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Hi. So I just got the game but when I open it the launcher is the web. Is there a way to play without the internet or is that the only way? Also, Awesome Game!!!

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If you pressed the download button you shouldn't need internet/wifi access to play it. It is a html based game though so you need a web browser to play it.

Thank You

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Gotta say I not really a fan of the random speaker system for festivals. In Albero Verde you got to check in with everyone and they had unique path and hyper dialogue. Now I only see three candidates and I don't get a report on my character or Emily at festivals. Of course nobody has hyper dialogue yet but it still feels like a real downgrade from Albero Verde. The random speaker doesn't make them more unique just faster to skip.

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Thinking on it more if you want festivals to feel more unique then you still have everyone but have random dialogue for each image variant (normal/hyper/path variants). So it is not always the  same dialogue each time but people still get to see their favorites. Of course if you really want to go above and beyond with this have multiple possible images for each different tier. it would do wonders for making each festival feel unique.

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when next update can be expected?

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Likely sometime in March; Mewgenics has consumed my free time but I'll have my fill eventually and get back to the twine mines after this little game vacation.

Haven't played this in a while. Lot's of fun. Looking forward to when it's finished.

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Thank you! I look forward to sharing new versions as they're ready and appreciate the encouraging words.

¿Puedes hacer que a la raza del zorro tenga breast expansion permanente? Es que lo veo muy flojo y la Arpia ya tiene belly expansion. Ademas de que encajaria con su alta fertilitilidad.

what AI site do you use for the photos, I’ve been wanting to make a game like this but haven’t been able to have good photos

I use my GPU (RTX 4070) to generate images locally on my machine using ComfyUI offline. I do not use a website.

oh well thanks

I've been trying to make Twine games for a while, but for the life of me, whenever I put it on Itch, the images don't show up. How do you do it? Also, do you make all your images or do you use AI?

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The images in Amber Burrows are generated with AI, touched up in paintNet to remove some AI blemishes.

Both Alberto Verde (Harlowe) and Amber Burrows (Sugarcube) use html to insert the image. For instance:

<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">

If using variables or math to determine the image it looks like this instead:

<img @src=" $player.path + _imageResultant + '.png'" width="512" height="512">

Where $player.path can be the string "AB-Content/img/FGL/Stella/" and _imageResultant is the string "1A"; so twine will have this tag will mathematically resolve and ends up calling

 <img src="AB-Content/img/FGL/Stella/1A .png" width="512" height="512">

For testing the game you want this in your Twine's "Scratch" folder; so Twine/Scratch/YourGameContent/...


When publishing your project, This content folder and the game should be in the same base directory (for instance Amber Burrows 0.1.3.html is in a folder named Amber Burrows 0.1.3 alongside AB-Content. When publishing for web-play; instead name your game html to "index"

You are a lifesaver, thank you so much for the help

Does the other 4 previous intro pasts provide any benefits other than the two with hints, or will that be a possible future update

These set a series of variables with each path (Moon/Sun/Tide)

Right now the changes are:

Moon state: Cat Interviewer Tam Void's chest in the Intro is smaller for full moon and bigger for new moon due to the consequences of those paths in the first game.

Sun State: (None yet)

Tide State: Currently determines which story Sister Tim will show you after reading holy text.

In the future you can expect these to:

Moon: Change the appearance and dialogue centered around Albero Verde's Moon Elves, Fox, and Domestic Shorthair (Like with Tam Void)

Sun: Changes whether an Eclipse Elf or Sun Elf Android confronts the player later in the game. This character will speak and act differently but the end result of her encounter will always be the same.

Tide: Has the least impact; only affecting the holy text already in the game and some knowledge dependencies for the story's events for mermaids and Fertility Goddesses.

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I like the update! As the Dragon, it makes you impregnate 3+ maidens and visit most of them every Festival instead of doing mostly self-impreg every day. You can't make Emily do everything, she really feels like a backup witch even when she takes care of Tammy for free. You are still incentivised to focus on a handful of characters, but that handful is nearly half the cast instead of yourself and one other. The number of characters you need to take care of will also grow as more get added, which is good.

In terms of balance this is a nerf to the Dragon's very efficient self-impregnation, they can't spam it like before. They are still the best for now, but as more characters get added the Harpy will take back their place as the fastest growing race.

