斷功能,係判斷是否達成關於 遊戲之進行的特定第2遊戲條件。 (4)第2遊戲角色動作顯示功能,係於藉由第2遊 戲條件判斷功能判斷達成特定第2遊戲條件時,重播顯示 與顯示於遊戲角色的第1動作畫面之遊戲角色同一時間動 # 作的其他遊戲角色之第2動作畫面。 在藉由該程式所實現之遊戲,係於第1遊戲條件判斷 功能中,判斷是否達成關於遊戲角色之動作的特定第1遊 戲條件。於第1遊戲角色動作顯示功能中,係於藉由第1 遊戲條件判斷功能判斷達成特定第1遊戲條件時,重播顯 示遊戲角色的第1動作畫面。於第2遊戲條件判斷功能中 ,係判斷是否達成關於遊戲之進行的特定第2遊戲條件。 於第2遊戲角色動作顯示功能中,係於藉由第2遊戲條件 判斷功能判斷達成特定第2遊戲條件時,重播顯示與顯示 -6- 1299985 於遊戲角色的第1動作畫面之遊戲角色同一時間動作的其 ' 他遊戲角色之第2動作畫面。 例如,考慮有實現使選手角色動作之棒球遊戲的狀況 。在此,於棒球遊戲中,例如進行打者角色從投手角色擊 出全壘打時,使監視器顯示重播動作畫面之遊戲。 首先,藉由第1遊戲條件判斷功能,判斷是否達成關 於遊戲之進行的特定第1遊戲條件。在第1遊戲條件判斷 • 功能’係判斷是否達成關於遊戲角色之動作的特定第1遊 戲條件。在此,所謂關於遊戲角色之動作的特定第1遊戲 條件,係用以使遊戲角色的第1動作畫面重播顯示之條件 。具體來說,在第1遊戲條件判斷功能,係判斷打者角色 是否擊出同分、超前、逆轉全壘打。 接著,藉由第1遊戲角色動作顯示功能,於藉由第1 遊戲條件判斷功能判斷達成特定第1遊戲條件時,重播顯 示遊戲角色的第1動作畫面。在第1遊戲角色動作顯示功 # 能,係於藉由第1遊戲條件判斷功能判斷達成特定第1遊 戲條件時,重播顯示遊戲角色的第1動作畫面。具體來說 ,在第1遊戲條件判斷功能,係於判斷打者角色擊出同分 、超前、逆轉全壘打時,重播顯示打者角色擊出全壘打時 之作爲以打者角色爲注視點的動作畫面之第1動作畫面。 在此,所謂第1動作畫面的重播顯示,係於顯示即時的動 作畫面之後,使同一時間動作之其他攝像機所致之動作畫 面顯示,而具體來說,打者角色擊出全壘打時,係首先即 時顯示球物件進入觀眾席時之樣子的以球物件爲注視點的 1299985 動畫之後,顯示與球物件進入觀眾席時同一時間動作之其 他攝像機所致之以打者角色爲注視點的作爲打者角色之動 作畫面的第1動作畫面。 藉著,藉由第2遊戲條件判斷功能,判斷是否達成關 於遊戲之進行的特定第2遊戲條件。在第2遊戲條件判斷 功能,係判斷是否達成關於遊戲之進行的特定第2遊戲條 件。在此,所謂關於遊戲之進行的特定第2遊戲條件,係 # 用以重播顯示與遊戲角色同一時間動作之其他遊戲角色的 第2動作畫面之條件。具體來說,在第2遊戲條件判斷功 能係判斷是否爲遊戲後段(即,局數爲7局以後)。 然後’藉由第2遊戲角色動作顯示功能,係於藉由第 2遊戲條件判斷功能判斷達成特定第2遊戲條件時,重播 顯示與顯示於遊戲角色的第1動作畫面之遊戲角色同一時 間動作的其他遊戲角色之第2動作畫面。在第2遊戲角色 動作顯示功能,係於藉由第2遊戲條件判斷功能判斷達成 ® 特定第2遊戲條件時,重播顯示與顯示於遊戲角色的第1 動作畫面之遊戲角色同一時間動作的其他遊戲角色之第2 動作畫面。具體來說,在第2遊戲角色動作顯示功能,藉 由第2遊戲條件判斷功能判斷局數爲7局以後時,則重播 顯示作爲以與打者角色擊出全壘打時的打者角色不同之被 擊出全壘打的投手角色、及擊出全壘打或被擊出全壘打之 球隊的選手席之選手角色爲注視點的動作畫面之第2動作 畫面。在此,所謂第2動作畫面的重播顯示,係於顯示初 始重播的第1動作畫面之後,使同一時間動作之其他攝像 -8- 1299985 機所致之動作畫面顯示,而具體來說,打者角色擊出全壘 打時,係顯示作爲以打者角色爲注視點之動作畫面的第1 動作畫面之後,顯示與球物件進入觀眾席時同一時間動作 之其他攝像機所致之作爲以與打者角色不同之被擊出全壘 打的投手角色、及擊出全壘打或被擊出全壘打之球隊的選 手席之選手角色爲注視點的動作畫面之第2動作畫面。 在該記錄遊戲程式的記錄媒體,藉由第1遊戲角色動 φ 作顯示功能,係於藉由第1遊戲條件判斷功能判斷達成特 定第1遊戲條件時,重播顯示遊戲角色的第1動作畫面, 藉由第2遊戲角色動作顯示功能,係於藉由第2遊戲條件 判斷功能判斷達成特定第2遊戲條件時,重播顯示與顯示 於遊戲角色的第1動作畫面之遊戲角色同一時間動作的其 他遊戲角色之第2動作畫面。具體來說,藉由第1遊戲角 色動作顯示功能,在第1遊戲條件判斷功能判斷打者角色 擊出同分、超前、逆轉全壘打時,重播顯示作爲以打者角 • 色擊出全壘打時之打者角色爲注視點的動作畫面之第1動 作畫面,而藉由第2遊戲角色動作顯示功能,在第2遊戲 條件判斷功能判斷局數爲7局以後時,則重播顯示顯示作 爲以與打者角色擊出全壘打時之打者角色不同之投手角色 、及擊出全壘打或被擊出全壘打之球隊的選手席之選手角 色爲注視點的動作畫面之第2動作畫面。在此,如現實世 界之棒球中繼般,因爲可再現複數台其他攝像機所致之打 者角色及選手席的選手角色爲注視點之動畫的重播顯示’ 故可實現藉近現實世界的棒球中繼之具有真實感的棒球遊 -9 - 1299985Edition, Japan KONAMI Co., Ltd., April, 2005, 曰 [Summary of the Invention] In the conventional baseball game, when the hitter hits the home run, the player immediately displays the ball object into the auditorium. After the animation of the ball object as the fixation point, the animation showing the role of the hitter is caused by another camera that is the same as the one when the ball object enters the auditorium. In the real world of baseball relays, in general, TV cameras are equipped with multiple stations in all positions. When the hitter hits the home run, it is not only replayed by other cameras, but also the role of the hitter. The animation will also be played at the same time as the ball object in the audience, the expression of the pitcher's character being hit by the home run, and the player's role of the player who hit the home run or the home run. The appearance is replayed by the animation of the gaze point of the player character and the player character of the player seat caused by a plurality of other cameras #. In this case, in the conventional baseball game, when the hitter character hits the home run, only the animation of the hitter character as the gaze point caused by one other camera is replayed, and the plurality of baseball relays of the real world cannot be reproduced. The player character of the pitcher character and the player's seat caused by other cameras is a replay display of the animation of the fixation point. For this reason, it is very difficult to realize a realistic baseball game that is close to the real world baseball relay. The subject of the present invention is to realize a game with realistic feeling in a recording medium on which a game program is recorded. -5- 1299985 [Means for Solving the Problem] The recording medium for recording the game program of the first application of the patent scope is to record a computer for realizing a game in which the action screen of the game character can be displayed on the monitor, and the following functions are realized. Program recording media. (1) The first game condition determination function determines whether or not a specific first game condition regarding the action of the game character is achieved. # (2) The first game character action display function replays the first action screen of the game character when the first game condition is determined by the first game condition determination function. (3) The second game condition determination function determines whether or not a specific second game condition regarding the progress of the game is reached. (4) When the second game condition determination function determines that the specific second game condition is reached by the second game condition determination function, the replay display is performed at the same time as the game character displayed on the first action screen of the game character. The second action screen of the other game characters. In the game realized by the program, it is determined whether or not the specific first game condition regarding the action of the game character is achieved in the first game condition determination function. In the first game character action display function, when the first game condition determination function determines that the specific first game condition is reached, the first action screen for displaying the game character is replayed. In the second game condition determination function, it is determined whether or not a specific second game condition regarding the progress of the game is reached. In the second game character motion display function, when the second game condition determination function determines that the specific second game condition is reached, the game character of the first action screen of the game character is replayed and displayed at the same time. The second action screen of his game character. For example, consider a situation in which a baseball game that causes a player character to operate is considered. Here, in the baseball game, for example, when the hitter character hits the home run from the pitcher character, the monitor is caused to display the game of the replay action screen. First, it is determined by the first game condition determination function whether or not a specific first game condition for the progress of the game is reached. The first game condition determination • function determines whether or not a specific first game condition regarding the action of the game character is reached. Here, the specific first game condition regarding the action of the game character is a condition for replaying the first action screen of the game character. Specifically, in the first game condition determination function, it is determined whether the hitter character hits the same point, advances, and reverses the home run. Then, when the first game condition determination function determines that the specific first game condition is reached by the first game character operation display function, the first operation screen of the game character is replayed. In the first game character operation display function, the first game screen of the game character is replayed when it is determined by the first game condition determination function that the specific first game condition is reached. Specifically, in the first game condition determination function, when it is determined that the hitter character hits the same point, leads, reverses the home run, and replays the action of the hitter character as the gaze point when the hitter character hits the home run. The first action screen of the screen. Here, the replay display of the first operation screen is displayed after the current action screen is displayed, and the action screen by the other cameras operating at the same time is displayed. Specifically, when the hitter character hits the home run, First, immediately display the 1299985 animation with the ball object as the gaze point when the ball object enters the auditorium, and then display the role of the hitter as the hitter character caused by other cameras that act at the same time as the ball object enters the auditorium. The first action screen of the action screen. By the second game condition determination function, it is determined whether or not a specific second game condition for the progress of the game is reached. In the second game condition determination function, it is determined whether or not a specific second game condition regarding the progress of the game is reached. Here, the specific second game condition regarding the progress of the game is used to replay the condition of the second action screen of the other game characters that are displayed at the same time as the game character. Specifically, the second game condition judging function judges whether or not the game is a post-game (i.e., after the number of games is 7 in.). Then, when the second game condition determination function determines that the specific second game condition is reached by the second game condition determination function, the replay display is performed at the same time as the game character displayed on the first action screen of the game character. The second action screen of other game characters. In the second game character operation display function, when the second game condition determination function determines that the specific second game condition is reached, the other game that is displayed at the same time as the game character displayed on the first action screen of the game character is replayed. The second action screen of the character. Specifically, in the second game character operation display function, when the second game condition determination function determines that the number of games is seven or more, the replay display is different from the player role when the home player is hit with the hitter role. The player character who hits the home run and the player character who hits the home run or the team that hit the home run is the second action screen of the action screen of the fixation point. Here, the replay display of the second operation screen is displayed after the first operation screen for displaying the initial replay, and the operation screen by the other camera -8-1299985 machine operating at the same time, specifically, the role of the hitter. When the home run is hit, the first action screen that is the action screen of the hitter's character is displayed, and the other camera that is operating at the same time as the ball object enters the auditorium is displayed. The player character who is hit by the home run and the player character who hits the home of the home run or the team that hit the home run are the second action screen of the action screen of the fixation point. In the recording medium of the game program, the first game character movement φ is used as the display function, and when the first game condition determination function determines that the specific first game condition is reached, the first operation screen of the game character is replayed. When the second game condition determination function determines that the specific second game condition is reached by the second game condition determination function, the other game that is displayed at the same time as the game character displayed on the first action screen of the game character is replayed. The second action screen of the character. Specifically, when the first game condition determination function determines that the player character hits the same point, advances, or reverses the home run, the first game condition determination function replays the display as a hitter with the hitter color • color. The hitter role is the first action screen of the action screen of the gaze point, and the second game character action display function, when the second game condition determination function determines that the number of games is seven or more, the replay display is displayed as The player role in which the hitter character hits the home run is different from the shooter character, and the player character who hits the home run or the team player who is hit the home run is the second action screen of the action screen of the fixation point. Here, as in the real world baseball relay, it is possible to reproduce the player role of the other cameras and the player character of the player's seat as the replay display of the animation of the fixation point. Realistic baseball game - 9 - 1299985

