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Per-file OOM badness

Per-file OOM badness

Posted Jun 6, 2022 1:47 UTC (Mon) by NYKevin (subscriber, #129325)
In reply to: Per-file OOM badness by neilbrown
Parent article: Per-file OOM badness

As far as video games are concerned: I was specifically discussing a hypothetical in which manual saves don't exist, and the game "always" saves all progress. In this context, there is simply no such thing as "what you deliberately saved."


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Per-file OOM badness

Posted Jun 6, 2022 1:49 UTC (Mon) by NYKevin (subscriber, #129325) [Link]

(To be clear, this is a real type of saving that has actually been implemented for some games, most notably Minecraft. Minecraft gets around it because the player respawns after death, unless permadeath is enabled for that world, and so soft-locking is nearly impossible in practice. But there are many games where a respawning player would not fit the narrative or tone of the game.)


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