The Witch's Manor
A downloadable game
The Witch’s Manor: A Solo Drawing & Journaling RPG
✨ Unravel the mysteries of an enchanted mansion, one sketch at a time. ✨
Step into the shoes of a witch who has just inherited a sprawling, magical manor brimming with secrets, ancient spells, and fantastical creatures. In The Witch’s Manor, you’ll explore its winding halls, map its forgotten chambers, and record your discoveries in a beautifully detailed journal.
Each room you uncover holds hidden lore, mystical objects, and curious beings, all shaped by your choices and imagination. Will you find arcane artifacts, awaken dormant spirits, or master powerful cantrips?
📖 How it Works:
- Draw & Explore 🖋️ – Sketch the manor’s layout as you move through its eerie halls.
- Journal Your Story 📜 – Chronicle your journey, recording discoveries, magic, and encounters.
- Card-Powered Discovery 🃏 – Pull cards to determine rooms, events, and magical phenomena.
- Face the Unknown 👁️ – Unravel the manor’s secrets, battle supernatural creatures, and uncover its past.
📂 What’s Included: ✔️ A digital rulebook with a rich storytelling framework and tables to shape your adventure ✔️ A printable pocket booklet for a portable RPG experience ✔️ A grid template for sketching your manor’s evolving map
🔮 Whether you seek a relaxing solo journaling experience or a thrilling tale of mystery and magic, The Witch’s Manor invites you to craft a world of wonder, one page at a time.
Print, play, and begin your witch’s journey today! 🕯️🏰✨
| Status | Released |
| Category | Physical game |
| Author | The Solo RPG Player (Jess) |
| Genre | Role Playing |
| Tags | Dice, Drawing, Fanzine, journaling, Solo RPG, storygame, Tabletop role-playing game, zine |
Purchase
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Development log
- Updates do the Mana Pool management99 days ago
- Minor CorrectionsJul 17, 2025




Comments
Log in with itch.io to leave a comment.
Hello,
Do the magic items lose their charge once they are used? And do you regain mana at the end of the day, or once it's depleted it's gone?
Hi, good question.
The Mana is considered in a pool in the game, a resource, the starting item and familiar mana are just a starting point for the mana pool of your character. What's important overall in that mana pool, so the item wouldn't loose its charge when used. Basically, as long as the mana pool has mana still in it, that mana can be converted into any spell, item use or familiar help.
When I created the game I didn't think about this detail from a narrative point of view, it was a very interesting question, maybe I will add something about it in a future update to make things more interesting for the story being told, thank you for pointing it out :)
I'm glad I have you something to think about!
I'm still not sure how to finish the manor if the mana doesn't recharge every day. I'm only on the first level and already lost so much mana. If the cards also multiply by the floor level, I'm not sure how to survive monsters that can destroy me in one or two turns. How often have you had to abandon a manor when you were play testing?
You can take the mana forge cantrip and generate mana from gold. Also there are cantrips to help your odds and you can also come up with advantages or disadvantages on the environment to reroll in your favor or the monster favor during combat.
For the items remember to roll 1d6 starting mana for each, that will get your mana pool a bit more stocked. But I will look into modifying the card rule so in case you get a high card and loose a roll it's not instant defeat at level 1. The idea of replenishing the items, personal and familiar mana at each days sounds plausible and more reliable, I think I'll add that in.
As for my gameplay, I think I've been lucky so far and haven't had these scenarios happen the several times I played
Ya, I wasn't super lucky with my starting rolls I think, I only got 18 starting mana. I even gave myself an extra magic item in game but it only went up to 20. Then I got a mana card, but the monster made me lose all of the card amount in one roll.
It's just a bit stressful when it's like. I want to just draw a little bit and have fun. I don't want to lose right away and re-do a character after just one floor. It's a bit different than if I lose at the fourth floor or something.
Thanks for the discussion, it helps a lot!