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A really nice game, pls for updates.

Major Updates are under construction; they can take a month or two after the last bug fix pass, if my past game Albero Verde is anything to go by. Thank you for playing!

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I checked out the Harpy a bit more to compare with the Dragon.

My Dragon save is on day 61 with nearly 1000 mana and 243 dracomana and is on turn 1660. I focused on self-impreg before working on the maidens. At this point I can Hyper myself, all Surface folks, Randy+ and I have spare to get discount on the rest 

My Harpy save on the same day with 860 mana on turn 1260. I focused on Emily before working on maidens. At this point I can Hyper Emily and all Surface folks. I just finished getting the full discount on Randy.

The Dragon is faster not only because of the starting 15 dracomana but also because of its boosted self-impregnation. Regular impreg with max discount increases mana by 4%. Dragon gets 5% because she gets 1 mana on top of 1 dracomana per egg worth 100 mana. The simple outfit boosts that to 6.25%, and you can spend up to 480 mana on it. The Harpy penalty leaves her at 5% growth on self-impreg, barely more than her normal 4.8%.

But the Harpy spends less time juggling mana around to trigger dracomana conversion. She got to day 61 in 30% less turns and with much simpler maths to optimize her mana growth.

The Cat could reach 600 mana by that point, thanks to the Outfit bonus and the early boost to discounts. The Fox would follow behind, having no bonus, even her acclaimed fertility is behind the Dragon's.

Suggestions

- after impregnating the last maiden, offer a lint to Festival instead of Rest.

- give a bonus (10×min impreg growth) when reaching 50% discount with a character. This makes it optimal to work on everyone instead of focusing on reaching Hyper with characters already discounted.

- alternatively, gate the discount with tiers. Pregnancy can lower it to 75%, Heavy is needed to reach 60% and Hyper to get down to 50%. This would make it optimal to follow a progression curve instead of jumping to Hyper after 10 regular pregnancies. It adds a sense of the character getting confortable to the size to the mechanics.

1st Suggestion is implemented for future updates.

2nd and 3rd Suggestion: Nah; it's just not necessary. Each update will have new characters/mechanic interactions so what may seem helpful now is likely overkill by the time I'm done. Something to revisit much further down the line, imo.

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Adding more characters doesn't change the optimal way to maximize Mana growth, but . It is optimal to impregnate the most mana-efficient character and assign everyone else to Emily. The discount makes them even more mana-efficient, there's no incentive to switch to interact with other maidens until you can Hyper the discounted character.

That's not true, I'm wrong. The story, meeting other characters, seeing their various images, advancing their storyline, those are all incentives, only they are not (currently) improving your mana growth. This could change if there are characters that give mana more efficiently locked behind a quest. In Albero Verde the double impregnation sessions gave twice as much mana for the cost, but some of them required a quest first. There could also be one-time mana rewards for some quests, that's an incentive that can work.

But those incentives rely on you finding out about them, in my case I jumped straight at the obvious way to maximize mana, which is making Emily work overtime and holding a Festival every day. With those hidden mechanics I would get penalized for ignoring the story, which is entirely fair.

Actually, another way to incentivize interacting with more characters would be to make the Festival take a full day, wasting that day's mana, not even sending it to Ollie. This would make it optimal to spend roughly 25 days before the discounts add up to the mana you would lose by holding the first Festival. This gets faster on subsequent Festivals (as discount take up a bigger part of the remaining mana cost), then once characters reach max discount the optimal duration gets longer again.

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Cool game! I mostly ignored the story, but I can give my toughts on the mechanics.

I went for the Dragon start. I tried the Harpy for a bit afterwards, but the extra 64 mana per day is simply much stronger when you know how to set it up. It looks like it can be abused a bit: if you have a Rest link available before you Convert you can send to Ollie more than your maximum mana. The Dragon's self impregnation also gives both 1 regular mana and 1 Draconic Mana, making it the most efficient way to raise your mana.

The other way to maximize your mana gain is to assign almost everyone to Emily and Festival everyday to take advantage of the discount asap. This is annoying because every assignement takes you to her, you have to navigate back to the city. This is only going to increase as the number of characters increases.