關於申請專利範圍第2項之記錄遊戲程式的記錄媒體 ’係於第1項之記錄遊戲程式的記錄媒體中,其他遊戲角 色的第2動作畫面係與遊戲角色的第1動作畫面同時作成 〇 在此,與顯示於遊戲角色之第1動作畫面的遊戲角色 同一時間動作之其他遊戲角色的第2動作畫面係因爲與遊 # 戲角色.的第1動作畫面同時作成,故可反應良好且順暢地 進行第2動作畫面的重播顯示。 關於申請專利範圍第3項之記錄遊戲程式的記錄媒體 係於第1項的記錄遊戲程式的記錄媒體中,記錄更用以使 電腦實現以下功能之程式的記錄媒體。 (5 )第3遊戲條件判斷功能,係於藉由第1遊戲條 件判斷功能判斷未達成特定第1遊戲條件時,判斷是否達 成關於遊戲角色之動作的特定第3遊戲條件。 # (6)第3遊戲角色動作顯示功能,係於藉由第3遊 戲條件判斷功能判斷達成特定第3遊戲條件時,重播顯示 遊戲角色的第3動作畫面。 (7 )第4遊戲條件判斷功能,係判斷是否達成關於 遊戲之進行的特定第4遊戲條件。 (8 )第4遊戲角色動作顯示功能,係於藉由第4遊 戲條件判斷功能判斷達成特定第4遊戲條件時,顯示接續 於顯示在前述遊戲角色的第3動作畫面之後而動作之前述 遊戲角色的第4動作畫面。 -10- 1299985 在藉由該程式所實現之遊戲,進而於第3遊戲條件判 ' 斷功能中,於藉由第1遊戲條件判斷功能判斷未達成特定 第1遊戲條件時,判斷是否達成關於遊戲角色之動作的特 定第3遊戲條件。更於第3遊戲角色動作顯示功能中,於 藉由第3遊戲條件判斷功能判斷達成特定第3遊戲條件時 ,重播顯示遊戲角色的第3動作畫面。更於第4遊戲條件 判斷功能中,判斷是否達成關於遊戲之進行的特定第4遊 φ 戲條件。又更於第4遊戲角色動作顯示功能中,於藉由第 4遊戲條件判斷功能判斷達成特定第4遊戲條件時,顯示 接續於顯示在前述遊戲角色的第3動作畫面之後而動作之 前述遊戲角色的第4動作畫面。 首先,藉由第3遊戲條件判斷功能,於藉由第1遊戲 條件判斷功能判斷未達成特定第1遊戲條件時,判斷是否 達成關於遊戲角色之動作的特定第3遊戲條件。在第3遊 戲條件判斷功能,係於藉由第1遊戲條件判斷功能判斷未 # 達成特定第1遊戲條件時,判斷是否達成關於遊戲角色之 動作的特定第3遊戲條件。在此,所謂關於遊戲角色之動 作的特定第3遊戲條件,係用以使遊戲角色的第3動作畫 面重播顯示之條件。具體來說,在第3遊戲條件判斷功能 ,係藉由第1遊戲條件判斷功能判斷打者角色未擊出逆轉 全壘打時,判斷是否藉由投手角色奪取三振而成爲3出局 交替。 接著,藉由第3遊戲角色動作顯示功能,於藉由第3 遊戲條件判斷功能判斷達成特定第3遊戲條件時,重播顯 -11 - 1299985 示遊戲角色的第3動作畫面。在第3遊戲角色動作顯示功 能,係於藉由第3遊戲條件判斷功能判斷達成特定第3遊 戲條件時,重播顯示遊戲角色的第3動作畫面。具體來說 ,藉由第3遊戲條件判衞功能,係於判斷藉由投手角色奪 取三振而3出局交替時,重播顯示投手角色奪取三振時之 作爲以投手角色爲注視點的動作畫面之第3動作畫面。在 此,所謂第3動作畫面的重播顯示,係於顯示即時的動作 Φ 畫面之後,使同一時間動作之其他攝像機所致之動作畫面 顯示,而具體來說,投手角色奪取三振時,係首先即時顯 示球物件進入捕手角色的手套之樣子的以球物件爲注視點 的動畫之後,顯示與球物件進入捕手角色的手套時同一時 間動作之其他攝像機所致之作爲以投手角色爲注視點的投 手角色之動作畫面的第3動作畫面。 接著,藉由第4遊戲條件判斷功能,判斷是否達成關 於遊戲之進行的特定第4遊戲條件。在第4遊戲條件判斷 # 功能,係判斷是否達成關於遊戲之進行的特定第4遊戲條 件。在此,所謂關於遊戲之進行的特定第4遊戲條件,係 用以顯示接續於顯示在前述遊戲角色的第3動作畫面之後 而動作之前述遊戲角色的第4動作畫面之條件。具體來說 ’係爲關於攻守兩球隊的得分狀況、及攻擊方的跑者狀況 之條件,而判斷是否爲對於守備方有被逆轉之可能性高的 危機場面(例如,守備方得分爲攻擊方得分以上且跑者存 在於2壘以上)。 然後,藉由第4遊戲角色動作顯示功能,於藉由第4 -12- 1299985 遊戲條件判斷功能判斷達成特定第4遊戲條件時,顯示接 續於顯示在前述遊戲角色的第3動作畫面之後而動作之前 述遊戲角色的第4動作畫面。在第4遊戲角色動作顯示功 能,係於藉由第4遊戲條件判斷功能判斷達成特定第4遊 戲條件時,顯不接續於顯示在前述遊戲角色的第3動作畫 面之後而動作之前述遊戲角色的第4動作畫面。具體來說 ,藉由第4遊戲條件判斷功能,判斷守備方得分爲攻擊方 φ 得分以上且跑者存在於2壘以上時,則顯示與作爲投手角 色奪取三振之重播畫面的第3動作畫面接續之作爲同一投 手角色擺出勝利姿勢之投手角色的動作畫面之第4動作畫 面。在此,所謂第4遊戲角色之顯示,係於顯示作爲遊戲 角色的重播顯示之第3動作畫面之後,顯示接續動作之同 一遊戲角色的第4動作畫面,具體來說,則爲顯示與作爲 投手角色奪取三振之重播畫面的第3動作畫面接續之作爲 同一投手角色擺出勝利姿勢之投手角色的動作畫面之第4 # 動作畫面。 在該記錄遊戲程式的記錄媒體,藉由第3遊戲角色動 作顯示功能,係於藉由第3遊戲條件判斷功能判斷達成特 定第3遊戲條件時,重播顯示遊戲角色的第3動作畫面, 藉由第4遊戲角色動作顯示功能,係於藉由第4遊戲條件 判斷功能判斷達成特定第4遊戲條件時,顯示在顯示於遊 戲角色的第3動作畫面之後,接續動作之遊戲角色的第4 動作畫面。具體來說,藉由第3遊戲角色動作顯示功能, 係於判斷藉由投手角色奪取三振而3出局交替時,重播顯 -13· 1299985 示投手角色奪取三振時之作爲以投手角色爲注視點的動作 畫面之第3動作畫面,藉由第4遊戲角色動作顯示功能, 係以第4遊戲條件判斷功能判斷守備方得分爲攻擊方得分 以上且跑者存在於2壘以上時,重播顯示投手角色奪取三 振時之作爲以投手角色爲注視點的動作畫面之第3動作畫 面。在此,進而藉由第3遊戲角色動作顯示功能,於藉由 第3遊戲條件判斷功能判斷達成特定第3遊戲條件時,重 φ 播顯示遊戲角色的第3動作畫面,藉由第4遊戲角色動作 顯示功能’於藉由第4遊戲條件判斷功能判斷達成特定第 4遊戲條件時,顯示在顯示於遊戲角色的第3動作畫面之 後,接續動作之遊戲角色的第4動作畫面,因此,可實現 接近現實世界之棒球中繼的具有真實感之棒球遊戲。 關於申請專利範圍第4項之記錄遊戲程式的記錄媒體 係於第3項的記錄遊戲程式的記錄媒體中,記錄更用以使 電腦實現以下功能之程式的記錄媒體。 # ( 9 )第5遊戲條件判斷功能,係於藉由第3遊戲條 件判斷功能判斷未達成特定第3遊戲條件時,判斷是否達 成關於遊戲角色之動作的特定第5遊戲條件。 (1 〇 )第5遊戲角色動作顯示功能,係於藉由第5遊 戲條件判斷功能判斷達成特定第5遊戲條件時,重播顯示 遊戲角色的第5動作畫面。 在藉由該程式所實現之遊戲,進而藉由第5遊戲條件 判斷功能,於藉由第3遊戲條件判斷功能判斷未達成特定 第3遊戲條件時,判斷是否達成關於遊戲角色之動作的特 -14· 1299985 定第5遊戲條件。更藉由第5遊戲角色動作顯示功能,於 藉由第5遊戲條件判斷功能判斷達成特定第5遊戲條件時 ’重播顯示遊戲角色的第5動作畫面。 首先’藉由第5遊戲條件判斷功能,於藉由第3遊戲 條件判斷功能判斷未達成特定第3遊戲條件時,判斷是否 達成關於遊戲角色之動作的特定第5遊戲條件。在第5遊 戲條件判斷功能,係於藉由第3遊戲條件判斷功能判斷未 φ 達成特定第3遊戲條件時,判斷是否達成關於遊戲角色之 動作的特定第5遊戲條件。在此,所謂關於遊戲角色之動 作的特定第5遊戲條件,係用以使遊戲角色的第5動作畫 面重播顯示之條件。具體來說,在第5遊戲條件判斷功能 ,係藉由第3遊戲條件判斷功能判斷未藉由投手角色奪取 三振而成爲3出局時,例如,判斷是否因雙殺而3出局交 替,且投手角色是否存在於投手丘附近。 接著,藉由第5遊戲角色動作顯示功能,於藉由第5 # 遊戲條件判斷功能判斷達成特定第5遊戲條件時,重播顯 示遊戲角色的第5動作畫面。在第5遊戲角色動作顯示功 能,係於藉由第5遊戲條件判斷功能判斷達成特定第5遊 戲條件時,重播顯示遊戲角色的第5動作畫面。具體來說 ,藉由第5遊戲條件判斷功能,於判斷因雙殺而3出局交 替,且投手角色存在於投手丘附近時,則重播顯示投手角 色一邊觀看雙殺的樣子一邊擺出勝利姿勢時之作爲以投手 角色爲注視點的動作畫面之第5動作畫面。在此,所謂第 5動作畫面的重播顯示,係於顯示即時的動作畫面之後’ -15- 1299985 使同一時間動作之其他攝像機所致之動作畫面顯示,而具 ' 體來說,即時顯示守備選手角色進行雙殺時之以球物件爲 注視點的動畫之後,顯示與守備選手角色進行雙殺時同一 時間動作之其他攝像機所致之作爲以投手角色爲注視點的 投手角色之動作畫面的第5動作畫面。 在該記錄遊戲程式的記錄媒體,藉由第5遊戲角色動 作顯示功能,於以第5遊戲條件判斷功能判斷達成特定第 φ 5遊戲條件時,重播顯示遊戲角色的第5動作畫面。具體 來說,藉由第5遊戲角色動作顯示功能,以第5遊戲條件 判斷功能判斷因雙殺而3出局交替,且投手角色存在於投 手丘附近時,則重播顯示投手角色一邊觀看雙殺的樣子一 邊擺出勝利姿勢時之作爲以投手角色爲注視點的動作畫面 之第5動作畫面,因此,可實現接近現實世界之棒球中繼 的具有真實感之棒球遊戲。 關於申請專利範圍第5項之記錄遊戲程式的記錄媒體 • 係於第4項的記錄遊戲程式的記錄媒體中,記錄更用以使 電腦實現以下功能之程式的記錄媒體。 (1 1 )第6遊戲角色動作顯示功能,係於藉由第5遊 戲條件判斷功能判斷未達成特定第5遊戲條件時,顯示遊 戲角色的第6動作畫面。 在藉由該程式所實現之遊戲,更藉由第6遊戲角色動 作顯示功能,於藉由第5遊戲條件判斷功能判斷未達成特 定第5遊戲條件時,重播顯示遊戲角色的第6動作畫面。 在此,藉由第6遊戲角色動作顯示功能,顯示與作爲遊戲 -16- 1299985 角色之重播顯示不同的即時顯示之第6動作畫面。具體來 說,藉由第6遊戲角色動作顯示功能,以第5遊戲條件判 斷功能判斷因雙殺而3出局交替,且投手角色未存在於投 手丘附近時,則即時顯示投手角色回到選手席時之作爲以 投手角色爲注視點的動作畫面之第6動作畫面,因此,可 實現接近現實世界之棒球中繼的具有真實感之棒球遊戲。 關於申請專利範圍第6項之遊戲裝置係使於監視器顯 φ 示遊戲角色之動作畫面的遊戲實現的遊戲裝置。該遊戲裝 置係具備第1遊戲條件判斷手段、第1遊戲角色動作顯示 手段、第2遊戲條件判斷手段、及第2遊戲角色動作顯示 手段。於第1遊戲條件判斷手段中,判斷是否達成關於遊 戲之進行的特定第1遊戲條件。於第1遊戲角色動作顯示 手段中,係於藉由第1遊戲條件判斷手段判斷達成特定第 1遊戲條件時,重播顯示遊戲角色的第1動作畫面。於第 2遊戲條件判斷手段中,係判斷是否達成關於遊戲之進行 # 的特定第2遊戲條件。於第2遊戲角色動作顯示手段中, 係於藉由第2遊戲條件判斷手段判斷達成特定第2遊戲條 件時,重播顯示與顯示於遊戲角色的第1動作畫面之遊戲 角色同一時間動作的其他遊戲角色之第2動作畫面。 關於申請專利範圍第7項之遊戲控制方法係使於監視 器顯示遊戲角色之動作畫面的遊戲實現的遊戲控制方法。 該遊戲控制方法係具備第1遊戲條件判斷步驟、第1遊戲 角色動作顯示步驟、第2遊戲條件判斷步驟、及第2遊戲 角色動作顯示步驟。於第1遊戲條件判斷步驟中,判斷是 •17- 1299985 否達成關於遊戲之進行的特定第1遊戲條件。於第1遊戲 角色動作顯示步驟中,係於藉由第1遊戲條件判斷步驟判 斷達成特定第1遊戲條件時,重播顯示遊戲角色的第1動 作畫面。於第2遊戲條件判斷步驟中,係判斷是否達成關 於遊戲之進行的特定第2遊戲條件。於第2遊戲角色動作 顯示步驟中,係於藉由第2遊戲條件判斷步驟判斷達成特 定第2遊戲條件時,重播顯示與顯示於遊戲角色的第1動 φ 作畫面之遊戲角色同一時間動作的其他遊戲角色之第2動 作畫面。 〔發明的效果〕 依據本發明,於該遊戲程式中,藉由第1遊戲角色動 作顯示功能,係於藉由第1遊戲條件判斷功能判斷達成特 定第1遊戲條件時,重播顯示遊戲角色的第1動作畫面, 藉由第2遊戲角色動作顯示功能,係於藉由第2遊戲條件 # 判斷功能判斷達成特定第2遊戲條件時,重播顯示與顯示 於遊戲角色的第1動作畫面之遊戲角色同一時間動作的其 他遊戲角色之第2動作畫面,因此,可實現接近現實世界 之棒球中繼的具有真實感之棒球遊戲。 【實施方式】 〔遊戲裝置之構造與動作〕 圖1係揭示利用本發明之一實施形態的視訊遊戲裝置 之基本構成。在此,作爲視訊遊戲裝置之一例,舉出家庭 -18- 1299985 用視訊遊戲裝置而進行說明。家庭用視訊遊戲裝置係具備 ^ :家庭用遊戲機本體及家庭用電視。於家庭用遊戲機本體 係可裝上記錄媒體1 0,從記錄媒體1 0適切地讀取出遊戲 資料而執行遊戲。如此執行之遊戲內容將顯示於家庭用電 視。 家庭用視訊遊戲裝置的遊戲系統,係由控制部1、與 記億部2、與畫像顯示部3、與聲音輸出部4、與操作輸入 φ 部5所構成,個別經由匯流排6而連接。該匯流排6係包 含位址匯流排、資料匯流排及控制匯流排等。在此,控制 部1、記憶部2、聲音輸出部4及操作輸入部5係包含於 家庭用視訊遊戲裝置的家庭用遊戲機本體,畫像顯示部3 係包含於家庭用電視。 控制部1係主要基於遊戲程式,爲了控制遊戲整體之 進行而設置。控制部1係例如由CPU (Central Processing Unit ) 7、訊號處理處理器8、及畫像處理處理器9所構成 φ 。CPU7與訊號處理處理器8與畫像處理處理器9係個別 經由匯流排6而相互連接。CPU7係解釋來自於遊戲程式 的命令,進行各種資料處理及控制。例如,CPU7係對於 訊號處理處理器8,命令供給畫像資料至畫像處理處理器 。訊號處理處理器8,係主要進行於3次元空間上之計算 、與從3次元空間上至擬似3次元空間上之位置轉換計算 、與光源計算處理、與畫像及聲音資料的生成加工處理。 畫像處理處理器9係主要基於訊號處理處理器8的計算結 果及處理結果,進行將應描繪之畫像資料寫入RAM的處 -19- 1299985 理。 記憶部2係主要爲了儲存程式資料及在程式資料所使 用之各種資料等而設置。記憶部2係例如由記錄媒體1 0、 與介面電路 11、與 RAM (Random Access Memory) 12 所 構成。於記錄媒體1 0係連接有介面電路1 1。然後,介面 電路1 1與RAM12係經由匯流排6而連接。記錄媒體10 係用以記錄由作業系統的程式資料及畫像資料、聲音資料 • 以及各種程式資料所構成的遊戲資料等者。該記錄媒體1 〇 係例如有ROM ( Read Only Memory )卡匣、光碟、及可撓 性碟等’記憶有作業系統的程式資料及遊戲資料等。再者 ’於記錄媒體1 〇又包含有卡片型記憶體,該卡片型記億 體係主要在中斷遊戲時,用於爲了保存在中斷時之各種遊 戲參數。RAM 1 2係用以暫時儲存從記錄媒體1 〇所讀取出 之各種資料,或暫時記錄來自於控制部丨的處理結果。於 該RAM1 2係儲存各種資料之同時,也儲存有表示各種資 ^ 料的記憶位置之位址資料,可指定任意之位址而讀寫。 畫像顯示部3係主要設置用以將藉由畫像處理處理器 9寫入於RAM12的畫像資料、及從記錄媒體1〇讀取出之 畫像資料等,作爲畫像而輸出。該畫像顯示部3係例如由 電視監視器20、與介面電路21、與D/A轉換器( Di git al-To-Analog轉換器)22所構成。於電視監視器20 係連接D/ A轉換器22,於D/ A轉換器22係連接介面 電路2 1。然後,於介面電路21係連接有匯流排6。在此 ’畫像資料係經由介面電路21而供給至D/ A轉換器22 -20- 1299985 ’而在此轉換成類比畫像訊號。然後,類比畫像訊號係作 爲畫像而輸出至電視監視器2 0。 在此’於畫像資料係例如有多邊形資料及材質資料等 。多邊形資料係爲構成多邊形之頂點的座標資料。材質資 料係用以於多邊形設定材質者,由材質指示資料與材質顏 色資料所構成。材質指示資料係用以將多邊形與材質建立 關聯的資料’材質顏色資料係用以指定材質之顏色的資料 # 。在此’於多邊形資料與材質資料,係表示各資料之記憶 位置的多邊形位址資料與材質位址資料爲建立關聯。在如 此之畫像資料,藉由訊號處理處理器8,多邊形位址資料 所表示之3次元空間上的多邊形資料(3次元多邊形資料 )’係基於畫面本身(視點)的移動量資料及回轉量資料 ’進行座標轉換及透視投影轉換,而置換成2次元空間上 的多邊形資料(2次元多邊形資料)。然後,以複數2次 元多邊形資料構成多邊形外形,於多邊形的內部區域寫入 ® 材質位址資料所表示之材質資料。如此,即可於各多邊形 表現貼附材質之物體,即,各種角色。 聲音輸出部4,係主要爲了將從記錄媒體1 〇所讀取出 之聲音資料作爲聲音輸出而設置。聲音輸出部4係例如由 揚聲器13、與擴大電路14、與d/A轉換器15、與介面 電路1 6所構成。於揚聲器1 3係連接擴大電路1 4,於擴大 電路14係連接〇 / A轉換器14,而於D / A轉換器15係 連接介面電路1 6。然後,於介面電路1 6係連接有匯流排 6 °在此’聲音資料係經由介面電路1 6而供給至D/ A轉 -21 - 1299985 換器1 5,而在此轉換成類比聲音訊號。該類比聲音訊號係 藉由擴大電路14擴大,從揚聲器13作爲聲音輸出。於音 資料係有例如 ADPCM( Adaptive Differential Pulse Code Modulation)資料及 PCM (Pulse Code Modulation)資料 等。爲ADP CM資料時,以前述同樣之方法,可從揚聲器 13輸出聲音。爲PCM資料時,於RAM中將PCM資料轉 換成ADPCM資料,再以前述同樣之方法,可從揚聲器13 φ 輸出聲音。 操作輸入部5係主要由控制器1 7、與操作資訊介面電 路1 8、與介面電路1 9所構成。於控制器1 7係連接操作資 訊介面電路18,於操作資訊介面電路18係連接介面電路 1 9。然後,於介面電路1 9係連接有匯流排6。 控制器17係使用於玩家爲了輸入各種操作命令的操 作裝置,將因應玩家的操作之操作訊號發送至CPU7。於 控制器17係設置有第1按鍵17a、第2按鍵17b、第3按 φ 鍵17c、第4按鍵17d、上方向鍵17U、下方向鍵17D、左 方向鍵17L、右方向鍵17R、L1按鍵17L1、L2按鍵17L2 、R1按鍵17R1、R2按鍵17R2、開始按鍵17e、選擇按鍵 17f、左搖桿17SL及右搖桿17SR。 上方向鍵17U、下方向鍵17D、左方向鍵17L及右方 向鍵1 7R係例如,爲了將使角色及游標在電視監視器20 的畫面上上下左右移動之指令,賦予至CPU7而使用。 開始按鍵17e係於指示CPU7從記錄媒體10載入遊戲 程式時等所使用。 -22- 1299985 選擇按鍵17f係對於從記錄媒體10載入之遊戲程式 ,對 CPU7指示各種選擇時等所使用。 左搖桿17SL及右搖桿17SR,係即與所謂控制搖桿( joystick )構造幾近相同的搖桿型控制器。該搖桿型控制 器係具有直立之搖桿。該搖桿係以支點作爲中心’從直立 位置可涵蓋包含前後左右3 60度方向,爲可傾倒之構造。 左搖桿17SL及右搖桿17SR係因應搖桿的傾倒方向及傾倒 角度,將以直立位置爲原點之X座標及y座標之値,作爲 操作訊號經由操作資訊介面電路18與介面電路19,發送 至 CPU7。 於第1按鍵17a、第2按鍵17b、第3按鍵17c、第4 按鍵17d、L1按鍵17L1、L2按鍵17L2、R1按鍵17R1及 R2按鍵17R2係因應從記錄媒體10載入之遊戲程式,分 派有各種功能。 再者,除了左搖桿17SL及右搖桿17SR之外的控制器 1 7之個按鍵及各鍵係藉由來自於外部的按壓力,從中立位 置被按壓即爲 ON,如按壓力解除即爲 OFF之 ON/ OFF 開關。 在以下說明由以上之構造所構成之家庭用視訊遊戲裝 置的槪略動作。如未圖示之電源開關爲ON,於遊戲系統 1載入電源時,CPU7係基於記錄於記錄媒體10之作業系 統,從記錄媒體1 〇讀取出畫像資料、聲音資料及程式資 料。讀取出之畫像資料、聲音資料及程式資料的一部份或 全部係儲存於RAM12。然後,CPU7係基於儲存於RAM12 -23- 1299985 之程式資料,對儲存於RAM12之畫像資料及聲音資料發 ' 出指令。 爲畫像資料時,基於來自於CPU7的指令,首先,訊 號處理處理器8係進行於3次元空間上之角色的位置計算 及光源計算等。接著,畫像處理處理器9係基於訊號處理 處理器8的計算結果及處理結果,進行將應描繪之畫像資 料寫入RAM12的處理等。然後,寫入RAM12之畫像資料 φ 係經由介面電路21而供給至D/ A轉換器22。在此,畫 像資料係在D/A轉換器22轉換成類比映像訊號。然後 ,畫像訊號係供給至電視監視器20,作爲畫像顯示。 爲聲音資料時,首先,訊號處理處理器8係基於來自 於CPU7的指令,進行聲音資料的生成及加工處理。在此 ’對於聲音資料實施’例如,節距之轉換、雜訊之附加、 包絡的設定、位準的設定及殘響的附加等之處理。接著, 聲音資料係從訊號處理處理器8輸出,經由介面電路1 6 # 而供給至D/ A轉換器1 5。在此,聲音資料係轉換成類比 聲音訊號。然後,聲音訊號係經由擴大電路丨4,從揚聲器 1 3作爲聲音輸出。 〔於遊戲裝置中之各種處理槪要〕 於本遊戲機中所實行之遊戲係例如爲棒球遊戲。本遊 戲機係可實現藉由操作控制器1 7而使顯示於電視監視器 20之角色動作的遊戲。圖2係用以說明在本發明達成主要 之作用的功能區塊圖。控制部1係主要具備:角色顯示手 -24- 1299985 ' 段50、角色動作手段51、第1遊戲條件判斷手段52、第 _ 1遊戲角色動作顯示手段53、第2遊戲條件判斷手段54、 第2遊戲角色動作顯示手段5 5、第3遊戲條件判斷手段 56、第3遊戲角色動作顯示手段57、第4遊戲條件判斷手 段58、第4遊戲角色動作顯示手段59、第5遊戲條件判 斷手段60、第5遊戲角色動作顯示手段61、及第6遊戲 角色動作顯示手段6 2。 φ 角色顯示手段50係具備於電視監視器20顯示打者角 色70的功能。在角色顯示手段50係於電視監視器20顯 示圖4所示之打者角色70。 在該手段,對應打者角色70之打者用畫像資料係於 遊戲程式載入時,從記憶部2 (例如,記錄媒體1 〇 )供給 至RAM12,並儲存於RAM12。此時,打者用畫像資料係 爲控制部1 (例如,CPU7 )所辨識。又,用以將打者用畫 像資料顯示於電視監視器20的打者用座標資料係從記憶 φ 部2 (例如,記錄媒體10 )供給至RAM 1 2,並儲存於 RAM 12。此時,打者用畫像資料係爲控制部1 (例如, CPU7 )所辨識。於是,儲存於RAM12之打者用畫像資料 係基於來自於CPU7的指示,經由畫像處理處理器9供給 至電視監視器2 0。然後,打者用畫像資料係基於打者用座 標資料,顯示於電視監視器20的特定位置。再者,用以 於電視監視器20的特定位置顯示打者用畫像資料的指示 係藉由CPU7進行。 角色動作手段5 1係具備使打者角色7 0動作之功能。 -25- 1299985 在角色顯示手段5 1,係使打者角色70動作。 在該手段,用以使打者角色7 0動作之來自於控制器 17的訊號係爲控制部1 (例如CPU7)所辨識時,則基於 來自於CPU7之指示,而對應打者角色70之打者用畫像 資料係藉由控制部1 (例如訊號處理處理器8與畫像處理 處理器9 )而加以處理。然後,被處理之畫像資料係從 RAM12供給至電視監視器20,打者角色70的揮棒動作係 • 作爲動畫而顯示於電視監視器20。 第1遊戲條件判斷手段52,係具備判斷是否達成關於 遊戲角色之動作的特定第1遊戲條件之功能。在第1遊戲 條件判斷手段52,係判斷是否達成關於遊戲之進行的特定 第1遊戲條件。在此,所謂關於遊戲角色之動作的特定第 1遊戲條件,係用以使遊戲角色的第1動作畫面重播顯示 之條件。具體來說,在第1遊戲條件判斷手段52,係判斷 打者角色70是否擊出同分、超前、逆轉全壘打。在此, • 包含藉由第1遊戲條件判斷手段5 2所辨識之打者角色7〇 是否擊出同分、超前、逆轉全壘打的判斷結果之各種資料 係儲存於RAM12。 第1遊戲角色動作顯示手段53,係具備於藉由第1遊 戲條件判斷手段52判斷達成特定第1遊戲條件時,重播 顯示遊戲角色的第1動作畫面之功能。在第1遊戲角色動 作顯示手段5 3,係於藉由第1遊戲條件判斷手段5 2判斷 達成特定第1遊戲條件時,重播顯示遊戲角色的第1動作 畫面。具體來說,藉由第1遊戲條件判斷手段52判斷打 -26- 1299985 者角色70擊出同分、超前、逆轉全壘打時,重播顯示打 * 者角色70擊出全壘打時之作爲以打者角色70爲注視點的 動作畫面之全壘打重播展示再生顯示畫面4〇 (參考圖4) 。在此,所謂重播顯示,係於顯示即時的動作畫面之後, 使同一時間動作之其他攝像機所致之動作畫面顯示,而具 體來說,打者角色7 〇擊出全壘打時,係首先即時顯示球 物件73進入觀眾席時之樣子的以球物件73爲注視點的動 φ 畫之後,於電視監視器20顯示與球物件73進入觀眾席時 同一時間動作之其他攝像機所致之以打者角色7 0爲注視 點的作爲打者角色7〇之動作畫面的全II打重播展示再生 顯示畫面40。 全壘打重播展示再生顯示畫面40係如圖4所示,爲 與球物件73進入觀眾席時同一時間動作之其他攝像機所 致之以打者角色70爲注視點的打者角色70之動作畫面, 在此係爲於本壘後方側設置攝像機之角度。又,在全壘打 Φ 重播展示再生顯示畫面40,係顯示由用以於畫面右上部份 作爲表不重播顯不之指不的「Replay」文字角色所構成之 重播文字角色80。 第2遊戲條件判斷手段54,係具備判斷是否達成關於 遊戲之進行的特定第2遊戲條件之功能。在第2遊戲條件 判斷手段54 ’係判斷是否達成關於遊戲之進行的特定第2 遊戲條件。 在此’所謂關於遊戲之進行的特定第2遊戲條件,係 用以重播顯示與打者角色同一時間動作之其他選手席 -27- 1299985 選手角色73的選手席場面重播展示再生顯示畫面41(參 考圖5 )之條件。具體來說,在第2遊戲條件判斷手段54 係判斷是否爲遊戲後段(即,局數爲7局以後)。在此, 包含藉由第2遊戲條件判斷手段54所辨識之局數是否爲7 局以後的判斷結果之各種資料係儲存於R Α Μ 1 2。 第2遊戲角色動作顯示手段5 5,係具備於藉由第2遊 戲條件判斷手段54判斷達成特定第2遊戲條件時,重播 φ 顯示與顯示於打者角色70的全壘打重播展示再生顯示畫 面40之打者角色70同一時間動作的其他選手席選手角色 72之選手席場面重播展示再生顯示畫面41的功能。在第 2遊戲角色動作顯示手段55,係於藉由第2遊戲條件判斷 手段54判斷達成特定第2遊戲條件時,重播顯示與顯示 於打者角色70的全壘打重播展示再生顯示畫面40之打者 角色70同一時間動作的其他選手席選手角色72之選手席 場面重播展示再生顯示畫面41。具體來說,在第2遊戲角 φ 色動作顯示手段55,藉由第2遊戲條件判斷手段54判斷 局數爲7局以後時,則重播顯示作爲以與打者角色70擊 出全壘打時的打者角色70不同之選手席之選手角色72爲 注視點的動作畫面之選手席場面重播展示再生顯示畫面4 1 。在此,所謂重播顯示,係於顯示初始重播的全壘打重播 展示再生顯示畫面40之後,使同一時間動作之其他攝像 機所致之選手席場面重播展示再生顯示畫面41顯示,而 具體來說,打者角色7〇擊出全壘打時’係顯示作爲以打 者角色70爲注視點之動作畫面的全壘打重播展示再生顯 -28- 1299985 示畫面40之後,於電視監視器20顯示與球物件73進入 觀眾席時同一時間軌作之其他攝像機所致之作爲以與打者 角色70不同之選手席之選手角色72爲注視點的動作畫面 之選手席場面重播展示再生顯示畫面41。 選手席場面重播展示再生顯示畫面40係如圖5所示 ,爲與球物件73進入觀眾席時同一時間動作之其他攝像 機所示之以選手席選手角色72爲注視點之打者角色70的 φ 動作畫面,在此,藉由使與擊出全壘打之打者角色70同 隊的選手席選手角色72之選手席場面重播展示再生顯示 畫面41顯示,可顯示與擊出全壘打之打者角色70同隊的 選手席選手角色72對於擊出全壘打而高興之樣子。又, 在選手席場面重播展示再生顯示畫面41,係顯示由用以於 畫面右上部份作爲表示重播顯示之指示的「Replay」文字 角色所構成之重播文字角色80。 第3遊戲條件判斷手段5 6,係具備於藉由第1遊戲條 # 件判斷手段52判斷未達成特定第1遊戲條件時,判斷是 否達成關於遊戲角色之動作的特定第3遊戲條件之功能。 在第3遊戲條件判斷手段5 6,於藉由第1遊戲條件判斷手 段5 2判斷未達成特定第1遊戲條件時,判斷是否達成關 於遊戲角色之動作的特定第3遊戲條件。在此,所謂關於 遊戲角色之動作的特定第3遊戲條件,係用以使遊戲角色 的第3動作畫面重播顯示之條件。具體來說,在第3遊戲 條件判斷手段5 6,係藉由第1遊戲條件判斷手段5 2判斷 打者角色70未擊出逆轉全壘打時,判斷是否藉由投手角 •29- 1299985 色71(參考圖6)奪取三振而成爲3出局交替。在此,包 含藉由第3遊戲條件判斷手段56所辨識之是否藉由投手 角色7 1奪取三振而3出局交替的判斷結果之各種資料係 儲存於RAM12。 第3遊戲角色動作顯示手段5 7,係具備於藉由第3遊 戲條件判斷手段5 6判斷達成特定第3遊戲條件時,重播 顯示遊戲角色的第3動作畫面之功能。在第3遊戲角色動 作顯示手段57,係於藉由第3遊戲條件判斷手段56判斷 達成特定第3遊戲條件時,重播顯示遊戲角色的第3動作 畫面。具體來說,藉由第3遊戲條件判斷手段5 6,係於判 斷藉由投手角色71奪取三振而3出局交替時,重播顯示 投手角色7 1奪取三振時之作爲以投手角色7 1爲注視點的 動作畫面之投手奪三振重播展示再生顯示畫面42 (參考圖 6 )。在此,所謂重播顯示,係於顯示即時的動作畫面之 後,使同一時間動作之其他攝像機所致之動作畫面顯示, 而具體來說,投手角色71奪取三振時,係首先即時顯示 球物件73進入捕手角色的手套之樣子的以球物件73爲注 視點的動畫之後,於電視監視器20顯示與球物件73進入 捕手角色的手套時同一時間動作之其他攝像機所致之作爲 以投手角色7 1爲注視點的投手角色7 1之動作畫面的投手 奪三振重播展示再生顯示畫面42。 投手奪三振重播展示再生顯示畫面42係如圖6所示 ,爲與球物件73進入捕手角色的手套時同一時間動作之 其他攝像機所致之以投手角色7 1爲注視點的投手角色7 1 -30- 1299985 之動作畫面,在此係爲於本壘後方側設置攝像機之角度。 又,在投手奪三振重播展示再生顯示畫面42,係顯示由用 以於畫面右上部份作爲表示重播顯示之指示的「Replay」 文字角色所構成之重播文字角色80。 第4遊戲條件判斷手段5 8,係具備判斷是否達成關於 遊戲之進行的特定第4遊戲條件之功能。在第4遊戲條件 判斷手段5 8,係判斷是否達成關於遊戲之進行的特定第4 φ 遊戲條件。在此,所謂關於遊戲之進行的特定第4遊戲條 件,係用以顯示接續於顯示在投手角色7 1的投手奪三振 重播展示再生顯示畫面42之後而動作之投手角色71的投 手勝利姿勢展示再生顯示畫面43 (參考圖7 )之條件。具 體來說,係爲關於攻守兩球隊的得分狀況、及攻擊方的跑 者狀況之條件,而判斷是否爲對於投手角色7 1所屬之守 備方有被逆轉之可能性高的危機場面(例如,投手角色7 1 所屬之守備方得分爲攻擊方得分以上且跑者存在於2壘以 # 上)。在此,包含藉由第4遊戲條件判斷手段5 8所辨識 之是否爲投手角色71所屬之守備方得分爲攻擊方得分以 上且跑者存在於2壘以上的判斷結果之各種資料係儲存於 RAM12。 第4遊戲角色動作顯示手段59,係具備於藉由第4遊 戲條件判斷手段5 8判斷達成特定第4遊戲條件時,顯示 接續於顯示在遊戲角色的第3動作畫面之後而動作之遊戲 角色的第4動作畫面之功能。在第4遊戲角色動作顯示手 段5 9 ’係於藉由第4遊戲條件判斷手段5 8判斷達成特定 -31 - 1299985 第4遊戲條件時,顯示接續於顯示在投手角色7 :ι的投手 奪三振重播展示再生顯示畫面42之後而動作之投手角色 71的投手勝利姿勢展示再生顯示畫面43。在此,於顯示 作爲投手角色7 1之重播顯示的投手奪三振重播展示再生 顯示畫面42之後,使接續動作之同一投手角色7 1的投手 勝利姿勢展示再生顯示畫面43顯示,具體來說,係於電 視監視器20顯示與作爲投手角色7 1奪取三振之重播畫面 的投手奪三振重播展示再生顯示畫面42接續之同一投手 角色7 1擺出勝利姿勢之作爲投手角色7 1的動作畫面之投 手勝利姿勢展示再生顯示畫面43。 投手勝利姿勢展示再生顯示畫面43係如圖7所示, 爲與作爲投手角色71奪取三振之重播畫面的投手奪三振 重播展示再生顯示畫面42接續之同一投手角色71擺出勝 利姿勢的投手角色71之動作畫面,在此係爲於本壘後方 側設置攝像機之角度。在投手奪三振重播展示再生顯示畫 面42,可顯示對於投手角色71所屬之守備方得分爲攻擊 方以上且跑者存在於2壘以上之狀況(即,對於投手角色 7 1所屬之守備方有被逆轉之可能性高的危機狀況),藉由 投手角色7 1奪取三振而度過該危機狀況而自然發生之投 手角色71擺出勝利姿勢之樣子。 第5遊戲條件判斷手段60,係具備於藉由第3遊戲條 件判斷手段5 6判斷未達成特定第3遊戲條件時,判斷是 否達成關於遊戲角色之動作的特定第5遊戲條件之功能。 在第5遊戲條件判斷手段60,於藉由第3遊戲條件判斷手 -32- 1299985 段56判斷未達成特定第3遊戲條件時,判斷是否達成關 於遊戲角色之動作的特定第5遊戲條件。在此,所謂關於 遊戲角色之動作的特定第5遊戲條件,係用以使投手角色 70的雙殺投手重播展示再生顯示畫面44 (參考圖8及圖9 )重播顯示之條件。具體來說,在第5遊戲條件判斷手段 60,係藉由第3遊戲條件判斷手段56判斷未藉由投手角 色奪取三振而成爲3出局時,判斷是否因雙殺而3出局交 替,且投手角色7 1是否存在於投手丘附近。在此,包含 藉由第5遊戲條件判斷手段60所辨識之因雙殺而3出局 交替,且投手角色7 1是否存在於投手丘附近的判斷結果 之各種資料係儲存於RAM12。 第5遊戲角色動作顯示手段61,係具備於藉由第5遊 戲條件判斷手段60判斷達成特定第5遊戲條件時,重播 顯示投手角色71的雙殺投手重播展示再生顯示畫面44之 功能。第5遊戲角色動作顯示手段61,係於藉由第5遊戲 條件判斷手段60判斷達成特定第5遊戲條件時,重播顯 示投手角色71的雙殺投手重播展示再生顯示畫面44。具 體來說,藉由第5遊戲條件判斷功能,於判斷因雙殺而3 出局交替,且投手角色存在於投手丘附近時,則重播顯示 投手角色71例如一邊觀看2壘及1壘雙殺的樣子(參考 圖8),一邊於雙殺成立時擺出勝利姿勢時(參考圖9) 之作爲以投手角色7 1爲注視點的一連串之動作畫面的雙 殺投手重播展示再生顯示畫面44。在此,所謂重播顯示, 係於顯示即時的動作畫面之後’使同一時間動作之其他攝 -33 - 1299985 像機所致之動作畫面顯示,而具體來說,即時顯示從2壘 至1壘之守備選手角色進行雙殺時之以球物件7 3爲注視 點的動畫之後,於電視監視器2 0顯示與2壘、1壘守備選 手角色進行雙殺時同一時間動作之其他攝像機所致之作爲 以投手角色7 1爲注視點的投手角色71之動作畫面的雙殺 投手重播展示再生顯示畫面44。 雙殺投手重播展示再生顯示畫面44係如圖8及圖9 所示’爲與2壘、1壘守備選手角色進行雙殺時同一時間 動作之其他攝像機所致之作爲以投手角色7 1爲注視點的 投手角色7 1之動作畫面,在此係爲於本壘後方側設置攝 像機之角度。在雙殺投手重播展示再生顯示畫面44係如 圖8所示,顯示投手角色71觀看2壘、1壘雙殺之樣子的 狀況,進而如圖9所示,作爲一連串之動畫而顯示成立雙 殺時投手角色71擺出勝利姿勢的樣子。又,在投手奪三 振重播展示再生顯示畫面42,係顯示由用以於畫面右上部 份作爲表示重播顯示之指示的「Replay」文字角色所構成 之重播文字角色80。 第6遊戲角色動作顯示手段62,係具備於藉由第5遊 戲條件判斷手段60判斷未達成特定第5遊戲條件時’顯 示投手角色71的通常投手交替展示再生顯示畫面45之功 能。在第6遊戲角色動作顯示手段62,係於藉由第5遊戲 條件判斷手段6 0判斷未達成特定第5遊戲條件時,顯示 投手角色71的通常投手交替展示再生顯示畫面45。在此 ,顯示與第6遊戲角色動作顯示手段62所致之作爲以投 -34- 1299985 手角色71爲注視點的重播顯示之雙殺投手重播展示再生 顯示畫面44不同的作爲即時顯示之投手角色71的通常投 手交替展示再生顯示畫面45(參考圖10)。具體來說, 藉由第6遊戲角色動作顯示手段62,以第5遊戲條件判斷 手段6 0判斷因雙殺而3出局交替,且投手角色7 1未存在 於投手丘附近時,則即時於電視監視器20顯示投手角色 7 1與其他守備選手角色74 —起回到選手席時之作爲以投 手角色71爲注視點的動作畫面之通常投手交替展示再生 顯示畫面45。 通常投手交替展示再生顯示畫面45係如圖1〇所示, 爲與作爲以投手角色7 1爲注視點的重播顯示之雙殺投手 重播展示再生顯示畫面44不同之即時顯示,在此係爲於 本壘後方配置攝像機之角度。在此,例如1壘的守備選手 角色74接住球物件73而成爲3出局時,投手角色71係 爲了補位而移動至1壘附近之狀況,因爲投手角色71並 未存在於投手丘附近,故顯示投手角色71與其他守備選 手角色74 —起回到選手席時之作爲以投手角色7 1爲注視 點的動作畫面之通常投手交替展示再生顯示畫面45。再者 ,代替藉由第6遊戲角色動作顯示手段62所顯示之通常 投手交替展示再生顯示畫面45,顯示不包含投手角色71 之守備選手角色74回到選手席時之以守備選手角色74爲 現可 出亦 4 面 7畫 色作 角動 手的 選點 備視 守注 之爲 隊 4 球7 戰色 對角 及手 、 選 面備 畫守 作以 動之 的時 點場 視球 注在 。 -35- 1299985 在該遊戲程式,藉由第1遊戲角色動作顯示手段53, 係於藉由第1遊戲條件判斷手段5 2判斷達成特定第1遊 戲條件時’重播顯示作爲打者角色7 0的動作畫面之全壘 打重播展示再生顯示畫面40,藉由第2遊戲角色動作顯示 手段5 5,係於藉由第2遊戲條件判斷手段5 4判斷達成特 定第2遊戲條件時,重播顯示作爲與打者角色7 0同一時 間動作的其他選手席選手角色7 2之動作畫面的選手席場 # 面重播展示再生顯示畫面41。具體來說,藉由第丨遊戲角 色動作顯示手段5 3,以第1遊戲條件判斷手段5 2判斷判 斷打者角色70擊出同分、超前、逆轉全壘打時,重播顯 示打者角色70擊出全壘打時之作爲以打者角色70爲注視 點的動作畫面之全壘打重播展示再生顯示畫面40,藉由第 2遊戲角色動作顯示手段55,以第2遊戲條件判斷手段54 判斷局數爲7局以後時,則重播顯示顯示作爲以與打者角 色70不同之選手席選手角色72爲注視點的動作畫面之選 Φ 手席場面重播展示再生顯示畫面41。在此,如現實世界之 棒球中繼般,因爲可再現複數台其他攝像機所致之打者角 色70及選手席選手角色72爲注視點之動畫的重播顯示, 故可實現藉近現實世界的棒球中繼之具有真實感的棒球遊 戲。 〔棒球遊戲之交替展示再生顯示處理系統執行時的處理流 程〕 使用圖3所示之流程圖說明本實施形態的棒球遊戲之 -36- 1299985 交替展示再生顯示系統。在此,所謂棒球遊戲的交替展示 再生顯示係於電視監視器20顯示在棒球遊戲中成爲3出 局而攻擊方與守備方交替(change )時的動作畫面(交替 展示)。 首先,判斷是否達成關於遊戲角色之動作的特定第1 遊戲條件(S 1 )。在步驟S 1,具體來說係判斷打者角色 70是否擊出同分、超前、逆轉全壘打。於步驟S1中,判 斷打者角色70擊出同分、超前、逆轉全壘打時,則移動 進行至全壘打重播展示再生顯示處理(S2)。 在步驟S2的全壘打重播展示再生顯示處理,係於步 驟S 1中判斷打者角色70擊出同分、超前、逆轉全壘打時 ,重播顯示打者角色70擊出全壘打時之作爲以打者角色 7〇爲注視點的動作畫面之全壘打重播展示再生顯示畫面 4 0 (參考圖4 )。在此,所謂重播顯示,係於顯示即時的 動作畫面之後,使同一時間動作之其他攝像機所致之動作 畫面顯示,而具體來說,打者角色70擊出全壘打時,係 首先即時顯示球物件7 3進入觀眾席時之樣子的以球物件 73爲注視點的動畫之後,於電視監視器20顯示與球物件 7 3進入觀眾席時同一時間動作之其他攝像機所致之以打者 角色7 0爲注視點的作爲打者角色7 0之動作畫面的全壘打 重播展示再生顯示畫面40。進行步驟S2的全壘打重播展 不再生顯示處理時’則判斷是否達成關於遊戲之進丫了的特 定第2遊戲條件(S 3 )。 在步驟S3係判斷關於遊戲之進行的特定第2遊戲條 -37- 1299985 件,具體來說,判斷是否爲遊戲後段(即,局數爲7局以 後)。於步驟S3中判斷局數爲7局以後時,則移動進行 至選手席場面重播展示再生顯示處理(S4)。於步驟S3 中判斷局數並不爲7局以後時,則結束交替展示的再生顯 示。 在步驟S4的選手席場面重播展示再生顯示處理,係 於步驟S3中判斷局數爲7局以後時,則重播顯示作爲打 者角色7 0擊出全壘打時的以與打者角色70不同之選手席 選手角色72爲注視點的動作畫面之選手席場面重播展示 再生顯示畫面4 1 (參考圖5 )。在此,所謂重播顯示,係 於顯示初始重播的全壘打重播展示再生顯示畫面40之後 ,使同一時間動作之其他攝像機所致之選手席場面重播展 示再生顯示畫面41顯示,而具體來說,打者角色70擊出 全壘打時,係顯示作爲以打者角色70爲注視點之動作畫 面的全壘打重播展示再生顯示畫面40之後,於電視監視 器20顯示與球物件73進入觀眾席時同一時間動作之其他 攝像機所致之作爲以與打者角色70不同之選手席之選手 角色72爲注視點的動作畫面之選手席場面重播展示再生 顯示畫面41。進行步驟S4的選手席場面重播展示再生顯 示處理時,則結束交替展示的再生顯示。 於步驟S 1,判斷打者角色70未擊出同分、超前、逆 轉全壘打時,則判斷是否達成關於遊戲角色之動作的特定 第3遊戲條件(S 5 )。在步驟S 5,具體來說係判斷是否 藉由投手角色71奪取三振而成爲3出局交替。於步驟S5 •38- 1299985 中判斷藉由投手角色7 1奪取三振而成爲3出局交替時, 則移動進行至投手奪三振重播展示再生顯示處理(S5)。 在步驟S 6的投手奪三振重播展示再生顯示處理,係 於步驟S 5中判斷藉由投手角色7 1奪取三振而3出局交替 時,重播顯示投手角色71奪取三振時之作爲以投手角色 7 1爲注視點的動作畫面之投手奪三振重播展示再生顯示畫 面42 (參考圖6 )。在此,所謂重播顯示,係於顯示即時 φ 的動作畫面之後,使同一時間動作之其他攝像機所致之動 作畫面顯示,而具體來說,投手角色71奪取三振時,係 首先即時顯示球物件73進入捕手角色的手套之樣子的以 球物件73爲注視點的動畫之後,於電視監視器20顯示與 球物件73進入捕手角色的手套時同一時間動作之其他攝 像機所致之作爲以投手角色7 1爲注視點的投手角色7 1之 動作畫面的投手奪三振重播展示再生顯示畫面42。進行步 驟S6的投手奪三振重播展示再生顯示處理時,則判斷是 # 否達成關於遊戲之進行的特定第4遊戲條件(S7)。 在步驟S7,關於遊戲之進行的特定第4遊戲條件, 具體來說係爲關於攻守兩球隊的得分狀況、及攻擊方的跑 者狀況之條件,而判斷是否爲對於投手角色7 1所屬之守 備方有被逆轉之可能性高的危機場面(例如,投手角色7 1 所屬之守備方得分爲攻擊方得分以上且跑者存在於2壘以 上)。於步驟S 7中判斷投手角色71所屬之守備方得分爲 攻擊方得分以上且跑者存在於2壘以上時,則移動進行至 投手勝利姿勢展示再生顯示處理(S8 )。於步驟S7中判 -39- 1299985 斷投手角色7 1所屬之守備方得分爲攻擊方得分以上且跑 者未存在於2壘以上時,則結束交替展示的再生顯示。 在步驟S8的投手勝利姿勢展示再生顯示處理,係於 步驟S7中判斷投手角色7 1所屬之守備方得分爲攻擊方得 分以上且跑者存在於2壘以上時,則顯示接續於顯示在投 手角色71之投手奪三振重播展示再生顯示畫面42之後而 動作之投手角色7 1的投手勝利姿勢展示再生顯示畫面43 (參考圖7)。在此,於顯示作爲投手角色71之重播顯示 的投手奪三振重播展示再生顯示畫面42之後,使接續動 作之同一投手角色71的投手勝利姿勢展示再生顯示畫面 43顯示,具體來說,係於電視監視器20顯示與作爲投手 角色71奪取三振之重播畫面的投手奪三振重播展示再生 顯示畫面42接續之同一投手角色7 1擺出勝利姿勢之作爲 投手角色71的動作畫面之投手勝利姿勢展示再生顯示畫 面43。進行步驟S8的投手勝利姿勢展示再生顯示處理時 ,則結束交替展示的再生顯示。 於步驟S5中判斷藉由投手角色奪取三振而成爲3出 局交替時,則判斷是否達成關於遊戲角色之動作的特定第 5遊戲條件(S9)。在步驟S9,具體來說係判斷是否因雙 殺而3出局交替,且投手角色71是否存在於投手丘附近 。在步驟S 9中判斷因雙殺而3出局交替,且投手角色71 存在於投手丘附近時,則移動進行至雙殺投手重播展示再 生顯示處理(S10)。在步驟S9中判斷因雙殺而3出局交 替,且投手角色7 1未存在於投手丘附近時,則移動進行 -40- 1299985 至通常投手交替展示再生顯示處理(S11)。 在步驟S10的雙殺投手重播展示再生顯示處理,於步 驟S9中判斷因雙殺而3出局交替,且投手角色存在於投 手丘附近時’則重播顯示投手角色71例如一邊觀看2壘 及1壘雙殺的樣子(參考圖8),一邊於雙殺成立時擺出 勝利姿勢時(參考圖9 )之作爲以投手角色7 1爲注視點的 一連串之動作畫面的雙殺投手重播展示再生顯示畫面44 ( 參考圖8及圖9)。在此,所謂重播顯示,係於顯示即時 的動作畫面之後,使同一時間動作之其他攝像機所致之動 作畫面顯示,而具體來說,即時顯示從2壘、1壘之守備 選手角色進行雙殺時之以球物件73爲注視點的動畫之後 ,於電視監視器2 0顯示與2壘、1壘守備選手角色進行雙 殺時同一時間動作之其他攝像機所致之作爲以投手角色7 1 爲注視點的投手角色7 1之動作畫面的雙殺投手重播展示 再生顯示畫面44。進行步驟S10的雙殺投手重播展示再 生顯示處理時,則結束交替展示的再生顯示。 在步驟S11的通常投手交替展示再生顯示處理,於步 驟S9中判斷因雙殺而3出局交替,且投手角色未存在於 投手丘附近時,顯示與雙殺投手重播展示再生顯示畫面44 不同的作爲即時顯示之投手角色71的通常投手交替展示 再生顯示畫面45(參考圖10)。具體來說,於具體來說 S9中判斷因雙殺而3出局交替,且投手角色7 1未存在於 投手丘附近時,則即時於電視監視器20顯示投手角色7 1 與其他守備選手角色74 —起回到選手席時之作爲以投手 -41 - 1299985 角色7 1爲注視點的動作畫面之通 不畫面 45。進行步驟 S11的通常 處理時,則結束交替展示的再生顯: 在此,藉由步驟S2的全壘打 ,於在步驟S1判斷達成特定第1 作爲打者角色70的動作畫面之全 畫面4 0,藉由步驟S 4的選手席場 理,於在步驟S3判斷達成特定第 示作爲與打者角色70同一時間動 色72之動作畫面的選手席場面重ί 。具體來說,藉由步驟S2的全壘 理,在步驟S 1判斷打者角色7 0擊 壘打時,重播顯示打者角色70擊 者角色70爲注視點的動作畫面之 示畫面40,藉由步驟S4的選手席 處理,在步驟S 3判斷局數爲7局 示作爲以與打者角色70不同之選, 點的動作畫面之選手席場面重播展 此,如現實世界之棒球中繼般,因 像機所致之打者角色70及選手席努 動畫的重播顯示,故可實現藉近現 有真實感的棒球遊戲。 〔其他實施形態〕 常投手交替展示再生顯 投手交替展示再生顯示 禾。 重播展示再生顯示處理 遊戲條件時,重播顯示 壘打重播展示再生顯示 面重播展示再生顯示處 2遊戲條件時,重播顯 作的其他選手席選手角 番展示再生顯示畫面41 打重播展示再生顯示處 出同分、超前、逆轉全 出全壘打時之作爲以打 全壘打重播展示再生顯 場面重播展示再生顯示 以後時,則重播顯示顯 ^席選手角色72爲注視 示再生顯示畫面41。在 爲可再現複數台其他攝 雲手角色72爲注視點之 實世界的棒球中繼之具 -42 - 1299985 (a )在前述實施形態,揭示使用作爲可適用遊戲程 ' 式之電腦之一例的家庭用視訊遊戲裝置之狀況的範例,但 是,遊戲裝置係並不限定於前述實施形態,也可同樣適用 於監視器爲另外構成之遊戲裝置、監視器爲一體構成之遊 戲裝置、及藉由執行遊戲程式可作爲遊戲裝置而作用之個 人電腦及工作站等。 (b )於本發明亦包含執行如前述之遊戲的程式、執 φ 行如前述之遊戲之程式方法及記錄該程式之電腦可讀取之 記錄媒體。作爲該記錄媒體,卡匣以外可舉出,例如,電 腦可讀取之可撓性碟、半導體記憶體、CD — ROM、DVD、 MO、ROM卡匣、其他者。 【圖式簡單說明】 [圖1】利用本發明之一實施形態的視訊遊戲裝置之基 本構成圖。 • [圖2]前述視訊遊戲裝置的功能區塊圖。 [圖3]用以說明交替展示再生顯示處理之流程圖。 [圖4]表示全壘打重播展示再生顯示畫面的電視監視 器圖。 [圖5]表示選手席場面重播展示再生顯示畫面的電視 監視器圖。 [圖6]表示投手奪三振重播展示再生顯示畫面的電視 監視器圖。 [圖7]表示投手勝利姿勢展示再生顯示畫面之前半部 -43- 1299985 分的電視監視器圖。 ' [圖8]表示投手勝利姿勢展示再生顯示畫面之後半部 分的電視監視器圖。 [圖9]表示雙殺投手重播展示再生顯示畫面的電視監 視器圖。 [圖10]表示通常投手交替展示再生顯示畫面的電視監 視器圖。 【主要元件符號說明】In the recording medium for recording the game program of the second item of the patent application, the second action screen of the other game characters is created simultaneously with the first action screen of the game character. Here, the second action screen of the other game characters that are operated at the same time as the game character displayed on the first action screen of the game character is because of the play character role. The first action screen is created at the same time. Therefore, the replay display of the second operation screen can be performed smoothly and smoothly.  The recording medium for recording the game program of the third application for the patent scope is in the recording medium of the recording game program of the first item, Record a recording medium that is used to enable the computer to implement the following functions.  (5) The third game condition determination function, When it is determined by the first game condition judging function that the specific first game condition is not reached, It is judged whether or not a specific third game condition regarding the action of the game character is reached.  # (6) The third game character action display function, When it is judged by the third game condition judging function that a specific third game condition is reached, The third action screen of the game character is displayed in replay.  (7) The fourth game condition determination function, It is determined whether or not a specific fourth game condition regarding the progress of the game is reached.  (8) The fourth game character action display function, When it is judged by the fourth game condition judging function that a specific fourth game condition is reached, The fourth operation screen of the game character that is displayed after the third action screen of the game character is displayed is displayed.  -10- 1299985 In the game realized by the program, Further, in the third game condition judgment function, When it is determined by the first game condition determination function that the specific first game condition is not reached, It is judged whether or not a specific third game condition regarding the action of the game character is reached. More in the third game character action display function, When it is judged by the third game condition judging function that a specific third game condition is reached, The third action screen of the game character is displayed in replay. More than the fourth game condition judgment function, It is judged whether or not a specific fourth game φ condition regarding the progress of the game is reached. Also in the fourth game character action display function, When it is judged by the fourth game condition judging function that a specific fourth game condition is reached, The fourth operation screen of the game character that is operated after the third action screen of the game character is displayed is displayed.  First of all, With the third game condition determination function, When it is determined by the first game condition determination function that the specific first game condition is not reached, It is judged whether or not a specific third game condition regarding the action of the game character is reached. In the third game condition judgment function, When it is determined by the first game condition determination function that the specific first game condition is not reached, It is judged whether or not a specific third game condition regarding the action of the game character is reached. here, The specific third game condition regarding the action of the game character, It is used to replay the conditions of the third action screen of the game character. Specifically, In the third game condition determination function, When the first game condition judging function judges that the hitter character has not hit the reverse home run, Determine whether or not to win the strikeout by the pitcher role and become a three-outer alternate.  then, With the third game character action display function, When it is judged by the third game condition judging function that a specific third game condition is reached, Replay -11 - 1299985 Shows the third action screen of the game character. In the third game character action display function, When it is judged by the third game condition judging function that a specific third game condition is reached, The third action screen of the game character is displayed in replay. Specifically, With the third game conditional defense function, It is judged that when the pitcher wins the strikeout and the three are alternated, Replay shows the third action screen of the action screen with the pitcher character as the gaze point when the pitcher character captures the strikeout. here, Replay display of the third action screen, After displaying the instant action Φ screen, Displaying the action screen caused by other cameras operating at the same time, Specifically, When the pitcher’s role captures the strikeout, After the animation of the ball object as the gaze point of the glove of the catcher character is displayed first, The third action screen of the action screen of the pitcher character with the pitcher character as the gaze point is displayed by another camera that operates at the same time as the ball object enters the glove of the catcher.  then, With the fourth game condition judgment function, It is judged whether or not a specific fourth game condition regarding the progress of the game is reached. In the 4th game condition judgment # function, It is judged whether or not a specific fourth game condition regarding the progress of the game is reached. here, The specific fourth game condition regarding the progress of the game, The condition for displaying the fourth action screen of the game character that is operated after the third action screen displayed on the game character is displayed. Specifically, the ‘ is about the offensive and defensive scores of the two teams, And the conditions of the attacker’s runner status, And judge whether it is a crisis scene that has a high possibility of being reversed for the garrison (for example, The garrison score is above the attacker's score and the runner is at the base 2 or above.  then, With the fourth game character action display function, When judging by the 4th-12-1299985 game condition judgment function that a specific fourth game condition is reached, The fourth operation screen of the game character is displayed after the display of the third action screen displayed on the game character. In the fourth game character action display function, When it is judged by the fourth game condition judging function that a specific fourth game condition is reached, The fourth operation screen of the game character that is displayed after the third action screen of the game character is displayed is not displayed. Specifically, With the fourth game condition judgment function, When it is judged that the defender scores above the attacker φ score and the runner exists above the second base, Then, the fourth operation screen of the action screen in which the pitcher character of the same pitch character is placed in the same position as the third action screen of the player's role to capture the three-player replay screen is displayed. here, The display of the fourth game character, After displaying the third action screen of the replay display as the game character, The fourth action screen of the same game character that shows the subsequent action, Specifically, Then, the fourth action screen of the action screen of the pitcher character in which the same pitcher character is placed in the victory pose is displayed in the third action screen that is the same as the pitcher's replay screen.  In the recording medium of the recorded game program, With the third game character action display function, When it is determined by the third game condition judging function that a specific third game condition is reached, Replay the third action screen of the game character,  With the fourth game character action display function, When it is determined by the fourth game condition judging function that a specific fourth game condition is reached, Displayed after the third action screen displayed on the game character, The 4th action screen of the game character that continues the action. Specifically, With the third game character action display function,  When it is judged that the three players are beaten by the pitcher role and the three are alternated, Replaying -13· 1299985 shows the third action screen of the action screen with the pitcher role as the gaze point when the shooter character captures the strikeout. With the fourth game character action display function,  When the fourth game condition judging function judges that the guard party score is the attacker score or more and the runner exists above the second base, The replay shows the third action screen of the action screen with the pitcher character as the fixation point when the player character captures the triple. here, Furthermore, by the third game character action display function, When it is determined by the third game condition determination function that the specific third game condition is reached, Heavy φ shows the third action screen of the game character, When the fourth game character operation display function is used to determine that the specific fourth game condition is reached by the fourth game condition determination function, Displayed after the third action screen displayed on the game character, The fourth action screen of the game character that continues the action, therefore, A realistic baseball game that enables baseball relays close to the real world.  