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CN110947182B - Event handling method, event handling device, game terminal and medium - Google Patents

Event handling method, event handling device, game terminal and medium Download PDF

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Publication number
CN110947182B
CN110947182B CN201911174569.9A CN201911174569A CN110947182B CN 110947182 B CN110947182 B CN 110947182B CN 201911174569 A CN201911174569 A CN 201911174569A CN 110947182 B CN110947182 B CN 110947182B
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target object
information
state information
reaction
event
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CN110947182A (en
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徐硕
刘琦
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Shanghai Mihayou Network Science And Technology Co ltd
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Shanghai Mihayou Network Science And Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4482Procedural

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  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Stored Programmes (AREA)

Abstract

The embodiment of the invention discloses an event handling method, an event handling device, a game terminal and a medium, wherein the event handling method comprises the following steps: if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object to the preset event, wherein the coping strategy comprises one or more types of reaction actions; and respectively calling an execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identification of each reaction action so as to enable the target object to execute the one or more types of reaction actions and present a picture for executing the reaction action. The problem of the game development cost and the maintenance cost in the prior art are particularly huge is solved, and the technical effects of reducing the game development cost and the maintenance cost are achieved.

Description

Event handling method, event handling device, game terminal and medium
Technical Field
The embodiment of the invention relates to the field of computer software, in particular to an event handling method, an event handling device, a game terminal and a medium.
Background
The game AI system needs to process a large number of events from the internal and external modules to simulate the behavior and feedback of a monster, natural creature to the environment, enemies, one event corresponding to one processing scheme. For example, if the target object is hit, possibly cryed, roar, evasive, counterattack, etc., in the prior art, if it is to be hit as an event, then the Handler of the event needs to include the action to be given to the character. That is, an event corresponds to one Handler, and as the game scene is enriched, the number of events increases, and corresponding handers need to be added, so that the game program is particularly huge, and the game development cost and the maintenance cost are particularly huge.
Disclosure of Invention
The embodiment of the invention provides an event handling method, an event handling device, a game terminal and a medium, which are used for solving the technical problem of high game development and maintenance cost in the prior art.
In a first aspect, an embodiment of the present invention provides an event handling method, including:
if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object to the preset event, wherein the coping strategy comprises one or more types of reaction actions;
and respectively calling an execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the response strategy and the type identifier of each reaction action so as to enable the target object to execute the one or more types of reaction actions and present a picture for executing the reaction action.
Further, the method for detecting that the target object encounters the preset event comprises the following steps:
and acquiring the current state information of the target object, and determining whether the target object encounters a preset event according to the state information.
Further, the status information includes at least one or more of awareness information, equipment information, ecological information, location information, skill information, objective information, and threat information.
Further, the obtaining the current state information of the target object, and determining whether the target object encounters a preset event according to the state information includes:
acquiring current various state information of a target object, identifying various state information, and storing the identified state information to a preset position;
and when the state information of the preset position changes, determining whether a preset event occurs to the target object.
Further, threat information includes at least an hate growth rate, an hate detachment distance, an hate detachment event.
In a second aspect, an embodiment of the present invention further provides an event handling apparatus, including:
a coping strategy determining module, configured to determine a coping strategy of a target object in a current picture on a preset event if the target object is detected to have occurred, where the coping strategy includes one or more types of reaction actions;
and the execution module is used for calling the execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identifier of each reaction action so as to enable the target object to execute the one or more types of reaction actions and present a picture for executing the reaction action.
In a third aspect, an embodiment of the present invention further provides a terminal device, where the terminal device includes:
one or more processors;
a storage means for storing one or more programs;
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the event handling method as described in any of the embodiments.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions, wherein the computer-executable instructions, when executed by a computer processor, are configured to perform the event handling method according to any of the embodiments.
The technical scheme of the event coping method provided by the embodiment of the invention comprises the following steps: if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object on the preset event, wherein the coping strategy comprises one or more types of reaction actions; and respectively calling an execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identifier of each reaction action so as to enable the target object to execute one or more types of reaction actions and present a picture for executing the reaction action. The corresponding execution function is set for each reaction action, so that after the preset event and the response strategies are associated, the corresponding execution function can be called according to the occurrence time sequence of the reaction action contained in the associated response strategy, and the number of the reaction actions is far smaller than that of the response strategies, namely the arrangement and combination of the reaction actions, so that compared with the prior art taking the response of the preset event as the minimum development unit, the size of a game program can be greatly reduced, and the game development and maintenance cost is reduced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings required for the description of the embodiments will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for event handling according to a first embodiment of the present invention;