I prefer how Festivals worked in Albero Verde, needing a certain number of candidates. You could ignore certain characters without having to interact with them (to assign them to Emily). You didn't have to meet with everyone before your first Festival. You couldn't start doing Festivals everyday right from the start.

In any case, I look forward to see how Amber Burrows develops!

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It is always exciting to see players express how they chose to play the game. It is true that I left some cheese in for mana maximization; the dragon player especially is meant to be able to effectively break the system as a reflection of their power, so she becomes perfect for players wanting to min-max which I personally think is cool even if it shows the flaws in character's game balance when comparing them against one another. Each protagonist has appeals to different types of players and I'm glad Abyssnella clicks well with you.

I am aware that with Emily's help the players are able to roll through the festivals as early as they want which is not entirely desired from my end either. What I will likely do to cope is just add in jokes on how jacked/strong Emily becomes if players choose to play this way. Never in a way to interfere with this style of play, but more to poke fun with it since the expected play experience is for players to want to do as many as they can. It is very likely in the future I will return to Tey's method and handle Backup Witches in another way so that they still feel like they're able to help you; but this is the compromise I have for letting Emily be a true assistant of sorts and for Fii to be a leader in her own way. I look forward to making the game deeper as time goes on, and there may yet be time for these systems to be remixed as I receive more feedback. Thank you for playing my games!

Suggestions:

- after clicking a Rest link, check the player's mana and give them a short text about being unable to sleep if they no longer meet the rest condition.

- when you Rest with unspent Draconic Mana, send it to Ollie with a 1:1 conversion.

- Emily could have a limited number of spells per day? If she has 3 spell per day and is assigned to 6 maidens, the next Festival will be at least 2 days after the last even if you take care of the remaining maidens whithin a day.

- the Festival button could appear as soon as Emily can cover the remaining Maidens, saving you the hassle of going to each one to request Emily's help. In the current version it would appear as soon as you and Emily are pregnant. With the suggestion above it would be when Emily has accumulated enough spells since the last Festival to take care of the remaining maidens.

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Suggestion 1 - Now that I've made Rest link to Festival in the correct context; I also nerfed Rest to not appear if the TOTAL of your mana exceeds 40 (With draconic mana counting as 4 each; by default the Dragon can't rest until after conversion) (You can still rest at any time if your mana < Max Mana at the FGL)

Suggestion 2 - Nah; Ollie isn't a Dragon, she can't hold it.

Suggestion 3 - Overhauled to implement a limit of 1 automated Maiden and one (once) assistance per day; with some exclusions in place to prevent soft-locks with expensive characters. Planned for Story progress to allow for more Emily automation.

Suggestion 4 - I think we'll keep it with Festival appearing after Maiden Impregnation if eligible; this is a layer of QoL that may be too much hassle for too little worth.

Suggestion 2: I meant converting dracomana to 1 regular mana and sending it to Ollie, as a compensation when you can't get under the conversion threshold. There are times where you have 85 mana and can't get under 34 with the available maidens.

Suggestion 3: making Emily store charges would really improve this feature. You get to keep access to all maidens until the day of the Festival instead of having to plan in advance which maiden you won't have mana for.

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is it ok if i give a idea for a maiden i just want to share a idea

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is there a certain route to take or can you lock yourself out of the web weaver side mission? every character has been hyper at least twice and I'm at 600 mana. 2nd outfit (which can be unlocked next update apparently). 

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Ah, Stem's request is not possible to complete at the moment. My bad for not labeling that as such, Stem's request and the complex outfit will be possible to complete in a later version. (0.3.0 or beyond, likely not for 0.2.0)

Which character did you have the most fun with?

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how does the dragon mana work? I keep running out of mana but can't use it because I still have 20 mana or something

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Draconic Conversion allows you to convert when your mana drops to or below 20% of your maximum. I will likely buff this threshold up to ~40% to make the early game with the Dragon Protagonist smoother.

Edit: Buffed! Let me know if that improvement helps!

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Very good, but can we make a german translation for it?

I would help you, if you want <3

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WE ARE SO FKING BACK!!!
MY GLORIOUS KING!!

I'M 10 HOURS LATE! IM SO SORRY, BUT NOW ITS TIME TO PLAY PEAK GOON GAMING