The recording medium for recording the game program of claim 4 is in the recording medium of the recording game program of item 3. Record a recording medium that is used to enable the computer to implement the following functions.  # ( 9 ) The fifth game condition judgment function, When it is judged by the third game condition judging function that the specific third game condition is not reached, It is judged whether or not a specific fifth game condition regarding the action of the game character is reached.  (1 〇) The fifth game character action display function, When it is judged by the fifth game condition judgment function that a specific fifth game condition is reached, Replay shows the fifth action screen of the game character.  In the game realized by the program, Further, by the fifth game condition judging function, When it is determined by the third game condition judging function that the third game condition is not reached, It is judged whether or not the action of the game character is reached. -14·1299985 The fifth game condition is determined. Moreover, by the fifth game character action display function, When it is determined by the fifth game condition determination function that the specific fifth game condition is reached, the fifth operation screen of the game character is replayed.  First, by the fifth game condition judgment function, When it is determined by the third game condition determination function that the specific third game condition is not reached, It is judged whether or not a specific fifth game condition regarding the action of the game character is reached. In the fifth game condition judgment function, When it is determined by the third game condition judging function that the third game condition is not reached by φ, It is judged whether or not a specific fifth game condition regarding the action of the game character is reached. here, The specific fifth game condition regarding the action of the game character, It is used to replay the conditions of the fifth action screen of the game character. Specifically, In the fifth game condition judgment function, When it is judged by the third game condition judging function that the third player is not captured by the pitcher character and becomes a three-out game, E.g, Determine whether 3 is out of the game due to double play, And whether the pitcher character exists near the pitcher hill.  then, With the fifth game character action display function, When it is judged by the 5th game condition judgment function that a specific fifth game condition is reached, The fifth action screen of the game character is displayed in replay. In the fifth game character action display function, When it is judged by the fifth game condition judging function that a specific fifth game condition is reached, The fifth action screen of the game character is displayed in replay. Specifically, With the fifth game condition judgment function, In the judgment of 3 due to double play, And the pitcher character exists near the pitcher hill, Then, the fifth action screen of the action screen in which the pitcher character is the gaze point is displayed when the player poses in a victory posture while watching the double-killing state. here, Replay display of the 5th action screen, After displaying the instant action screen, -15- 1299985 displays the action screens caused by other cameras operating at the same time. And with the body, Immediately after displaying the animation of the target character for the double-killing, the ball object is the gaze point animation. The fifth action screen of the action screen of the pitcher character with the pitcher character as the fixation point is displayed by another camera that performs the same time action as the alternate hand character.  In the recording medium of the recorded game program, With the fifth game character action display function, When it is judged by the fifth game condition judging function that the specific φ 5 game condition is reached, The fifth action screen of the game character is displayed in replay. Specifically, With the fifth game character action display function, According to the fifth game condition judgment function, it is judged that the 3 game is alternated due to double play. And when the pitcher character exists near the pitcher's mound, Then, the fifth action screen of the action screen in which the pitcher character is the gaze point is displayed when the player's character is displayed while watching the double play. therefore, A realistic baseball game that enables baseball relays close to the real world.  Recording media for recording game programs in the fifth application for patent scope • In the recording medium of the recording game program of item 4, Record a recording medium that is used to enable the computer to implement the following functions.  (1 1) The sixth game character action display function, When it is judged by the fifth game condition judgment function that the specific fifth game condition is not reached, The sixth action screen of the game character is displayed.  In the game realized by the program, And by the sixth game character action display function, When it is judged by the fifth game condition judging function that the specific fifth game condition is not reached, The 6th action screen of the game character is displayed in replay.  here, With the sixth game character action display function, The 6th action screen of the instant display different from the replay display of the game -16- 1299985 character is displayed. Specifically, With the sixth game character action display function, Judging by the fifth game condition, the function judges that the 3 game is alternated due to double play. And if the pitcher character does not exist near the pitcher's mound, Then, the sixth action screen of the action screen with the pitcher character as the gaze point is displayed as soon as the player's character returns to the player's seat. therefore, A realistic baseball game that enables baseball relays that are close to the real world.  The game device of the sixth aspect of the patent application is a game device that realizes a game display of a motion picture of a game character on a monitor. The game device is provided with a first game condition determination means, The first game character action display means, Second game condition determination means, And the second game character action display means. In the first game condition determination means, It is judged whether or not a specific first game condition regarding the progress of the game is reached. In the first game character action display means, When it is determined by the first game condition determination means that the specific first game condition is reached, The first action screen of the game character is displayed in replay. In the second game condition determination means, It is determined whether or not a specific second game condition regarding the progress # of the game is reached. In the second game character action display means,  When it is determined by the second game condition determination means that the specific second game condition is reached, The second operation screen of the other game characters that are displayed at the same time as the game character displayed on the first action screen of the game character is replayed.  The game control method of claim 7 is a game control method for realizing a game realization of a motion picture of a game character.  The game control method includes a first game condition determination step, The first game, the character action display steps, Second game condition determination step, And the second game character action display step. In the first game condition determination step, Judgment is • 17- 1299985 No to reach a specific first game condition regarding the progress of the game. In the first game character action display step, When it is determined by the first game condition determination step that the specific first game condition is reached, The first action screen of the game character is displayed in replay. In the second game condition determination step, It is determined whether or not a specific second game condition for the progress of the game is reached. In the second game character action display step, When it is determined by the second game condition determination step that a specific second game condition is reached, The second action screen of the other game characters that are displayed at the same time as the game character displayed on the first motion φ screen of the game character is displayed.  [Effects of the Invention] According to the present invention, In the game program, With the first game character action display function, When it is determined by the first game condition determination function that a specific first game condition is reached, Replaying the first action screen of the game character,  With the second game character action display function, When it is determined by the second game condition # judgment function that a specific second game condition is reached, Replaying and displaying the second action screen of the other game characters that are displayed at the same time as the game character of the first action screen of the game character, therefore, A realistic baseball game that enables baseball relays that are close to the real world.  [Embodiment] [Structure and Operation of Game Device] Fig. 1 shows a basic configuration of a video game device according to an embodiment of the present invention. here, As an example of a video game device, The family -18- 1299985 is described with a video game device. The home video game device has ^ : Home game console body and home TV. For the home game console body, the recording medium 10 can be loaded. The game material is read out from the recording medium 10 and the game is executed. The game content so executed will be displayed on the home TV.  a game system for a home video game device, Control unit 1, With the billion section 2 And the image display unit 3, And sound output unit 4, And the operation input φ part 5, Individually connected via bus bar 6. The bus 6 includes an address bus, Data bus and control bus, etc. here, Control section 1, Memory 2 The sound output unit 4 and the operation input unit 5 are included in the home game machine body of the home video game device. The image display unit 3 is included in the home TV.  The control unit 1 is mainly based on a game program. It is set to control the progress of the game as a whole. The control unit 1 is, for example, a CPU (Central Processing Unit) 7, Signal processing processor 8, And the image processing processor 9 constitutes φ. The CPU 7 and the signal processing processor 8 and the image processing processor 9 are individually connected to each other via the bus bar 6. CPU7 interprets commands from the game program. Carry out various data processing and control. E.g, The CPU 7 is for the signal processing processor 8, The command supplies image data to the image processing processor. Signal processing processor 8, Mainly in the calculation of the 3 dimensional space, And the position conversion from the 3 dimensional space to the pseudo 3 dimensional space, And light source calculation processing, Processing processing of image and sound data.  The image processing processor 9 is mainly based on the calculation result and processing result of the signal processing processor 8, Write the image data to be drawn into the RAM -19- 1299985.  The memory unit 2 is mainly provided for storing program data and various materials used in program data. The memory unit 2 is, for example, a recording medium 10,  And the interface circuit 11, It is composed of RAM (Random Access Memory) 12. A interface circuit 11 is connected to the recording medium 10. then, The interface circuit 11 and the RAM 12 are connected via the bus bar 6. The recording medium 10 is used to record program data and image data of the operating system, Sound data • Game data composed of various program materials, etc. The recording medium 1 is, for example, a ROM (Read Only Memory) card, CD, And flexible discs and other 'memory program data and game data of the operating system. Furthermore, the recording medium 1 contains card-type memory. The card type system is mainly used when the game is interrupted. Used to save various game parameters at the time of the interruption. The RAM 1 2 is for temporarily storing various materials read from the recording medium 1 ,, Or temporarily record the processing result from the control unit. While the RAM1 2 system stores various materials, Location information indicating the memory location of various materials is also stored. You can specify any address to read and write.  The image display unit 3 is mainly provided with image data for writing the image processing processor 9 to the RAM 12, And image data read from the recording medium 1〇, etc. It is output as an image. The image display unit 3 is, for example, a television monitor 20, And the interface circuit 21, It is composed of a D/A converter (Di git al-To-Analog converter) 22. The D/A converter 22 is connected to the TV monitor 20, The interface circuit 21 is connected to the D/A converter 22. then, A bus bar 6 is connected to the interface circuit 21. Here, the image data is supplied to the D/A converter 22-20-1299985' via the interface circuit 21, where it is converted into an analog image signal. then, The analog image signal is output to the television monitor 20 as an image.  