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 >> DISCLAIMER...

#This game contains mainly slime encasement / latex encasement restraints!

 # Began work on this game on Wednesday as I will be away for the last two days of  the jam. Mainly the itch page art and testing some tools, but still.
# If this is a dealbreaker and enough to get disqualified, no hard feelings. (Wouldn't be the first time I get disqualified in this jam. Heh.)  
# I just love the opportunity to put the ideas I had idling in my mind into a game.


 >> CALIBRATING CONTROLS...

[loading] Moving ————————— [WASD KEYS]
[loading] Shoot ————————— [LEFT MOUSE BUTTON]
[loading] Jump ————————— [SPACE KEY]
[loading] Dash ————————— [RIGHT MOUSE BUTTON] [SHIFT KEY]

---

>> CREDITS... 

  • The chiptune songs "The Icon of EXTERMINATION", "Full Metal Blade Panic!" and "Thrash Beats 'N Killer Moves" from HoodedEdge
  • m6x11 fonts from Daniel Linssen
  • Cozy Game UI SFX Pack from lolurio
  • Magic Spells Sound Effects V2 from probably a Humble Bundle pack
  • Assistance with the shader and scripts from an incredibly patient user from Brackeys
  • Assistance with movement and enemy scripts from a real life friend.

Go send them love! To the SNES chiptuners, font designers, audio designers, godot tutorial discord servers dwellers and and going outside!

Last and least: sprites, scripts, level design and wrangling of the engine by Luozcuridad.

StatusPrototype
PlatformsHTML5, Windows, Linux
Rating
Rated 4.4 out of 5 stars
(7 total ratings)
AuthorLuozcuridad
GenreShooter
Made withGodot
Tags3D, did, encasement, Movement Shooter, Slime
Average sessionA few minutes
InputsKeyboard, Mouse
ContentNo generative AI was used

Download

Download
Guilty Slug Windows.zip 83 MB
Download
Guilty Slug Linux.zip 76 MB

Comments

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(+1)

i hope you continue to expand on this game!

(2 edits) (+1)

I'm surprised no one talked about the secret... Really good choice of a song lmao

(2 edits) (+1)

Stumbled on this when looking for a simple shooter to play, so I don't care too much for the bondage/goo stuff (No offense or anything ofc ^^). So this will be purely on the aspect of the gameplay. To start, I don't know if it was me but the camera was constantly and slowly moving to the left. It wasn't to the point where it was unplayable but it did feel a bit weird. Other than that It's what I'd expect from a tiny jam project. The only things I'd complain about is the player projectiles being floaty as well as little indication for me being hurt outside of a small sound. I don't need anything super obvious but adding a second indicator would be helpful.  


Not too bad in general honestly.

(+1)

Thanks for the fair criticism ^^b 

(+1)

Bafflingly, the volume knob on my wireless headset makes the player move left, both when increasing and decreasing the volume. Doesn't have much to do with the game itself, but it was funny enough to mention.

My spaghetti code certainly is one of a kind. 

(+1)

This was really cute! I loved encasing the damsels as well as kicking the ass of the enemies!

Glad to hear you liked it! ^^

(+2)

I came, I saw, I encased.
Nice game

Game logo material.

(+2)

The gameplay really feels smooth! The only minor complaint I have is that the intro dialogue is a little slow, but otherwise, it's a ton of fun! Well done!

Glad to hear you liked it. There's no much to do about the intro (AnimationPlayer is pain to work with T~T), that's why I added the skip. 

(+3)

Gaming

IMSPEED

(+3)

Yes, I did tie up everyone I saw. No, it wasn't an accident.

(+1)

Good, making the NPCs took time! I want to see them all tied up too!

(+1)

Reminded me of some tf2 maps Ive played art wise(including the enemies(prior to being slimed/dead)), quite fun.

That's no coicidence, I used noclip.website to checkout the designs of some shooter levels, TF2 among them.

(+1)

If you're getting lag, definitely try the download version. Chrome at least doesn't seem to play nice with the game.

That said, if anyone reading this cares for a challenge... I'm throwing down the gauntlet.

And the speedrun record was currenty 32-33 seconds, right?

(+1)

Congrats on the submission! Cool to have the stats at the end (I died five times by falling haha). Your dash mechanic is really fluid! Love whatever curve you used for it.

(1 edit)

Thanks, the movement was made with the assistance of a friend who likes movement shooter, so that's why!