Hex Travel for Fabula Ultima
A downloadable mod
This document represents incomplete playtest content.
It may not be balanced. Please try it out for yourself and let me know how it goes!
This mod of Fabula Ultima expands the travel mechanics from the base game to fill out the world map in real time during play and give the players a series of small but meaningful choices during journeys. This mod also aims to reduce the burden on the GM of planning out threat levels and the contents of the world map, and instead discover what the world is like alongside the players.
This mod:
- Translates travel rolls from the core rules onto a hex grid
- Includes simple procedures for determining the locations of nearby towns and generating surrounding terrain in real time during play
- Features an optional rule that rewards players for filling in larger sections of the map, to encourage thorough exploration of the game world
This is an independent production by Aaron Jolliffe and is not affiliated with Need Games or Rooster Games. It is published under the Fabula Ultima Third-Party Tabletop License 1.0 (https://need.games/fabula-ultima/#license). Fabula Ultima is a roleplaying game created by Emanuele Galletto and published by Need Games. Fabula Ultima is © Need Games and Rooster Games.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Aaron Jolliffe |
| Genre | Role Playing |
| Tags | fabula-ultima, Hexcrawl, Homebrew, JRPG, No AI, Tabletop, Tabletop role-playing game |
| Content | No generative AI was used |
Download
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