Here, the image data includes, for example, polygon data and material data. The polygon data is the coordinate data that constitutes the vertices of the polygon. The material information is used to set the material in the polygon. It consists of material indication data and material color data. The material indicator data is used to associate the polygon with the material. The material color data is used to specify the color of the material # . Here in the polygon data and material data, The polygon address data indicating the memory location of each data is associated with the material address data. In the case of such portraits, Processing the processor 8 by means of a signal, The polygon data (3 dimensional polygon data) in the 3 dimensional space represented by the polygon address data is based on the movement amount data and the rotation amount data of the screen itself (viewpoint) for coordinate conversion and perspective projection conversion. The polygon data (2 dimensional polygon data) in the 2 dimensional space is replaced. then, The polygon shape is formed by a plurality of meta-dimension data. Write the material data represented by the ® material address data in the inner area of the polygon. in this way, An object that attaches a material to each polygon can be displayed. which is, Various roles.  Sound output unit 4, The system mainly sets the sound data read from the recording medium 1 as a sound output. The sound output unit 4 is, for example, a speaker 13, And the expansion circuit 14, With d/A converter 15, It is composed of interface circuit 16. The speaker 13 is connected to the expansion circuit 1 4, The expansion circuit 14 is connected to the 〇/A converter 14, The D/A converter 15 is connected to the interface circuit 16. then, The interface circuit 16 is connected to the bus bar 6 °. Here, the sound data is supplied to the D/A to -21 - 1299985 converter 15 via the interface circuit 16. Here, it is converted into an analog sound signal. The analog audio signal is expanded by the expansion circuit 14. The speaker 13 is output as a sound. The audio data system includes, for example, ADPCM (Adaptive Differential Pulse Code Modulation) data and PCM (Pulse Code Modulation) data. When using ADP CM data, In the same way as mentioned above, The sound can be output from the speaker 13. When using PCM data, Convert PCM data to ADPCM data in RAM, In the same way as above, The sound can be output from the speaker 13 φ.  The operation input unit 5 is mainly composed of the controller 17. And operating the information interface circuit 18. It is composed of interface circuit 19. The controller 1 7 is connected to the operation information interface circuit 18, The operation information interface circuit 18 is connected to the interface circuit 19. then, A bus bar 6 is connected to the interface circuit 19.  The controller 17 is used by the player for inputting various operational commands. The operation signal corresponding to the player's operation is sent to the CPU 7. The controller 17 is provided with a first button 17a, The second button 17b, 3rd press φ key 17c, The fourth button 17d, Up arrow key 17U, Down arrow key 17D, Left arrow key 17L, Right arrow key 17R, L1 button 17L1 L2 button 17L2, R1 button 17R1 R2 button 17R2 Start button 17e, Select button 17f, Left rocker 17SL and right rocker 17SR.  Up arrow key 17U, Down arrow key 17D, The left direction key 17L and the right direction key 1 7R are, for example, In order to move the character and the cursor up and down and left and right on the screen of the television monitor 20, It is given to the CPU 7 and used.  The start button 17e is used when the CPU 7 is instructed to load a game program from the recording medium 10.  -22- 1299985 The selection button 17f is a game program loaded from the recording medium 10, It is used when the CPU 7 instructs various selections and the like.  Left rocker 17SL and right rocker 17SR, It is a rocker type controller that is almost identical to the so-called joystick structure. The rocker type controller has an upright rocker. The rocker is centered on the fulcrum, and the erect position can cover 3, 60 degrees from front to back, left and right, It is a pourable structure.  The left rocker 17SL and the right rocker 17SR are in response to the tilting direction and the tilting angle of the rocker. The X coordinate and the y coordinate of the origin are taken as the origin. As the operation signal, via the operation information interface circuit 18 and the interface circuit 19, Send to CPU7.  At the first button 17a, The second button 17b, The third button 17c, The fourth button 17d, L1 button 17L1 L2 button 17L2 The R1 button 17R1 and the R2 button 17R2 are based on a game program loaded from the recording medium 10, There are various functions assigned.  Furthermore, The buttons and the keys of the controller 1 7 except the left rocker 17SL and the right rocker 17SR are pressed by the external pressure. Pressing from the neutral position is ON. If the pressure is released, it is OFF ON/OFF switch.  The outline operation of the home video game device constituted by the above configuration will be described below. If the power switch is not shown, it is ON. When the game system 1 is loaded with power, The CPU 7 is based on a work system recorded on the recording medium 10, Reading the portrait material from the recording medium 1 Sound data and program information. Read the image data, Some or all of the sound data and program data are stored in the RAM 12. then, CPU7 is based on program data stored in RAM12-23-1299985. Send an instruction to the portrait data and sound data stored in the RAM 12.  When it is a portrait material, Based on instructions from the CPU 7, First of all, The signal processing processor 8 performs position calculation, light source calculation, and the like of the character in the 3-dimensional space. then, The image processing processor 9 is based on the calculation result and processing result of the signal processing processor 8, The process of writing the image data to be drawn into the RAM 12 is performed. then, The image data φ written in the RAM 12 is supplied to the D/A converter 22 via the interface circuit 21. here, The image data is converted into an analog image signal by the D/A converter 22. Then, The image signal is supplied to the television monitor 20, It is displayed as a portrait.  For sound data, First of all, The signal processing processor 8 is based on instructions from the CPU 7, The generation and processing of sound data are performed. Here, 'for sound data implementation', for example, Pitch conversion, Addition of noise,  Envelope setting, The processing of the level setting and the addition of the residual sound. then,  The sound data is output from the signal processing processor 8, It is supplied to the D/A converter 15 via the interface circuit 1 6 #. here, The sound data is converted into an analog sound signal. then, The sound signal is via the expansion circuit 丨4, From the speaker 1 3 as a sound output.  [Management of Various Processing in Game Devices] The game played in the game machine is, for example, a baseball game. This game machine can realize a game in which the character displayed on the television monitor 20 is operated by operating the controller 17. Figure 2 is a functional block diagram for explaining the main effects of the present invention. The control unit 1 mainly has: Character display hand -24- 1299985 'Segment 50, Role action means 51, First game condition determination means 52, The first _1 game character action display means 53, Second game condition determination means 54,  The second game character action display means 5 5. The third game condition determination means 56, The third game character action display means 57, The fourth game condition determination means 58, The fourth game character action display means 59, The fifth game condition determination means 60, The fifth game character action display means 61, And the sixth game character action display means 6 2.  The φ character display means 50 is provided with a function of displaying the player character 70 on the television monitor 20. The character display means 50 is displayed on the television monitor 20 to display the hitter character 70 shown in FIG.  In the means, The hitter image corresponding to the hitter character 70 is used when the game program is loaded. From the memory section 2 (for example, The recording medium 1 〇 is supplied to the RAM 12, And stored in RAM12. at this time, The image data of the hitter is the control unit 1 (for example, CPU7) recognized. also, The hitter data for displaying the hitter's image data on the television monitor 20 is from the memory φ section 2 (for example, The recording medium 10) is supplied to the RAM 1 2, And stored in RAM 12. at this time, The image data of the hitter is the control unit 1 (for example,  CPU7) recognized. then, The image data of the hitter stored in the RAM 12 is based on an instruction from the CPU 7. It is supplied to the television monitor 20 via the image processing processor 9. then, The portrait data of the hitter is based on the coordinates of the hitter. Displayed at a specific location of the television monitor 20. Furthermore, The instruction for displaying the portrait data for the hitter at a specific position of the television monitor 20 is performed by the CPU 7.  The character action means 51 has a function of operating the hitter character 70.  -25- 1299985 In the role display means 5 1, The hitter character 70 is activated.  In the means, When the signal from the controller 17 for causing the player character 70 to operate is recognized by the control unit 1 (for example, the CPU 7), Based on instructions from CPU7, The image data for the hitter corresponding to the hitter character 70 is processed by the control unit 1 (for example, the signal processing processor 8 and the image processing processor 9). then, The image data to be processed is supplied from the RAM 12 to the television monitor 20, The swing action of the hitter character 70 is displayed on the television monitor 20 as an animation.  The first game condition determination means 52, There is a function of determining whether or not a specific first game condition regarding the action of the game character is achieved. In the first game condition determination means 52, It is determined whether or not a specific first game condition regarding the progress of the game is reached. here, The specific first game condition regarding the action of the game character, It is a condition for replaying the first action screen of the game character. Specifically, In the first game condition determination means 52, Determine whether the hitter character 70 hits the same score, Leading, Reverse the home run. here,  • Contains the hitter character 7〇 recognized by the first game condition determination means 52, whether or not the same score is hit, Leading, Various materials for reversing the result of the home run are stored in the RAM 12.  The first game character action display means 53, When it is determined by the first game condition determination means 52 that the specific first game condition is reached, Replay Displays the function of the first action screen of the game character. In the first game character action display means 5 3, When it is determined by the first game condition determination means 5 2 that the specific first game condition is reached, The first action screen of the game character is displayed in replay. Specifically, It is judged by the first game condition judging means 52 that the -26 - 1299985 player character 70 hits the same point, Leading, When reversing the home run, The replay display shows that the player character 70 hits the home run and displays the reproduction display screen 4〇 as a home run replay display screen of the action screen with the hitter character 70 as the fixation point (refer to FIG. 4). here, Replay display, After displaying the instant action screen,  Displaying the action screen caused by other cameras operating at the same time, Specifically, When the hitter character 7 hits the home run, First, immediately after the ball object 73 enters the auditorium, the motion of the ball object 73 as the fixation point is displayed. The video monitor 20 displays the all-II replay display reproduction display screen 40 of the action screen of the player character 7 as the gaze point by the other camera operating at the same time as the ball object 73 enters the auditorium. .  The home run replay display reproduction display screen 40 is shown in Figure 4. It is an action screen of the hitter character 70 in which the hitter character 70 is the gaze point, which is caused by other cameras operating at the same time as the ball object 73 enters the auditorium.  Here, the angle of the camera is set on the rear side of the home base. also, At the home run Φ replay display reproduction display 40, A replay character character 80 composed of a "Replay" character character for use in the upper right portion of the screen as a representation of the replay is displayed.  The second game condition determination means 54, It is provided with a function of judging whether or not a specific second game condition regarding the progress of the game is reached. The second game condition determining means 54' determines whether or not a specific second game condition regarding the progress of the game is reached.  Here, the so-called specific second game condition regarding the progress of the game, It is used to replay the conditions of the player's seat scene of the player character 73 in the other player's seat at the same time as the player's character -27- 1299985 player replay display screen 41 (refer to FIG. 5). Specifically, The second game condition determination means 54 determines whether it is the latter part of the game (ie, The number of rounds is 7 innings). here,  The various data including the determination result of the number of rounds identified by the second game condition determining means 54 after 7 rounds are stored in R Α Μ 1 2 .  