fig. 2 is a block diagram of an event handling device according to a second embodiment of the present invention;
fig. 3 is a block diagram of a terminal device according to a third embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described by means of implementation examples with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Example 1
Fig. 1 is a flowchart of an event handling method according to an embodiment of the present invention. The technical scheme of the embodiment is suitable for reducing the game development cost and the maintenance cost by reducing the game development program. The method can be executed by the event handling device provided by the embodiment of the invention, and the device can be realized in a software and/or hardware mode and is configured to be applied in a processor. The method specifically comprises the following steps:
s101, if a preset event is detected to occur to a target object in a current picture, determining a coping strategy of the target object to the preset event, wherein the coping strategy comprises one or more types of reaction actions.
It will be appreciated that gameplay is typically presented by the reaction of a target object to each preset event. Therefore, when determining the response action of each target object, it is necessary to determine the preset event currently corresponding to the target object, such as lightning stroke, fire disaster, etc., and then determine the coping strategy of the target object to the preset event according to the preset event. Wherein the coping strategy includes one or more types of reactive actions grouped together at a preset timing.
In order to detect a preset event encountered by the target object, the present embodiment acquires current state information of the target object in real time, and then determines whether the target object encounters the preset event according to the acquired state information. Preferably, the current various current state information of the target object is firstly obtained, and the various state information is identified and then stored in a preset position, so that whether the state information of the preset position changes is detected in real time is only required, and if the state information of the preset position does not change, the target object is determined to not have a preset event; if the state information of the preset position changes, determining which preset event occurs to the target object according to the change.
Wherein the status information includes at least one or more of awareness information, equipment information, ecological information, location information, skill information, objective information, and threat information. Wherein the threat information includes at least an hate growth rate, an hate detachment distance, an hate detachment event.
S102, according to the occurrence time sequence of each reaction action in the coping strategy and the type identification of each reaction action, respectively calling an execution function of the corresponding reaction action, so that the target object executes one or more types of reaction actions and presents a picture for executing the reaction action.
Wherein the type identifier comprises a primary type identifier and a secondary type identifier. For example, for a first-level type race, a second-level type race and jogging are included below.
Since the types of human reaction actions are limited, human reactions to different reaction events are usually arranged and combined according to different occurrence timings. For this reason, the embodiment sets execution functions corresponding to various reaction actions, and identifies corresponding type identifiers. After determining the coping strategy, the timing of occurrence of the reactive actions included in the coping strategy is also determined. After the appearance time sequence and the type identification of each action are determined, the execution function of each reaction action is called according to the type identification and the appearance time sequence corresponding to each reaction action, so that the target object executes each type of reaction action according to the appearance time sequence of each reaction action, and a picture for executing the reaction action is displayed.
Illustratively, in games, players experience pain when challenged with monsters and thus produce groans and escapes; the player feels pain when struck by lightning and groans because of the pain. In this embodiment, after a preset event is detected as a user being attacked by a monster, a coping strategy corresponding to the attack is searched, and pain, groan and escape are found, and at this time, a pain executing function, a groan executing function and an escape executing function are called. When the user is detected to be struck by lightning, the corresponding coping strategies of the struck by lightning are pain and groan, and the pain executing function and the groan executing function are called at the moment. Thus, no matter how varied the events in the game world are, the reaction actions of the player are limited for the roles in the game, and therefore, the execution functions of the corresponding reaction actions are limited, so that various coping strategies can be combined according to the limited execution functions to cope with preset events, and the program quantity of a Handler is greatly reduced.
The technical scheme of the event coping method provided by the embodiment of the invention comprises the following steps: if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object on the preset event, wherein the coping strategy comprises one or more types of reaction actions; and respectively calling an execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identifier of each reaction action so as to enable the target object to execute one or more types of reaction actions and present a picture for executing the reaction action. The corresponding execution function is set for each reaction action, so that after the preset event and the response strategies are associated, the corresponding execution function can be called according to the occurrence time sequence of the reaction action contained in the associated response strategy, and the number of the reaction actions is far smaller than that of the response strategies, namely the arrangement and combination of the reaction actions, so that compared with the prior art taking the response of the preset event as the minimum development unit, the size of a game program can be greatly reduced, and the game development and maintenance cost is reduced.
Example two
Fig. 2 is a block diagram of an event handling device according to a second embodiment of the present invention. The apparatus is used for executing the event handling method provided in any of the above embodiments, and the apparatus may be implemented in software or hardware. The device comprises:
