Margolis, 2014 - Google Patents
Immersive art in augmented realityMargolis, 2014
- Document ID
- 6004931614226829199
- Author
- Margolis T
- Publication year
- Publication venue
- Augmented reality art: From an emerging technology to a novel creative medium
External Links
Snippet
Google Glass brought a new level of excitement to Augmented Reality for the mainstream. It did not however bring the type of features that most AR enthusiasts have been looking forward to for decades. AR has traditionally been defined by the capability to integrate real …
- 230000003190 augmentative 0 title abstract description 17
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/02—Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
- G06Q30/0241—Advertisement
- G06Q30/0251—Targeted advertisement
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce, e.g. shopping or e-commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
- G06Q50/01—Social networking
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06Q—DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Pavlik et al. | The emergence of augmented reality (AR) as a storytelling medium in journalism | |
| Alkhamisi et al. | Rise of augmented reality: Current and future application areas | |
| Zhao et al. | Designing virtual reality based 3D modeling and interaction technologies for museums | |
| Kostyk et al. | VR in customer-centered marketing: Purpose-driven design | |
| El Filali et al. | Augmented reality types and popular use cases | |
| Chang et al. | Omniscribe: Authoring immersive audio descriptions for 360 videos | |
| Chung | Emerging metaverse XR and video multimedia technologies | |
| Margolis | Immersive art in augmented reality | |
| Xu et al. | Sharing augmented reality experience between hmd and non-hmd user | |
| Billinghurst et al. | Mobile collaborative augmented reality | |
| Uma | Latest research trends and challenges of computational intelligence using artificial intelligence and augmented reality | |
| Leopardi et al. | Dynamic projection for the design of an adaptive museum guide | |
| Miltiadis | Project anywhere: An interface for virtual architecture | |
| Choi et al. | New promotional video technique utilizing augmented reality and popcode | |
| Krasnov | Using virtual reality and 360-degree photos and videos in marketing | |
| Aurelia | Immersive Technologies: Navigating the Impacts, Challenges, and Opportunities | |
| Qadri et al. | Virtual tourism using Samsung gear VR headset | |
| Bluff | Interactive art, immersive technology and live performance | |
| Choi et al. | Immersive real-acting virtual aquarium with motion tracking sensors | |
| Yan | Application of Motion Capture Technology in Ethnic Costume Cultural and Creative Products: Taking Guangxi Zhuang Ethnic Culture as an Example | |
| Komarac et al. | Innovative Tourism: Augmented Reality and Virtual Reality Technologies | |
| King | Moving masks and mobile monkeys: The technodramaturgy of Augmented Reality puppets | |
| Wood | Where codes collide: The emergent ecology of avatar | |
| Shimada et al. | Supporting theatrical performance practice by collaborating real and virtual space | |
| Carpio et al. | Gala: a case study of accessible design for interactive virtual reality cinema |