The second game character action display means 5 5, When it is determined by the second game condition determination means 54 that the specific second game condition is reached, Replay φ Displays the function of the player's seat scene of the other player's player character 72, which is displayed at the same time as the hitter character 70 of the home player replay display reproduction display screen 70, at the same time. In the second game character action display means 55, When it is determined by the second game condition determination means 54 that the specific second game condition is reached, Replay display and display of the hitter of the hitter character 70 on the home run replay display reproduction screen 40. The player's seat of the other player's player character 72 that the character 70 operates at the same time. The scene replay display reproduction display screen 41. Specifically, In the second game angle φ color motion display means 55, When the second game condition determination means 54 determines that the number of rounds is 7 or later, Then, the player character 72, which is a player's character 72 different from the player character 70 when the hitter character 70 is hit, is the player's seat scene replay display reproduction display screen 4 1 . here, Replay display, After displaying the replay display screen 40 after displaying the home replay of the initial replay, The player's seat replay display reproduction display screen 41 caused by another camera operating at the same time is displayed. Specifically, When the hitter character 7 hits the home run, the display is displayed as a home run replay display of the action screen with the hitter character 70 as the fixation point -28-1299985. The television monitor 20 displays the player's seat scene replay display of the action screen with the player character 72 different from the player character 70 as the gaze point, which is caused by other cameras at the same time as the ball object 73 enters the auditorium. The display screen 41 is reproduced.  The player's seat scene replay display reproduction display screen 40 is shown in Figure 5, The φ action screen of the player character 70 in which the player player character 72 is the gaze point shown in the other camera operating at the same time as the ball object 73 enters the auditorium, here, By replaying the replay display screen 41 of the player's seat scene of the player's character 72 of the player who is playing the same as the hitter hitter character 70, It can be displayed that the player character 72 who is in the same team as the hitter of the homer role 70 is happy to hit the home run. also,  Replaying the reproduction display screen 41 in the player's seat scene, The replay character character 80 composed of the "Replay" character character for indicating the replay display is displayed on the upper right portion of the screen.  The third game condition determination means 5 6, When it is determined by the first game piece determination means 52 that the specific first game condition is not reached, It is judged whether or not the function of the specific third game condition regarding the action of the game character is achieved.  In the third game condition determination means 5 6, When it is determined by the first game condition determination means 5 2 that the specific first game condition is not reached, It is judged whether or not a specific third game condition regarding the action of the game character is reached. here, The specific third game condition regarding the action of the game character, It is a condition for replaying the third action screen of the game character. Specifically, In the third game condition determination means 5 6, When it is determined by the first game condition determination means 5 2 that the hitter character 70 has not hit the reverse home run, Determine whether or not to take the three strikes by the pitcher angle • 29-1299985 color 71 (refer to Figure 6) and become a three-out alternate. here, The various data including whether or not the third player is recognized by the third player condition determining means 56, or whether the three players are captured by the pitcher character 71 and the result of the three outgoing exchanges is stored in the RAM 12.  The third game character action display means 5 7, When it is determined by the third game condition judging means 56 that the specific third game condition is reached, Replay Displays the function of the third action screen of the game character. In the third game character action display means 57, When it is determined by the third game condition determination means 56 that the specific third game condition is reached, The third action screen of the game character is displayed in replay. Specifically, By the third game condition determination means 5 6, It is judged that when the pitcher character 71 captures the strikeout and the three exits alternately, Replay display The pitcher's character 7 1 captures the replay display screen 42 (see Fig. 6) as the action screen of the action screen with the pitcher character 7 1 as the gaze point. here, Replay display, After displaying the instant action screen, Displaying the action screen caused by other cameras operating at the same time,  Specifically, When the pitcher character 71 captures the strikeout, First, immediately after the animation of the ball object 73 into the glove of the catcher character, the animation of the ball object 73 is taken as the viewpoint. When the television monitor 20 displays the other camera that is operating at the same time as the glove 73 enters the glove of the catcher character, the pitcher of the action screen of the pitcher character 7 1 with the pitcher character 71 as the fixation point is replayed and displayed. Screen 42.  The pitcher wins the three-shot replay display and displays the regenerative display screen 42 as shown in Figure 6. The action screen of the pitcher character 7 1 -30- 1299985 in which the pitcher character 7 1 is the gaze point is caused by another camera that operates at the same time as the ball object 73 enters the glove of the catcher character. Here, the angle of the camera is set on the rear side of the home base.  also, In the pitcher, the three-shot replay display reproduction display screen 42, A replay character character 80 composed of a "Replay" character character for indicating the replay display is displayed on the upper right portion of the screen.  The fourth game condition determination means 5 8, It is provided with a function of judging whether or not a specific fourth game condition regarding the progress of the game is reached. In the fourth game condition determination means 5 8, It is judged whether or not a specific 4th φ game condition regarding the progress of the game is reached. here, The specific fourth game condition regarding the progress of the game, The condition for displaying the reproduction display screen 43 (refer to Fig. 7) of the pitcher gesture of the pitcher character 71 that is operated after the pitcher of the player's character 7 is displayed. Specifically, Is the score on the offensive and defensive teams, And the conditions of the attacker’s runner status, It is judged whether or not there is a crisis scene in which the party to which the pitcher character 71 belongs is highly likely to be reversed (for example, The pitcher's role 7 1 belongs to the keeper's score for the attacker's score and the runner's exists for the second base with # 上. here, The various data included in the determination result by the fourth game condition judging means 58 whether or not the scooter character 71 belongs to the attacker score and the runner is equal to or greater than the second base is stored in the RAM 12.  The fourth game character action display means 59, When it is determined by the fourth game condition judging means 58 that the specific fourth game condition is reached, The function of the fourth action screen of the game character that is displayed after the third action screen displayed on the game character is displayed. When the fourth game character operation display means 5 9 ' is determined by the fourth game condition determination means 58 to determine the specific -31 - 1299985 fourth game condition, The display continues to be displayed in the pitcher role 7: The pitcher of ι wins the three-shot replay display of the reproduction display screen 42 and then moves the pitcher character 71 to display the reproduction display screen 43. here, After the display of the replay display of the player role 7 1 is replayed, the replay display screen 42 is displayed. The pitcher of the same pitcher character 7 1 that continues the operation is displayed on the victory posture display reproduction display screen 43. Specifically, The same monitor player who displays the replay display screen 42 and the third player's replay display reproduction display screen 42 is displayed on the television monitor 20, and the pitcher is the action screen of the pitcher character 7 1 The reproduction display screen 43 is displayed in the victory posture.  The pitcher's victory posture display reproduction display screen 43 is shown in Fig. 7,  In order to compete with the pitcher who has won the replay of the three strikes as the pitcher character 71, the same shooter character 71 that reproduces the reproduction display screen 42 is displayed, and the action screen of the pitcher character 71 of the winning posture is displayed. Here, the angle of the camera is set on the back side of the home base. In the pitcher's replay, the replay display screen 42 is displayed. It can be displayed that the guard party to which the pitcher character 71 belongs has a score of more than the attacker and the runner exists above the second base (ie, For the role of the pitcher, the defensive party to which the squad has a high probability of being reversed) The pitcher character 71, which naturally occurs by the pitcher's role 7 and the striker, survives the crisis and assumes a victory posture.  The fifth game condition determination means 60, When it is determined by the third game condition determining means 56 that the specific third game condition is not reached, It is judged whether or not the function of the specific fifth game condition regarding the action of the game character is reached.  In the fifth game condition determination means 60, When it is judged by the third game condition judgment hand -32 - 1299985 segment 56 that the specific third game condition is not reached, It is judged whether or not a specific fifth game condition regarding the action of the game character is reached. here, The specific fifth game condition regarding the action of the game character, It is used to cause the double-killer pitcher of the pitcher character 70 to replay the conditions for replaying the display on the reproduction display screen 44 (refer to Figs. 8 and 9). Specifically, In the fifth game condition determination means 60, When it is determined by the third game condition determination means 56 that the third player is not captured by the pitcher, the third game condition is determined to be three outs. Determine whether 3 is out of the game due to double play, And whether the pitcher character 7 1 exists near the pitcher hill. here, Including the double play that is recognized by the fifth game condition determining means 60, and the three are eliminated. Further, various data of whether or not the pitcher character 7 1 exists in the vicinity of the pitcher hill is stored in the RAM 12.  The fifth game character action display means 61, When it is determined by the fifth game condition determination means 60 that the specific fifth game condition is reached, Replay The double-killer pitcher showing the pitcher character 71 replays the function of displaying the reproduction display screen 44. The fifth game character action display means 61, When it is determined by the fifth game condition determination means 60 that the specific fifth game condition is reached, The double play pitcher of the pitcher character 71 is replayed to replay the display reproduction display screen 44. Specifically, With the fifth game condition judgment function, In the judgment of the double play, 3 outs, And the pitcher character exists near the pitcher hill, Then, the replay display shows the pitcher character 71, for example, watching the 2nd base and the 1st base double play (refer to FIG. 8). The double-killer pitch display replay display screen 44 which is a series of action screens in which the pitcher character 71 is the fixation point is displayed while the victory pose is set up (see Fig. 9). here, Replay display,  After displaying the instant action screen, the other actions taken at the same time -33 - 1299985 are displayed on the action screen caused by the camera. Specifically, Instantly display the animation from the 2nd base to the 1st base of the alternate hand character for the double-killing after the animation of the ball object 7 3 as the fixation point, On the TV monitor 2 0 display and 2 base, The 1st squad is the other player's action at the same time when the double-killing is performed. The double-killer of the action screen of the pitcher character 71 with the pitcher character 71 as the gaze point replays the reproduction display screen 44.  The double-killing pitcher replays the regenerative display screen 44 as shown in Figure 8 and Figure 9 The action screen of the pitcher character 7 1 with the pitcher character 7 1 as the fixation point is caused by the other camera of the same time. Here, the angle of the camera is set at the rear side of the home base. In the double-killing pitcher replay display reproduction display screen 44 is as shown in FIG. Show pitcher character 71 watch 2 base, The situation of the first base double kill, Further, as shown in FIG. 9, As a series of animations, it shows how the pitcher character 71 poses in a victory position when the double-kill is established. also, In the pitcher, the replay display screen 42 is reproduced. A replay character character 80 composed of a "Replay" character character for indicating the replay display is displayed on the upper right portion of the screen.  The sixth game character action display means 62, When the fifth game condition determining means 60 determines that the specific fifth game condition is not reached, the normal pitcher of the display pitcher 71 alternately displays the reproduction display screen 45. In the sixth game character action display means 62, When it is determined by the fifth game condition determination means 60 that the specific fifth game condition is not reached, The normal pitcher displaying the pitcher character 71 alternately displays the reproduction display screen 45. here , The normal play pitch character 71 which is different from the double play kill replay display reproduction display screen 44 which is the replay display of the replay display in which the third game character action display means 62 is used as the gaze point 34 is displayed. The pitcher alternately displays the reproduction display screen 45 (refer to FIG. 10). Specifically,  By the sixth game character action display means 62, It is judged by the fifth game condition judging means 60 that 3 is out of the game due to double play, And the pitcher character 7 1 does not exist near the pitcher hill, Immediately after the television monitor 20 displays the pitcher character 7 1 , the normal pitcher, which is the action screen with the pitcher character 71 as the fixation point, alternately displays the reproduction display screen 45 when returning to the player seat 74.  