Address
:
[go:
up one dir
,
main page
]
Include Form
Remove Scripts
Accept Cookies
Show Images
Show Referer
Rotate13
Base64
Strip Meta
Strip Title
Session Cookies
Javascript is disabled. Actions will not work.
Jump to content
lemy.lol
menu
Communities
Create Post
Create Community
heart
Support Lemmy
search
Search
Login
Sign Up
Modlog
alert-triangle
CONTENT WARNING
: Some deleted posts may contain disturbing or adult material. Proceed with caution.
/c/foundationgame
Modlog
Filter by action
All
Removing Posts
Locking Posts
Featuring Posts
Removing Comments
Removing Communities
Banning From Communities
Adding Mod to Community
Transferring Communities
Adding Mod to Site
Banning From Site
Filter by user
All
search
All
Filter by mod
All
search
All
Time
mod
Action
24 days ago
mod
Restored
Post
Foundation 1.0 Is Now Available!
24 days ago
mod
Restored
Post
Foundation: 1 Million Copies Sold
24 days ago
mod
Restored
Post
Commoners when choosing a place to live
24 days ago
mod
Restored
Post
Foundation Launch Trailer
24 days ago
mod
Restored
Post
Do you recognize this building?
24 days ago
mod
Restored
Post
My village is getting shape
24 days ago
mod
Restored
Comment
wololo
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Comment
For me it's the sound when you click on docks on AOE II.
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Post
Rural area of my village, with a church by the lake
24 days ago
mod
Restored
Post
[Announcements] Foundation 1.0 Modding Now Live!
24 days ago
mod
Restored
Post
It's just me or the pathfinding used to be better?
24 days ago
mod
Restored
Comment
Looks great! That tower is missing a twin nah?
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Comment
Sorry for the late reply. Yes, pathfinding was always a bit funky, but used to be fun seeing people generating roads, sometimes I needed to use the 'Forbidden Land' to make things work. After the launch of v1, they are taking longer paths because they don't create new ones. For me, like I said in the post, the most infuriating thing is they crossing the houses backyard to go somewhere. I arrived at 650 pop in my last game, and it was struggling a bit when painting areas and putting buildings. I have a decent gaming pc, so I hope they fix it soon. I was also having logistical effeciency problems, with the granaries full of something and the markets are empty, with the market tenders 'waiting for work'. I had to cheat the markets to keep playing, as I spent hours trying to fix it.
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Comment
1000 population? How's the gameplay? My max until today was around 650 and was becoming a bit sluggish
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Comment
I could swear some updates ago (after v1), the boar population would decrease if there was too many hunters, but would reappear if the hunting stopped for a while. Last time I played (last week), the boar population seemed to stay unchanged
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Comment
Kinda unrelated, but I really liked the option in 'Manor Lords' to put little farms/animals in houses. I wish they implement something like this. I also miss animal farms, but I think they are putting it in a DLC.
by
luckey
@lemmy.zip
24 days ago
mod
Restored
Post
Foundation Update 1 - Quality of Life | Official Trailer
1 month ago
mod
Removed
Post
Hotfix 1.11.0.16 is live
reason: duplicated
5 months ago
mod
Removed
Post
Update 1 - Quality of Life Update, coming November 26, 2025!
1 year ago
mod
Removed
Post
April 2019
reason: old news
1 year ago
mod
Removed
Post
September 2019
reason: Old news
1 year ago
mod
Removed
Post
March 2020
Next