a coping strategy determining module 21, configured to determine a coping strategy of a target object in a current picture on a preset event if the target object is detected to have occurred, where the coping strategy includes one or more types of reaction actions;
the execution module 22 is configured to call an execution function of a corresponding reaction action according to an occurrence sequence of each reaction action in the coping strategy and a type identifier of each reaction action, so that the target object executes the one or more types of reaction actions and presents a picture for executing the reaction action.
The coping strategy determining module 21 is configured to obtain current state information of the target object, and determine whether the target object encounters a preset event according to the state information.
The coping strategy determining module 21 is configured to obtain various current state information of the target object, identify the various state information, and store the identified state information to a preset position; and when the state information of the preset position changes, determining whether a preset event occurs to the target object.
According to the technical scheme of the event coping method provided by the embodiment of the invention, when the coping strategy determining module detects that a preset event occurs to a target object in a current picture, the coping strategy of the target object to the preset event is determined, and the coping strategy comprises one or more types of reaction actions; and respectively calling an execution function of the corresponding reaction action by the execution module according to the occurrence time sequence of each reaction action in the coping strategy and the type identification of each reaction action so as to enable the target object to execute one or more types of reaction actions and present a picture for executing the reaction action. The corresponding execution function is set for each reaction action, so that after the preset event and the response strategies are associated, the corresponding execution function can be called according to the occurrence time sequence of the reaction action contained in the associated response strategy, and the number of the reaction actions is far smaller than that of the response strategies, namely the arrangement and combination of the reaction actions, so that compared with the prior art taking the response of the preset event as the minimum development unit, the size of a game program can be greatly reduced, and the game development and maintenance cost is reduced.
The event handling device provided by the embodiment of the invention can execute the event handling method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example III
Fig. 3 is a schematic structural diagram of a terminal device according to a third embodiment of the present invention, where, as shown in fig. 3, the device includes a processor 301, a memory 302, an input device 303, and an output device 304; the number of processors 301 in the device may be one or more, one processor 301 being taken as an example in fig. 3; the processor 301, memory 302, input device 303, and output device 304 in the apparatus may be connected by a bus or other means, in fig. 3 by way of example.
The memory 302 serves as a computer-readable storage medium, and may be used to store a software program, a computer-executable program, and modules, such as program instructions/modules (e.g., the coping strategy determination module 21 and the execution module 22) corresponding to the event coping method in the embodiment of the present invention. The processor 301 executes various functional applications of the device and data processing, that is, implements the event coping method described above, by running software programs, instructions and modules stored in the memory 302.
Memory 302 may include primarily a program storage area and a data storage area, wherein the program storage area may store an operating system, at least one application program required for functionality; the storage data area may store data created according to the use of the terminal, etc. In addition, memory 302 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid-state storage device. In some examples, memory 302 may further include memory located remotely from processor 301, which may be connected to the device via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The input means 303 may be used to receive entered numeric or character information and to generate key signal inputs related to user settings and function control of the device.
The output means 304 may comprise a display device such as a display screen, for example, a display screen of a user terminal.
Example IV
A fourth embodiment of the present invention also provides a storage medium containing computer-executable instructions, on which a computer program is stored, which when executed by a processor implements the event handling method provided by the above-described disclosed embodiments.
The computer storage medium may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access Memory (Random Access Memory, RAM), a Read-Only Memory (ROM), an erasable programmable Read-Only Memory (EPROM) or FLASH Memory (FLASH), an optical fiber, a portable compact disc Read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this embodiment, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present embodiment, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, fiber optic cables, RF (radio frequency), and the like, or any suitable combination of the foregoing.
In some implementations, the clients, servers may communicate using any currently known or future developed network protocol, such as HTTP (HyperText Transfer Protocol ), and may be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the internet (e.g., the internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed networks.
The computer storage may be contained in the electronic device; or may exist alone without being incorporated into the electronic device.
The computer stores one or more programs that, when executed by the electronic device, cause the electronic device to: if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object to the preset event, wherein the coping strategy comprises one or more types of reaction actions; and respectively calling an execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identification of each reaction action so as to enable the target object to execute the one or more types of reaction actions and present a picture for executing the reaction action.
The computer program code for carrying out operations of the present embodiments may be written in one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the present embodiment may be implemented by software or by hardware. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: a Field Programmable Gate Array (FPGA), an Application Specific Integrated Circuit (ASIC), an application specific standard commodity (ASSP), a system on a chip (SOC), a Complex Programmable Logic Device (CPLD), and the like.
In the context of this embodiment, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. The machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.