Usually, the pitcher alternately displays the reproduced display screen 45 as shown in FIG.  In order to display the reproduction display screen 44 differently from the double-killer pitcher which is a replay display with the pitcher character 71 as the fixation point, This is the angle at which the camera is placed behind the home base. here, For example, when the defender's hand character 74 of the first base catches the ball object 73 and becomes 3 outs, The pitcher character 71 is moved to the vicinity of the 1st base in order to make up the position. Because the pitcher character 71 does not exist near the pitcher hill, Therefore, when the pitcher character 71 is returned to the player's seat, the player's character 71 alternately displays the reproduction display screen 45 as a normal pitcher of the action screen in which the pitcher character 71 is the fixation point. Again, Instead of displaying the reproduction display screen 45 alternately by the normal pitcher displayed by the sixth game character action display means 62, The display of the candidate hand character 74 that does not include the pitcher character 71 is returned to the player's seat. The candidate hand character 74 is now available and the 4 face 7 color is used as the corner hand. The goal is to be the team's 4 ball 7 battle color. Diagonal and hand,  When you select the surface to prepare for the painting, you will see the ball at the point.  -35- 1299985 In the game program, By the first game character action display means 53,  When it is determined by the first game condition determination means 5 2 that the specific first game condition is reached, the home screen replay display reproduction display screen 40 which is the action screen of the player character 70 is replayed. By the second game character action display means 5 5, When it is determined by the second game condition determination means 504 that a specific second game condition is reached, The player's seat on the action screen of the other player's player character 7 in the same time as the player's character 70 is replayed. Specifically, By the third game character action display means 5 3, The first game condition determining means 5 2 judges that the hitter character 70 hits the same point, Leading, When reversing the home run, The replay display shows that the hitter character 70 hits the home run as the home run replay display reproduction screen 40 of the action screen with the hitter character 70 as the gaze point. By the second game character action display means 55, When the second game condition determination means 54 determines that the number of games is 7 or later, Then, the replay display shows the selection of the action screen as the gaze point of the player player character 72 different from the player character 70. Φ The hand scene replay display reproduction display screen 41. here, Like the baseball relay in the real world, Because the player character 70 and the player player character 72 caused by the other cameras can be reproduced as a replay display of the animation of the fixation point,  Therefore, it is possible to realize a realistic baseball game that is close to the real world baseball relay.  [Processing Process of Execution of Baseball Game Alternate Display Reproduction Display Processing System] The -36-1299985 alternate display reproduction display system of the baseball game of the present embodiment will be described using the flowchart shown in FIG. here, Alternate display of the baseball game The replay display is an action screen (alternative display) when the television monitor 20 displays a three-out event in the baseball game and the attacker and the guard are alternate.  First of all, It is judged whether or not a specific first game condition (S 1 ) regarding the action of the game character is reached. At step S1 Specifically, it is judged whether the hitter character 70 hits the same point, Leading, Reverse the home run. In step S1, Judging the hitter character 70 hitting the same score, Leading, When reversing the home run, Then, the move proceeds to the home run replay display reproduction display processing (S2).  The home run replay display reproduction display processing in step S2, In step S1, it is determined that the hitter character 70 hits the same point, Leading, When reversing the home run, The replay display shows that the hitter character 70 hits the home run as the home screen of the action screen with the hitter character 7〇 as the fixation point, and displays the reproduction display screen 4 0 (refer to FIG. 4 ). here, Replay display, After displaying the instant action screen, Actions caused by other cameras that operate at the same time, Specifically, When the hitter character 70 hits the home run, First, immediately after displaying the animation of the ball object 73 as the fixation point when the ball object 7 3 enters the auditorium, The home screen replay display display screen of the action screen of the player character 70 with the hitter character 70 as the fixation point is displayed on the television monitor 20 by the other camera operating at the same time as the ball object 7 3 enters the auditorium. 40. When the home run replay in step S2 is not performed, the game is judged to determine whether or not a specific second game condition (S 3 ) regarding the progress of the game is reached.  In step S3, it is determined that the specific second game bar -37 - 1299985 pieces regarding the progress of the game, Specifically, Determine if it is the latter part of the game (ie, The number of games is after 7 innings). When it is determined in step S3 that the number of rounds is 7 innings, Then, the movement proceeds to the player's seat scene replay display reproduction display processing (S4). If it is determined in step S3 that the number of sessions is not 7 or later, Then the regenerative display of the alternate display is ended.  The player's seat scene replay display reproduction display processing in step S4, When it is determined in step S3 that the number of offices is 7 innings, Then, the player's seat scene replay display replay display screen 4 1 (see Fig. 5) is displayed on the action screen in which the player character 72 is the gaze point of the player character 72 when the player character 70 hits the home run. here, Replay display, After displaying the homered replay display reproduction display screen 40 of the initial replay, The player's seat scene replay display reproduction display screen 41 caused by other cameras operating at the same time is displayed. Specifically, When the hitter character 70 hits the home run, After displaying the replay display screen 40 as the home run replay display screen of the action screen with the hitter character 70 as the fixation point, The video monitor 20 displays the player's seat scene replay display reproduction as an action screen of the player character 72 that is different from the player character 70, which is operated by the other camera at the same time as the ball object 73 enters the auditorium. The screen 41 is displayed. When the player's seat scene replay display reproduction display processing of step S4 is performed, Then the reproduction display of the alternate display is ended.  In step S 1, Judging that the hitter character 70 has not hit the same score, Leading, When reversing the home run, Then, it is judged whether or not a specific third game condition (S 5 ) regarding the action of the game character is reached. In step S5, Specifically, it is judged whether or not the three strikeouts are taken by the pitcher character 71 to become a three-out exchange. In step S5 • 38-1299985, it is judged that when the pitcher character 7 1 captures the strikeout and becomes the 3 outgoing exchange,  Then, the movement proceeds to the pitcher to replay the three-shot replay display reproduction display processing (S5).  In the step S6, the pitcher wins the three-shot replay display reproduction display processing, In step S5, it is determined that when the pitcher character 7 1 captures the strikeout and the 3 exits alternately, The replay display shows that the pitcher 71 takes the striker's action as the action screen of the pitcher character 7 1 as the gaze point, and the pitcher replays the reproduction display screen 42 (refer to Fig. 6). here, Replay display, After displaying the action screen of instant φ, Displaying the action screen caused by other cameras operating at the same time, Specifically, When the pitcher character 71 captures the strikeout, First, immediately after the animation of the ball object 73 into the glove of the catcher character, the animation of the ball object 73 as the fixation point is displayed. When the television monitor 20 displays the other camera that is operating at the same time as the glove 73 enters the glove of the catcher character, the pitcher of the action screen of the pitcher character 7 1 with the pitcher character 71 as the fixation point is replayed and displayed. Screen 42. When the pitcher of step S6 performs the replay display and reproduces the display processing, Then, it is judged that # a specific fourth game condition regarding the progress of the game is reached (S7).  In step S7, Specific 4th game conditions regarding the progress of the game,  Specifically, it is about the scores of the offensive and defensive teams, And the conditions of the attacker’s runner status, It is judged whether or not there is a crisis scene in which the party to which the pitcher character 71 belongs is highly likely to be reversed (for example, The pitcher's role 7 1 belongs to the defender who scores above the attacker's score and the runner exists above 2 bases). When it is determined in step S7 that the reserve party to which the pitcher character 71 belongs is scored above the attacker score and the runner exists above the second base, Then, the movement proceeds to the pitcher victory posture display reproduction display processing (S8). In step S7, it is judged that -39- 1299985 breaks the pitcher character 7 1 to which the guard party scores above the attacker score and the runner does not exist above the second base, Then the reproduction display of the alternate display is ended.  The reproduce display process is displayed in the pitcher victory posture of step S8, When it is determined in step S7 that the keeper of the pitcher character 7 1 belongs to the attacker score and the runner exists above the second base, Then, the pitcher victory posture display reproduction display screen 43 (refer to Fig. 7) of the pitcher character 7 which is operated after the pitcher of the pitcher 71 is displayed. here, After displaying the replay display screen 42 as a replay display of the pitcher character 71, the player replays the replay display screen 42 The pitcher's victory posture display reproduction display screen 43 of the same pitcher character 71 that continues to operate is displayed, Specifically, The same position as the pitcher of the action screen of the pitcher character 71 is displayed on the television monitor 20, and the same pitcher character 7 is displayed as the pitcher of the player's role 71 as the pitcher's replay display screen. The reproduction display screen 43 is displayed. When the pitcher victory posture display reproduction display processing of step S8 is performed, Then the reproduction display of the alternate display is ended.  In step S5, it is determined that when the pitcher character captures the strikeout and becomes a three-way exchange, Then, it is judged whether or not a specific fifth game condition regarding the action of the game character is reached (S9). In step S9, Specifically, it is judged whether or not 3 is out of the game due to double killing. And whether the pitcher character 71 exists near the pitcher hill. In step S9, it is judged that 3 is out of the game due to double killing, And the pitcher character 71 exists near the pitcher hill, Then, the movement proceeds to the double kill pitcher replay display reproduction display processing (S10). In step S9, it is judged that 3 is eliminated due to double killing, And the pitcher character 7 1 does not exist near the pitcher hill, Then, the movement proceeds from -40 to 1299985 until the usual pitcher alternately displays the reproduction display processing (S11).  The double kill pitcher replay display reproduction display processing in step S10, In step S9, it is judged that 3 is out of the game due to double killing, When the pitcher character exists near the pitcher's hill, the replay player shows the pitcher character 71, for example, watching the 2nd base and the 1st base double play (refer to FIG. 8). The double-killer pitch replay display reproduction display screen 44 (see Figs. 8 and 9) is a double-killing pitcher that is a series of motion pictures with the pitcher character 7 1 as the fixation point when the victory posture is established when the double-kill is established (refer to Fig. 9). here, Replay display, After displaying the instant action screen, Displaying the action screen caused by other cameras operating at the same time, Specifically, Instant display from 2 bases, The first base of the defensive player's character is double-killed after the ball object 73 is the gaze point animation. On the TV monitor 2 0 display and 2 base, The 1st Guardian's alternate hand character is played by another camera at the same time, and the double player replay display of the action screen of the pitcher character 7 1 with the pitcher character 7 1 as the gaze point is reproduced. When performing the double kill pitcher replay display reproduction display processing of step S10, Then the reproduction display of the alternate display is ended.  The normal pitcher alternately displays the reproduction display processing in step S11, In step S9, it is judged that 3 is out of the game due to double killing, And the pitcher character does not exist near the pitcher hill, The normal pitcher who displays the pitcher character 71 as the instant display different from the double-killer pitcher replay display reproduction display screen 44 alternately displays the reproduction display screen 45 (refer to FIG. 10). Specifically, Specifically, in S9, it is judged that 3 is out of the game due to double killing. And the pitcher character 7 1 does not exist near the pitcher hill, Immediately after the television monitor 20 displays the pitcher character 7 1 and the other custodial hand characters 74, the player's action is returned to the player's seat as a screen 45 of the action screen with the pitcher -41 - 1299985 character 7 1 as the gaze point. When the normal processing of step S11 is performed, Then end the recurring display of the alternate display:  here, With the home run of step S2, In step S1, it is determined that the full screen 40 of the action screen of the specific first player character 70 is reached, With the player's seat in step S4, In step S3, it is judged that the player's seat scene which is the specific screen of the same time movement 72 as the player character 70 is reached. Specifically, With the full base of step S2, When it is determined in step S1 that the hitter character 7 hits the hit, The replay display player role 70 hitter character 70 is the action screen display screen 40 of the fixation point, By the player seat processing of step S4, In step S3, it is judged that the number of rounds is 7 as a different choice from the hitter character 70.  The player's seat scene replay exhibition of the action screen of the point Like the baseball relay in the real world, Replay of the hitter character 70 and player Xinu animation due to the camera, Therefore, it is possible to realize a baseball game that is close to reality.  [Other Embodiments] The pitcher alternately displays the regenerative display. The pitcher alternately displays the reproduction display.  Replay display regenerative display processing game conditions, Replay display, rip replay display, regenerative display, replay display, regenerative display, 2 game conditions, The other player's seat players who replayed the display will display the regenerative display screen 41. Leading, Reversing the whole home run as a replay of the home run replay display replay display regenerative display Then, the replay display player character 72 is the gaze reproduction display screen 41. In the above embodiment, in the case of a baseball player in which the other camera players 72 are reproducible, the gaze point is a real point of the gaze point - 42 - 1299985 An example of the state of a home video game device using an example of a computer that is applicable to a game program is disclosed. But yes, The game device is not limited to the above embodiment. The same applies to a game device in which the monitor is separately constructed, The monitor is a game device, And a personal computer and workstation that can function as a game device by executing a game program.  (b) the invention also includes a program for executing the game as described above, The program method of the game as described above and the computer readable recording medium for recording the program. As the recording medium, It can be mentioned outside the card. E.g, a flexible disk that can be read by a computer, Semiconductor memory, CD — ROM, DVD,  MO, ROM card, Others.  BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] A basic configuration diagram of a video game device according to an embodiment of the present invention.  • [Fig. 2] A functional block diagram of the aforementioned video game device.  [Fig. 3] A flow chart for explaining alternate display reproduction display processing.  [Fig. 4] A television monitor diagram showing a home run replay display reproduction display screen.  Fig. 5 is a view showing a television monitor of a player's seat scene replay display reproduction display screen.  Fig. 6 is a view showing a television monitor of the pitcher's replay display and reproduction display screen.  [Fig. 7] A television monitor diagram showing the first half of the screen of the pitcher's victory position display reproduction display screen -43 - 1299985 points.  [Fig. 8] A television monitor diagram showing the posterior half of the reproduction display screen in the pitcher victory position display.  [Fig. 9] A television monitor diagram showing a double kill pitcher replaying a reproduction display screen.  Fig. 10 is a view showing a television monitor in which a normal pitcher alternately displays a reproduced display screen.  [Main component symbol description]

1 :控制部 7 : CPU 1 7 :控制器 2 0 :電視監視器 40:全壘打重播展示再生顯示畫面 41 :選手席場面重播展示再生顯示畫面 # 42 :投手奪三振重播展示再生顯示畫面 43 :投手勝利姿勢展示再生顯示畫面 44 :雙殺投手重播展示再生顯示畫面 45:通常投手交替展示再生顯示畫面 5 〇 :角色顯示手段 5 1 :角色動作手段 52 :第1遊戲條件判斷手段 53 :第1遊戲角色動作顯示手段 54 :第2遊戲條件判斷手段 -44- 1299985 5 5 :第2遊戲角色動作顯示手段 • 5 6 :第3遊戲條件判斷手段 5 7 :第3遊戲角色動作顯示手段 5 8 :第4遊戲條件判斷手段 59:第4遊戲角色動作顯示手段 60 :第5遊戲條件判斷手段 6 1 :第5遊戲角色動作顯示手段 φ 62 :第6遊戲角色動作顯示手段 7 〇 :打者角色 7 1 :投手角色 72 :選手席選手角色 7 3 :球物件 74 :守備選手角色 8 0 :重播文字角色 • -45·1 : Control unit 7 : CPU 1 7 : Controller 2 0 : TV monitor 40 : Home run replay display reproduction display screen 41 : Player seat scene replay display reproduction display screen # 42 : The pitcher replays the replay display reproduction display screen 43 : Pitcher Victory Pose Display Reproduction Display Screen 44 : Double Kill Pitcher Replay Display Reproduction Display Screen 45 : Normal Pitcher Alternately Display Reproduction Display Screen 5 角色: Character Display Means 5 1 : Character Action Device 52 : First Game Condition Determination Device 53 : 1 game character motion display means 54: second game condition determination means - 44 - 1299985 5 5 : second game character motion display means - 5 6 : third game condition determination means 5 7 : third game character motion display means 5 8 : 4th game condition determination means 59: 4th game character motion display means 60: 5th game condition determination means 6 1 : 5th game character motion display means φ 62 : 6th game character motion display means 7 〇: hitter character 7 1: Pitcher character 72: Player player character 7 3: Ball object 74: Guardian hand character 8 0: Replay character role • -45·

Claims (1)

1299985 • 十、申請專利範圍 1 · 一種記錄遊戲程式的記錄媒體,其特徵爲用以使 可實現於監視器顯示遊戲角色之動作畫面的遊戲之電腦, 實現以下功能: 第1遊戲條件判斷功能’係判斷是否達成關於前述遊 戲角色之動作的特定第1遊戲條件; 第1遊戲角色動作顯示功能,係於藉由前述第1遊戲 φ 條件判斷功能判斷達成前述特定第1遊戲條件時,重播顯 示前述遊戲角色的第1動作畫面; 第2遊戲條件判斷功能,係判斷是否達成關於前述遊 戲之進行的特定第2遊戲條件;及 第2遊戲角色動作顯不功能,係於藉由前述第2遊戲 條件判斷功能判斷達成前述特定第2遊戲條件時,重播顯 不與顯不於前述遊戲角色的第1動作畫面之前述遊戲角色 同一時間動作的其他遊戲角色之第2動作畫面。 # 2.如申請專利範圍第1項所記載之記錄遊戲程式的 記錄媒體,其中,前述其他遊戲角色的第2動作畫面係與 前述遊戲角色的第1動作畫面同時作成。 3 ·如申請專利範圍第1項所記載之記錄遊戲程式的 記錄媒體,其中,更用以使前述電腦實現以下功能: 第3遊戲條件判斷功能,係於藉由前述第1遊戲條件 判斷功能判斷未達成前述特定第1遊戲條件時,判斷是否 達成關於前述遊戲角色之動作的特定第3遊戲條件; 第3遊戲角色動作顯示功能,係於藉由前述第3遊戲 -46- 1299985 條件判斷功能判斷達成前述特定第3遊戲條件時,重播顯 示前述遊戲角色的第3動作畫面; 第4遊戲條件判斷功能,係判斷是否達成關於前述遊 戲之進行的特定第4遊戲條件;及 第4遊戲角色動作顯示功能,係於藉由前述第4遊戲 條件判斷功能判斷達成前述特定第4遊戲條件時,顯示接 續於顯示在前述遊戲角色的第3動作畫面之後而動作之前 述遊戲角色的第4動作畫面。 4 ·如申請專利範圍第3項所記載之記錄遊戲程式的 記錄媒體,其中,更用以使前述電腦實現以下功能: 第5遊戲條件判斷功能,係於藉由前述第3遊戲條件 判斷功能判斷未達成前述特定第3遊戲條件時,判斷是否 達成關於前述遊戲角色之動作的特定第5遊戲條件;及 第5遊戲角色動作顯示功能,係於藉由前述第5遊戲 條件判斷功能判斷達成前述特定第5遊戲條件時,重播顯 示前述遊戲角色的第5動作畫面。 5 ·如申請專利範圍第4項所記載之記錄遊戲程式的 記錄媒體,其中,更用以使前述電腦實現以下功能: 第6遊戲角色動作顯示功能,係於藉由前述第5遊戲 條件判斷功能判斷未達成前述特定第5遊戲條件時,顯示 前述遊戲角色的第6動作畫面。 6. —種遊戲裝置,係實現於監視器顯示遊戲角色的 動作畫面之遊戲的遊戲裝置,其特徵爲具備: 第1遊戲條件判斷手段,係判斷是否達成關於前述遊 -47- 1299985 戲角色之動作的特定第1遊戲條件; 第1遊戲角色動作顯示手段,係於藉由前述第1遊戲 條件判斷手段判斷達成前述特定第1遊戲條件時,重播顯 示前述遊戲角色的第1動作畫面; 第2遊戲條件判斷手段,係判斷是否達成關於前述遊 戲之進行的特定第2遊戲條件;及 第2遊戲角色動作顯示手段’係於藉由前述第2遊戲 ^ 條件判斷手段判斷達成前述特定第2遊戲條件時,顯示與 顯示於前述遊戲角色的第1動作畫面之前述遊戲角色同一 時間動作的其他遊戲角色之第2動作畫面。 7 · —種遊戲控制方法’係使電腦實現於監視器顯示 遊戲角色的動作畫面之遊戲的遊戲控制方法,其特徵爲具 備: 第1遊戲條件判斷步驟,係判斷是否達成關於前述遊 戲角色之動作的特定第1遊戲條件; φ 第1遊戲角色動作顯示步驟,係於藉由前述第1遊戲 條件判斷步驟判斷達成前述特定第1遊戲條件時,重播顯 示前述遊戲角色的第1動作畫面; 第2遊戲條件判斷步驟,係判斷是否達成關於前述遊 戲之進行的特定第2遊戲條件;及 第2遊戲角色動作顯示步驟,係於藉由前述第2遊戲 條件判斷步驟判斷達成前述特定第2遊戲條件時,顯示與 顯示於前述遊戲角色的第1動作畫面之前述遊戲角色同一 時間動作的其他遊戲角色之第2動作畫面。 -48- 1299985 為代 圖件 表元 代之 定圖 指表 :案代 圖本本 表' , 代 /--N 定一二 匕曰 才 X 七1299985 • X. Patent Application No. 1 A recording medium for recording a game program, which is characterized in that a computer for realizing a game screen for displaying a motion picture of a game character on a monitor realizes the following functions: First game condition determination function ' It is determined whether or not the specific first game condition regarding the action of the game character is reached; and the first game character action display function is to replay the display when the first game condition determination function determines that the specific first game condition is reached. a first action screen of the game character; a second game condition determination function for determining whether or not a specific second game condition for the progress of the game is achieved; and a second game character action display function for the second game condition When the determination function determines that the specific second game condition is reached, the second operation screen of the other game characters that does not appear to be played at the same time as the game character of the first action screen of the game character is replayed. #2. The recording medium for recording a game program according to the first aspect of the invention, wherein the second operation screen of the other game character is created simultaneously with the first operation screen of the game character. 3. The recording medium for recording a game program according to the first aspect of the patent application, wherein the computer is further configured to realize the following functions: The third game condition determination function is determined by the first game condition determination function. When the specific first game condition is not reached, it is determined whether or not a specific third game condition regarding the action of the game character is reached; and the third game character action display function is determined by the third game-46-1299985 condition determination function. When the specific third game condition is reached, the third action screen of the game character is replayed; and the fourth game condition determination function determines whether or not a specific fourth game condition regarding the progress of the game is reached; and the fourth game character action display When the fourth game condition determination function determines that the specific fourth game condition is reached, the function displays a fourth operation screen of the game character that is operated after the third operation screen displayed on the game character. 4. The recording medium for recording a game program as described in the third paragraph of the patent application, wherein the computer is further configured to realize the following functions: The fifth game condition determination function is determined by the third game condition determination function. When the specific third game condition is not reached, it is determined whether or not the specific fifth game condition regarding the operation of the game character is reached; and the fifth game character operation display function is determined by the fifth game condition determination function to achieve the specific In the fifth game condition, the fifth action screen of the game character is replayed. 5. The recording medium for recording a game program as described in claim 4, wherein the computer is further configured to: the sixth game character action display function is based on the fifth game condition determination function When it is determined that the specific fifth game condition is not reached, the sixth operation screen of the game character is displayed. 6. A game device which is a game device that realizes a game for displaying an action screen of a game character on a monitor, and is characterized in that: the first game condition determination means determines whether or not the game character of the game - 47 - 1299985 is reached. The specific first game condition of the action; the first game character action display means replays the first action screen of the game character when the first game condition determination means determines that the specific first game condition is reached; The game condition determination means determines whether or not the specific second game condition regarding the progress of the game is reached; and the second game character action display means determines that the specific second game condition is reached by the second game condition determination means At the same time, the second operation screen of the other game characters that are displayed at the same time as the game character displayed on the first action screen of the game character is displayed. A game control method for causing a computer to realize a game for displaying a motion picture of a game character on a monitor, characterized by comprising: a first game condition determination step of determining whether or not the action of the game character is achieved Specific first game condition display step φ is a first game screen display step of replaying the first action screen of the game character when the first game condition determination step determines that the specific first game condition is reached; The game condition determination step determines whether or not the specific second game condition for the progress of the game is reached; and the second game character operation display step is determined by the second game condition determination step when the specific second game condition is reached. And displaying a second operation screen of another game character that is operated at the same time as the game character displayed on the first action screen of the game character. -48- 1299985 For the generation of map elements to replace the map refers to the table: the case of the map of the table ', generation /--N set one or two 匕曰 only X seven 。單 圖簡 無 • · 明 說 八、本案若有化學式時,請揭示最能顯示發明特徵的化學 式:無. Single Figure Jane No • · Ming said VIII. If there is a chemical formula in this case, please reveal the chemical formula that best shows the characteristics of the invention: none
TW095133674A 2005-12-19 2006-09-12 Game program, game machine, and game method TW200724107A (en)

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