Claims (6)

1. An event handling method, comprising:
if the target object in the current picture is detected to generate a preset event, determining a coping strategy of the target object to the preset event, wherein the coping strategy comprises one or more types of reaction actions;
the method for detecting the target object encountering the preset event comprises the following steps:
acquiring current state information of a target object, and determining whether the target object encounters a preset event according to the state information;
invoking an execution function of a corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identification of each reaction action, so that the target object executes the one or more types of reaction actions and presents a picture for executing the reaction action; the type identifier comprises a primary type identifier and a secondary type identifier;
the state information at least comprises one or more of perception information, equipment information, ecological information, position information, skill information, target information and threat information;
the obtaining the current state information of the target object, and determining whether the target object encounters a preset event according to the state information includes:
acquiring current various state information of a target object, identifying various state information, and storing the identified state information to a preset position;
and when the state information of the preset position changes, determining a preset event of the target object.
2. The method of claim 1, wherein the threat information includes at least an hate growth rate, an hate detachment distance, an hate detachment event.
3. An event handling device, comprising:
a coping strategy determining module, configured to determine a coping strategy of a target object in a current picture on a preset event if the target object is detected to have occurred, where the coping strategy includes one or more types of reaction actions; the coping strategy module comprises a detection unit, wherein the detection unit is used for acquiring the current state information of the target object and determining whether the target object encounters a preset event according to the state information;
the execution module is used for calling the execution function of the corresponding reaction action according to the occurrence time sequence of each reaction action in the coping strategy and the type identifier of each reaction action so as to enable the target object to execute the one or more types of reaction actions and present a picture for executing the reaction action; the type identifier comprises a primary type identifier and a secondary type identifier;
the state information at least comprises one or more of perception information, equipment information, ecological information, position information, skill information, target information and threat information;
the coping strategy determining module is used for acquiring various current state information of the target object, identifying the various state information and storing the identified state information to a preset position; and when the state information of the preset position changes, determining whether a preset event occurs to the target object.
4. The apparatus of claim 3, further comprising a memory module;
the storage module is used for storing the execution functions of the reaction actions of each type.
5. A terminal device, characterized in that the terminal device comprises:
one or more processors;
a storage means for storing one or more programs;
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the event handling method of any of claims 1-2.
6. A storage medium containing computer executable instructions which, when executed by a computer processor, are for performing the event handling method of any of claims 1-2.
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